Sweeps vs close c/d’s is just going to depend on range (and timing of course). If someone is in your face trying to bait you into hitting a button to land a CC, it’s not going to matter what kind of normal attack you use.
Uh, everyone only has one attack that starts a CC. I don’t know why you edited in all that additional stuff because none of those second moves listed can actually start a CC
I was hoping somebody would step up and take a look at this with me…on page 034 for the arcadia magazanie right next to the CC starters are normal commands but the word in the top of that row says “reach” so I assumed that they have far standing starters as well or it might be the best normal you can link after CC starter is actived. Your from portland so you could make sense of this inqueri a little better than me by your play exsperence.
http://img294.imageshack.us/img294/4777/53154070.jpg
I will delete the far standing stuff untill we find what they are reffering to in the book. I do not want to put any bad info out. Thanks.
What have you seen in relationship to this?
Pharaonic edit: I read japanese and still could not put 1+1 together, range of contact for the CC starter… duh! I think there saying you do not have to be close to land CC and be able to combo after and they give you the dot-range of the CC starter by the range of the normal that is written down. Please correct me if I am wrong.
I’ll try to talk more about the clash system stuff once I see what other normals/specials clash first. I’ll do more testing on that this Sat.
I got something to test regarding the clash system. You know how you can clash attacks with fireballs? See if you can clash with a fireball and hit someone with the same move. Ie throw a jab fireball w/ Athena from fullscreen, run up into a long-ranged attack that’s also hitting your fireball and see if it hits Athena too.
One thing that happened to me was I was ash vs. Kyo. My Sweep clashed with his running grab, i immediately did my super and he couldn’t do shit about it.
Yeah I think that’s it, they’re just grading the ranges for each character’s CC starter on a scale of A to D… which is kinda confusing when the same letters are used for attacks, haha.
I added everyone’s best CC that I could to this post. I’m pretty certain all of them are correct now. Plus, I put a link on Terry’s to Jon doing it at AI. Thanks to him and Kane for uploading matches!
Unfortunately, Athena, Kensou, and Chin’s CCs are too blurry in the scan for me to make out. If anyone has the magazine and can provide a scan or translation of those combos, it would be appreciated.
An addendum to the parry discussion:
You don’t attack immediately after the parry frames if they don’t hit you, and you are in CH state. So if you expect a b+CD attempt, you can wait, see/hear the parry animation, then CC them for free.
That usually worked for me during clashes too.
Yes, and I love it. :looney: I don’t think it’s hard to avoid getting CC’d though.
Does CD Fuction like an SF4 Focus attack?
Yes and no.
If you hold CD down for a certain amount of frames:
CD fully charged will break gaurd but does not have an auto parry or auto gaurd on it and they can be hit out of it and it has slow start-up.
Questions about SouSai:
#1) You do not take damage if you clash with a projectile?
Time in vid: 0:37
#2) If you do not take damage why does Kim in this vid die to Andy’s KoHaDan if he had option to cancle or is there a rule about SouSai canceling in the air?
Time in vid:2:20
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Combo correction:From page 1
Raiden:"Corner only"
C shot bomb (charge dbk then fwd)> crounching C> C shot bomb>CD>CD> Raiden Bomb Dp + A or C.
you do take tiny little damage if you clash with projectiles. I watched a full health duo take very minimal damage when he clashed with a power wave. Ive even had a moment where I clashed and got a critical counter, but died from the trade. So it zooms in on my character collapsing with the opponent in hitstun.
Also, Double KO’s with the last characters results in both players losing.
I’ve had this happen to me as well. Eh, I think it should be fixed. Maybe CCs should do less damage too. Just a though.
I was playing and clashed a fireball and was sure that I didn’t see any damage go down. I actively looked for it too and this was from full health.
Maybe I was confused lo
I took a second look at the clash between Terry and Athena and Terry took no damage from clashing with the fireball.
You will take damage outside of clash contact with a fireball. Thanks guys.
Terry clashing with Hishoken in the start of round one
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Remember kids, if you’re going to clash with fireballs, do it with a move that’ll give you alot of meter!!!
I thought it was always known that you didn’t lose health when clashing. I mean wouldn’t it be useless if you did??? You’d be better off just blocking.
The same way your health comes back if you don’t get hit after you absorb a hit using FA in SF4
Time in vid:2:20
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That wasn’t what I was concerned about, I saw something that just did not make sense for the same situation. Kim died during clash state unless they did not clash but you would seen both charcters go into the hit animation at the same time. All I saw was Kim die and Andy finished his Kouhadan clean but he lost life but still did not go into flipout animation if it had been a true trade.
Pharaonic edit: I just work out the clash system:
normal clash normal: Lose life
special clash special: Lose life
normal clash projectile:No damage loss
special clash projectile: No damage loss
special clash normal:Lose life
Check this old trailer and see these things happing…
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