it’s a very quick, far reaching attack…you’d use it like you use :r: :snka: and :r: :snkb: …when they’re in range of it, why NOT use it.
note: 6D has less range than 2D, but 2D is a bit slower and will be very vulnerable to jumps/hops, where as 6D will catch them out of hop/jump at the beginning of the jump animation
the other use is for the mid-screen combo of
(optional jump) :snkd:, :snkc:+:snkd: xx :qcf:+:snkb:, :r:+:snkd:
on counterhit :r:+:snkd:, :r:+:snkb: or :snka:
on the issue of teleport…can you continue safe pressure like D 236B, 2B? or even something like D, CD, 236b, D, CD?