KOF XII - Dou Lon thread

Man this character is a beast yo. I’m gonna rep him hard and post some stuff on the mixup game in the coming days.

you can also use c.b 2X c.a f.a dm another thin is after c qcf+c 2X qcf+b c.a from there you you can short hop,grab.tele back dependin on the situation and how they react oh yea aa ch c.C cd qcf+b f+4 jus some things that i use when i can

4 +b

Hey that’s some good stuff. Really good to set up some more mixups. :tup:
The timing after the last qcf C is kinda tricky though for some reason.

I’ve been trying out Duo Lon lately. Really fun character.

random Duolon stuff:

  • 2D > 6B is a jail string, they are forced to block the 6B so basically sweep does chip damage and mad pushout
  • a normal forward jump into jump D at the right distance will crossup both standing and crouching opponents into combo
  • rekkas > 236B > 2A is a combo midscreen and not super hard to do. oddly I haven’t gotten this in the corner yet (they fall faster or something)
  • his throw is untechable so even though it hits them real far away you actually have a lot of time to close the space and put pressure on

hope you guys find those useful

whoa definitley not alot of stuff on here for dou lou i fucks with this character.

one of my favorite things to do with Duo is after a poke string, you do hop back f+B. Since you do the f+B in the air, the opponent has to stand block it. Its pretty quick as well.

I was fucking around in training mode and found this corner combo.

Counter hit s.D, C+D full charge, s.C, qcf+C, qcf+C, qcf+B, DM.

Lol DM. Good sh*t, gonna try it once I play. :tup:

good to know you are fucksing with this character, thanks for sharing

being serious…if you don’t have meter do this combo 2B2B2A6B for better damage than 6A

Where does everyone place him in their team?

For me it’s second so my first char. can be battery. His super isn’t the greatest, his options for punishment/damage is few so this gives him at least one more option. Also cr. B, Cr. A, super is very easy.

Any thoughts or comments?

I place him as second too, to counter the flow of my character order. My other two require to be in close, so he’s a nice breakup of the close quarter combat. Not really sure having someone for battery purposes is as needed in this game as you get DMs really quickly but I guess it is nice to have that DM available at the start of the round for him.

EDIT: We should fix the thread title already lol.

Due to my familiarity with Duo Lon in general I put him last. His range allows versatility in regards to ways to play him.

Found out you can hit confirm up to a “reliable” 4 times into DM. Cr. B, cr. B, cr. A, F+A xx DM. You can add a s. A in between the cr. A and the F+A for 5 hit confirms, but it’s not that reliable, for me anyways. When cancelling the F+A into DM you have to be very fast for it to connect. Don’t know the exact frames but as soon as it hits you have to activate his DM.

On the same note for hit confirms, I found that you have forever to hit confirm a s. C into his DM.

his special isnt bad at all it cna be comboed into and also used to catch a person as they land form a jump, if a perso needs punishment his 236b+ times two works very good it takes enough damage and its not hard to do

Too bad in XII he only has 1 special opposed to the other new hero characters who have 2

yeah you gotta do f+A > DM so fast, it’s difficult for me in matches

what?

also, anyone know the properties of his teleport? I’m pretty sure in XI it had absolutely no kind of invulnerability…I know in this game they sped it up, but it also seems to avoid attacks sometimes? start-up invuln? high invuln?

not sure, but I’m pretty sure it’s not invulnerable at start up since I’ve been hit out of it at match start

I don’t know the exact frames, but Duo Lon’s teleport is completely invincible while he’s in motion. Not sure if you can still throw him though.

confirmed, yes!

Oen thing with the teleport, cancelling into it from a light attack is un-safe, cancelling into it from a strong attack - safe. Just a lil’ heads up.

I’ve also found his super is pretty reliable as a late AA.

Any real use for his :r: + :snkd: ?
I was thinking AA, but no the hitbox on it doesn’t favor it for that kinda useage. Outside of CC’s are there any uses for this move?