just gonna repost this from the main thread
I played a lot of Andy today. He is way better than I thought! Really solid character.
Someone asked if his DP is invincible against low attacks. Yes, it is. Throw it out there if you’re absolutely sure they’re going to attack.
A Zaneiken seems safe on block. C version, probably not. Both versions knock down on hit.
Breaking his hcf+K is fun! I don’t think he’s at frame advantage after block though. Still, it lets you go on fun pressure strings, and if they don’t press any buttons after you Break the hcf+K, you can potentially walk up and throw them. If they push a button though the throw will whiff… I guess if you anticipate them poking back after that you can DP or b+CD…
If you hit them out of the air with a hcf+K Break, you can usually juggle standing C. Whenever I tried DP it whiffed… might need to hit them really high up… definitely doesn’t work when hitting them on the ground.
BNBs:
[optional jumping attack], crouching C -> CD, C Zaneiken (works anywhere on screen)
Crouching B, crouching A -> f+A, Hishoken / Shoryudan / Choreppadan (possible to get three light attacks before the f+A too. I was doing stuff like crouching A, crouching A, standing A, f+A)
Best corner combo (without meter) - Jumping D, standing/crouching C -> CD xx hcf+D, dp+C.
This combo does a lot of damage, but it’s a little weird - the hcf+D is supposed to get 5 hits. If it only gets 4 hits, juggling with the DP doesn’t seem to be possible. As far as I can figure out, you have a better chance of getting all 5 hits if you wait a little bit after the CD instead of buffering it immediately. Do it too fast and you’ll only get 4 hits, and no followup seems possible. His hcf+D is weird because it has a really steep vertical arc, it’s like the only practical thing it should ever be used for is this combo…
Andy has a standing B -> standing D chain (Ross later informed me that Chin has this exact same chain), but you can’t buffer anything off the standing D. Why??