KOF XI Thread :: Ver 2.0

eiji has TONS of links. i’ll just spit it out on top of my head:

c.lp into standing hp
standing lp into standing hp
c.lp into c.hp
c.lp into c.hk

all of these are bufferable and all of his specials are safe except the qcb+p one from point blank.

the spirit blast only knocks them to the wall off a counter hit and its easily followed up by his lp fireball super.

what do you mean by eiji lacking overall style? the same can be said about kula. theres more to eiji than just spirit blasting all day.

the only bad matchup he has is vs gato which is not saying much since he, kula and maybe clark are the only characters that can take on gato.

his jumping lk has a fat ass hitbox and crosses up ambiguously. his jumping e and jumping hk beats out nearly everything in the air despite it looking slow and laggy. standing e is a fast high priority attack that beats out a lot of stuff it shouldnt beat out.

oswald is the king of BS with ambiguous j.hp, d/f+lp unblockable vs incoming characters, 50% ACE combos w/ no meter, joker setups and high stun combos. nevertheless, he still has to get in to win and has problems getting rushed down.

jenet is annoying as hell but her hyper hops are a bit lacking compared the S and A class characters. she also don’t have a good QS starter and her damage and anti air capabilities are a bit lacking.

A Good QS starter for Jenet?? Try St.A into St.C…or Far St. C into forward+C…works for me everytime!

hmm, you put up a good point
well, I always thought Eiji was weak, but becuz everytime i’ve played him I was playin my friend at this arcade, so I know nothing of him in essence only becuz I’m stuck playing him in heavy comp, hell I don’t even know how to do his LDM yet

so his sprit blast only bounces enemies on counter hits, I’ve seen my bro bounce them off 2x.
notice that all the combos, links and attacks you mentioned seem to be 2-5 combos, I think Eiji is just an great player gameplay wise, not neccasarely combo wise

Oswald, I have nothing to say
Jenet, my friend kicks my ass w/ jenet, he plays mostly smartass and exposes any mistakes, so I thought she was a good punisher. I haven’t played her so I have no idea how she works

Some1 start playing Kensou, then tell me if he sux.
I don’t care what no1 says, I think he should be B/low A class tier

anyone know why shingo’s LDM is so nasty? it does so much damage…

its because he sucks, so his LDM makes up for it

kensou is really good

air dive punches are ridiculously good. gives tons of frame advantage which lets you followup with whatever.

he has the stupidest fireball in the game. it travels slow, hardly any recovery and has a fat ass hitbox. the only way around his fireball is to super jump over it. low jumps and hyperhops gets eaten cleanly.

Co-sign. Kensou is nasty.

Any Ryo strats?

You forgot to add he’s an excellent QS-combo starter.

Down A does not combo to down C.
Qcf P can be followed up by either super on all buttons.

You would think that Eiji is better than Oswald because Eiji is among the best characters to fight KGO.

it can be followed up by either super with all buttons but lp fireball has the most consistency.

and thats another good reason to place him higher. oswald does okay vs kula but gets raped by gato and clark.

but like i said before, the main reason i place him higher is because he is more solid and consistent against everyone else, not just vs KGO.

Does anybody know some good ways to set up the Vanessa infinite.

I use Jazu
lp, lk, hp, qcb-hp xx kick super (4 hits) xx evac, Vanessa infinite.

I’ve only done that 1 once, and I have no idea what combos into it well.

EDIT: I’ve just started playing kasumi, is she any good, I just like her LDM and its mind blowing damage (sometimes)

she can do it by herself. just do dp+C, C, C, infinite. other than that, just use anyone who can put the opponent high in the air off a qs.

Also Pm Kensou ZZ_Jaron, he’s got some good Vanessa infinite setups and I think his combo vid a little ways back into my thread shows some of these things.

just got done watchin it, that vid was very helpful.

Kensou time kill setup: anything into qcf-hcb+D, QS Vanessa on the first hit after he lands, infinite.

Don’t bother trying to set it up without a QS unless you have her as leader.

How does that work when C is 2 punches, and dp+c is WAY TOO SLOW!

Nothing sets up into it.
W/o her LDM it’s impossible to set it up.

U are definetly wrong u can QS into Ven Infinite in the corner from just about anyone that can launch and can be followed up. Fucking Az has gotten on me many times. Try it first before u say things.

Actually, if you ever manage to land a dp+C in the corner, you can just do another and so on. It’s just not gonna happen all that often though (except for the cases where you stun someone in the corner, in which case, their fucked).

But the ppl I play will never be dumb enough to run into those, and I don’t know any good Vanessa mixups, so relying on a stun is out.

I meant w/o her LDM she can’t set it up by herself.

The post above might work, but they land just b4 the next rep.

And didn’t I post asking for QS’s that work well? about a few posts back.

It does work, but the timing is tighter.

There will be times when they will be stunned mid infinite, and at that point, all it takes is another DP+C to get it started again. Any of the Vanessa players here will tell you the same thing.

EDIT: How can you not know good Vanessa mixups after watching Shin_Kensou’s vid? Most of the vid SHOWS you a ton of great mixups.

EDIT 2: Only certain characters can QS to Vanessa infinite because they have to stay in the air long enough. Ryo’s C Zanretsuken, Gato’s punch super, the Kensou super I posted and Malin’s kick super are some of the more well known QS’able setups. I’m not sure of any others because I only regularly use the Ryo/Kensou setups.