i dunno for king 'cause i do not use her…
kyo’s crB crA and farB are great pokes…
but the ‘fighter’s manual’ say to not become predictable and mixup your stuffs
for general discussion i can say that the bait strategy for your chara have to start from pokes…usually crA crB stA stB farA farB or commands do the job well
but agains, this is only the very basis to work on around
for example, kim…his basic pressure string is composed of crB crA farA
so to lock down your opponent you can start from lows depending on distance or on farA if you are some steps away from opponent
also remember that this kind of attacks have great priority gained from theis speed
in fact you can stop almost all hyper hops just hitting a far standing button (kim is shit stopping HH from close distance only farB that sucks but at some foot away farA is wonderful)
le’t restart, once you locked your opponent you have to think on what mixup is the best for that situation
when i did kickboxing in real my master told me a little secret…when starting a chain always use the same startup two pokes to make your opponent think then changing the rest of the chain…
this applies well to kof…with kim i do a lot of stuffs…the most basic one is to setup an HH
crB/A crA farA just inputting in the right timing this sequence you’ll be at the right distance to HH
then you can go for HH with an air attack, empty jump then low combo, air attack then overhead, empty jump then overhead…
here, your oppo have 25% to guess right…so you can assume that is a powerful mixup…
but beware!
doing always the same finisher for the poking string (in this case HH is the finisher) will make you predictable so after a farA your oppo will ever try to counter an HH (dp motions or far standing A)
so if you know that your foe is expecting an hyper hop just change and do a sweep (kim’s have great range) or land another farA
or you can break the startup chain to make caught your oppo unprepared…
crB then overhead, then sweep, then HH
crA delay another crA then jump high to setup a crossup
and so on…those are kim’s basics but you can work around to improve…or on this base start working on your team
for an additional example the sam tactic as kim with ash is a bit useless…throwing some pokes then a sweep is not a great idea 'cause ash’s sweep lack of range and speed compared to kim’s so thy can jump easily over you or stop with a poke
but a nice ash mixup is to throw 2 low pokes holding back then do forward A for the fireball to come out…after two of this just expect a reaction beetwen low pokes and fireball then do a backD to gain distance and do another fireball to change your opponent reaction time…
it’s all about mind game here pal!
as you can easily notice the phrase ‘do not become predictable’ is carved in fire in this post
i hope this bunch of stuff can be helpful