KOF XI Thread :: Ver 2.0

Hey those last two arent glitches just underplayed chars in other regions! I never rly see any japanese marvel vids. Would acho or henvoke have any?

Well I think I pissed off the local scrub out here by taunting a helluva lot of times while OCV-ing him with Silver, Jenet, and Jazu. So he proceesed to pick Jazu and just does his B+C Spin-Slice at a wall ALL DAY…wich was pretty lame. ANybody else play a scrubby Jazu?

Speaking of scrub tactics this same guy just does Jump E, roll and grab with Clark and/or Tizoc. -_-

ggs again, kenneth (the damned).

i fared better vs kensou today but damn, i really need to learn how to fight silver.

^ Projectile-Savy characters are good vs. Silver.

yo kenneth, u gonna go next week like on maybe monday or tuesday?

i’m wondering cuz my friend said he might go on those days.

as for friday, i’ll try to make it. cant guarantee anything.

that counter hit save shift into ldm is nice. i’m gonna bite off of it.

Depends on the character. **,f+K = good against some fireballs. I swear I’ve gone through Ash’s Ventose with it.

Good games to you as well. Kudo for getting my name the first time around…especially because I’m still not sure what your name is; I’m probably losing my hearing.

Anyway, I think my Silber/Silver is getting better, which certainly doesn’t help you.

Silber is actually really damned good despite his speed, and he doesn’t really need his specials to make up for it (especially since they have considerable lag…I can’t believe I missed that freaking super counter in that one match; stupid Oswald). I mean, he has above average jabs for his speed and both c.A and s.A are good for getting people the hell off you if the counters or charge d,u+K or even qcfx2+K. As for s.D being a good anti-air, I kind of disagree; j.E is a better anti-air in an air-to-air. All of his heavy attacks on the ground have too much lag, with only ones being worth anything being close s.C and c.D. (Oh, this reminds me: ArcadeFire, I’ve yet to able to combo c.D into qcfx2+K. Are you sure that’s possible?)

Special-wise, there’s really nothing you need except charge d,u+K. So many people roll into that; I should probably try the B version. His regular counter is only really good when people horribly predictable, and his super counter is good for wake-ups since qcfx2+K takes too damn long to come back down. His charge b,f+K doesn’t have much of a use outside of punishing people from across the screen–it “doesn’t have much of a use” because you should be on their arse; it also can cross people up when they’re coming in, and it’s rather easy considering I figured it out on my own. I should also try out the B version of that; I think it’s supposed to be quicker than D and have more lag.

Oh, and besides punishing people, I don’t personally think Silber should ever be Leader considering how many people can probably duck it and the fact that bounces off with so much damned lag.

Enough about Silber, let’s talk about Sho. I quite like him, despite trying him for the first time today. I can see why he’s probably so low considering how much he disarms himself, but damn if his projectile isn’t fastest in-game.

Oh, and I think I’m going to join that “I Hate XI Clark” group. He’s so damned overpowered. Does he really need all that air dominance and fucking Cs of death?

Maybe. I have to check my work schedule.

As for the LDM counter hit Save Shift thing, I pulled that out of my ass. I’d been wondering for the longest while. So, yeah, feel free to use it.

Oh, and could just please call me The Damned? It’s odd having people call me by first name.

c.D into stomp super with Silver doesn’t work, to the best of my knowledge. They can roll out of it.

I hate to bring up the Oswald inf from 2 pages ago, but I’m confused as to the properties of how the df+A becomes unblockable, and how it’s set up. Is df+A ALWAYS unblockable, or do you have to put them in a specific scenario first? I’m confused because no one mentioned how the infinite in the clip was set up. From looking at it the player just walked up to Whip, did df+A and then it’s off to the races.

BTW, even though I’ve been posting here for years the term “reset” has a lot of meanings based on what game we’re talking about - when referring to XI, what does “reset” mean exactly?

I know they can roll; it’s yet another reason to use d,u+K XX qcfx2+K even if does/did work.

What I wanted to know is if the cancel even works. I haven’t been able to do it yet…but then again, I’m inept.

dont waste ur time on that combo. They can quick recover ok so the super wont connect

I have done the stomp DM off a sweep a few times. I personaly use hop C to piss people off with since it stops EVERYTHING or trades at worst. I only use Silver as leader when I have an opponent that’s jump-happy. It’s FAST AS FUCK and does retarded damage but yeahI rarley use him as leader.

Hayate is alright. He just DIES to rushdown IE: Gato. My buddy can actually play a pretty annoying runaway game with Hayate. Since you can throw the boomerange upwards as a ghetto anti-air. DP+B spin kick blows through ALOT of shit. Too bad his moves are pretty suicidal.

Clark is a bitch. The scrub out here just whore jump E and rolls and grabs all DAY.

Okay. Just wanted to check.

Yeah. His j.C and LDM are somewhat retarded, the latter moreso. Today I managed to catch Ouroborus’s Eiji with LDM despite the fact that he tagged out/in when Silber was knocked down. That thing is stupid fast.

Yeah. I saw all of this today. The suicidial thing is what makes him low tier.[/obvious]

Still, if Silber moves seemed so suicidal–well, they are suicidal (at least if you whore them–and those could be worked around, then I’m sure that Sho’s can. He may be bottom tier, but he’s still useable.

Speaking of people that aren’t really used, I faced a relatively mean Mary today; I kicked ass with Kensou both times though. I wanted to try her out today, but it was constant versus and I lucky enough to be able fool around with Sho since Kensou tends to get the job done. (No one else uses Kensou, which is probably part of why he usually does so well.)

Despite knowing the whores of “Air Clark”, I don’t see why the roll and grab thing is a problem: Just grab him back. It’s what I do when Kyo or Gato or Benimaru get on my ass and end up hopping to close, and the only reason that you shouldn’t be able to do that Clark, outside of rolling, is because of j.E’s range. So just counter him to hell with Silber and then hop C on his ass all day. You should probably hop C early to make sure he can’t do his retarded “Look! I can anti-air you with a wake-up jump attack! Wee!”.

Whorrific EDIT: “Despite knowing the whores of ‘Air Clark’”? How the hell did I miss that mistake? It’s supposed to be “horrors”, but “whores” is kind of funny.

I usted to have so much fun beating people with Hayate. His Homerrang you kill SO many people. His D+C would always hit people for some reason and B+C gives him invicibility for a split-second.

The CPU Hayate is a pain to fight. He always does Cr.b cr.C into Multirang DM for good damage.

Hmm I’ve never used Silver against Clark. I always used him as Anti-Gato/Duck.

I don’t think hayate is that bad as long as yoru safe. he has some damn damaging combos. It’s just sort of hard to actually get in position to land those combos.

Updated tier list-thingy from orochinagi.com

SSS: Gato
SS: Kula
S: Oswald, Eiji, Kim, Clark
A: Ralf, Duck, Kyo, K’, Maxima, Jenet, Ash, Gai
B: Terry, Shen, Malin, Ryo, Iori, Duolon, Kensou
C: Yuri, Benimaru, Elisabeth, Jyazu, Silber, Adelheid, Kasumi, Vanessa
D: Mary, King, Shingo, Momoko, Griffon, Ramon
E: Hayate, Whip, Athena

It’s official. Gato=2k3 Duolon. Jesus SSS Rank!? I guess Oswald’s UB is’nt as gamebreaking as people make it seem seeing as he’s only S rank.

I wonder what the hell made them make Gato SSS Rank? I don’t really see what he has over Oswald except for being able always connect his LDM considering it supposedly does massive guard damage.

Kula above Oswald as well is a bit…odd, especially since she’s so predictable and gets fucked up if she mispredicts and DP+C on you.

Clark is finally listed as S Rank. Geez. That took forever.

Ralf is above Kyo? Hmm…the only reason I see that may be possible is because of the stupid damage that he seems do off of any simple combo into Unblock and the fact you can’t roll out of the following air QCF+P.

Gai is the best midboss. Ha. I totally called that from the first day that I saw how much damage the Gai Spider does.

Iori is still high despite not being top tier. I figured that out because the other Asian guys at SFSU tend to use Iori and still do well. Same with Benimaru.

Kensou is a B-? Hmmm…is that an upgrade or downgrade?

Kasumi and Momoko and Sho are higher than expected. I’m extremely surprised in Kasumi’s case. Despite the “realism” of her slowness given Aikido’s tendecies towards counters, it seemed rather hard to go the offensive with her. Then again, I only tried her once or twice. Maybe I should ask CoolWater.

Damn. Griffon and Ramon are extremely low; Whip is understandable due to her speed this year, but I thought that Ramon would at least be able to be above King.

Athena must fucking suck.

I still feel it should go Kula, Gato, Oswald. As Kula is the most solid out of the three. But whatevs thats just my opinion. Everybody standup and recognize the DUCK! I mean I guess he’s been A for the past two revisions, but still I’d just like to point out he is amazing. His Airthrow is tooo beastly.

As for Athena sucking, holy shit does she, she has her ummm, nope she lost that, and she’s got uh… wait nope, so yeah she’s got her ldm and thats it. It is a good ldm, but not worth playing her.

Gato has literally NO bad matchups and his LDM is good cause it’s fast and no start-up flash until the very last hit.

I think they’re just going by her LDM being better than Oswald’s

Ralf is above Kyo? Hmm…the only reason I see that may be possible is because of the stupid damage that he seems do off of any simple combo into Unblock and the fact you can’t roll out of the following air QCF+P.

Yeah. That’s probably cause you can do the same old crap from 94-95.

Kasumi has good damage/combo potential. Momoko is annoying as hell with her mixups and can easily take out two of your characters before you take her down. Dunno about Hayate tho…

Griffona should be behind King or Mary. His stuff is good/safer than Shingo and Ramon. It’s probaly due to his slowness and his JH grabs being slowed down in KOFXI.

When you throw a fireball your opponent can roll past it and combo/grab you for free since you’re still stuck in the “throwing” animation.

and halfassed tier list is based of what facts and opinions?