KOF XI Thread :: Ver 2.0

No prob c0rderr0y, glad I can help.

I’ll put this stuff on the Wiki if you guys want.

And about Momoko yes I am finding out everything revolves around her high-low game. Let me have till this Friday to test my new strats on some people then I will post up my findings. I think her stomp is damn good, I wouldn’t say broken just yet but I do have some pretty decent strats around her air stomp (and no we ain’t talking the Kill Gill Volume 3 stuff in 3s!!)

I can play Vanessa perfectly with a pad, but that’s also because I been playing her since her first incarnation-KOF 2000. So everything transfers from game to game, that is why I can look at Kula and immediately put her in my team and know what to do, I been playing her since 2000.

hmmm I’ve been messing with Hotaru lately… looks like she has potential got the Ps2 version Geese? She also is different to play than the others in the game so it makes her fun yet challenging for me to use.

Oh no, Hotaru takes too much work, if you were to let me teach you Hotaru in NGBC you would surely see just how axed she got… :sad:

She is surely a challenge…in comparison to her NGBC version, in NGBC its like the cr. b TOD and everything revolves around that! Not the case in this game and you have to be more creative in your ways to win with her.

Yeah I got the Ps2 version.

who else can I try to learn to use ? Vanessa is great but I don’t like playing with her on the ps2 pad. (currently saving up for a stick)

Hmmm, what type of characters do you like as a whole? Shotos? Technical type? (Vanessa, Momoko, Angel/May Lee of old, Gai) Grapplers? Counter-frenzy (Geese/Kasumi/Seth of old)

OH! Pick me on Eiji/Robert/Gai/Shingo/Adel/Malin/and Mai strats!

I got a slew of 'em.

I like who ever I enjoy playing with really… I enjoy King,K’,Vanessa,Hotaru(not so good with),Terry,Kasumi (but I am really terrible with her),Kula, Kyo… im decent with most of these people unless noted…

It’s the same glitch as Oswald’s unblockable on an incoming character. It’s not an “infinite” in the sense of it being one continuous combo on the hit counter so much as an unblockable reset, from what I understand of the “infinite.”

He’s just resetting her into the unblockable over and over again. ([Unblockable, qcb+b, jab]xN is what he’s doing in that video) but I believe it’s been confirmed that you can roll out of the unblockable reset (after the jab), so this isn’t a real infinite if that is the case.

However, this is proof that his unblockable isn’t dependant on tag-in (what I mentioned to you in the other thread), because he clearly turns dummy guard on before starting and not a single one was guarded, and unless it’s arrange mode (which it isn’t, otherwise the unblockable wouldn’t work at all), then it works in the arcade.

DG: Welcome back.

nope, they only releasing the collections like KOF Orochi, KOF Nests, FF, Garou MOTW, LB etc

When did they say this? I thought it was still only speculation ?

Someone go and try to roll out 'cuz according to furix (guy who posted the vid), that setup is unrollable? But he thinks some fast, invincible moves might be able to bust out or something. Maybe.

I think the easiest way to test would be to start the “infinite” then have someone mash A really fast (or use a turbo controller or something). If it causes a counter-hit, then you have enough time to start doing something, which would mean that you could theoretically escape somehow. If you don’t get counter-hit, then that would mean you don’t even have enough time for a move to start up before getting hit.
Of course KoFXI’s counter-hit system and such might work entirely differently than I think.

Hmmm, forgive my ignorance, but are rolls invulnerable on the first frame? If that’s the case, wouldn’t that mean that an incoming character be able to roll out of the unblockable as well?

And what about supers and specials with invulnerability? Couldn’t they reversal out of this? I’ve been wondering why the Oswald unblockable works the way it does. If someone could clarify, it’d be appreciated.

supposebly collections are not exempt from their not release any 2-D games law or some shit I dunno

sweet good stuff geese. This will be of big help, I’d post more but I haven’t gotten to play much lately. As it’s getting close to evo and I have to help my friends practice for the games they are more interested in (IE can win more money) like Slash or 3s. But if I get in some good matches soon I’ll let you guys know.

The nice part about the UB and the eventual ban of this is chars supposed to be invincible before they touch ground, but 10 just hit them mid-air.

I have raised this point before, if you get knocked down and try counter the 10, which you can. oswald can simply early whiff or do nothing to bait the wakeup attack and then hit you afterwards anyways…

Yeah no prob Kabuki,thanks for the welcome back Azagoth… I got more strats etc to post, and will post some Jenet stuff to add onto Ourobouros stuff tomorrow morning my time (Central Standard fellas)

So I can surely help you with nearly everyone c0rderr0y…

damn they didnt even try…

well back to 02 for me :lol:

I’ve been wondering about this myself. When I first got the game I was doing df+a meaty in training mode, on standing character/all guard after I knocked them down. Sometimes it would be blocked and sometimes it wouldn’t.

There’s a easy way to see if the game’s played in arcade mode or arrange mode. The lifebars are different.


USELESS INFO FTW!

DG: Holy sheet jeesas that’s some lenghty strats there. Great work, and I thought Ramon’s qcb+C was utterly useless… :lol: