Knights of the Round Table: Teams and Assists

Powered up fire bottle is utter garbage for Haggar. Normal fire bottle lets you combo off his ground throw, air throw or backdrop by hitting the assist button just before the throw input. The powered up bottle knocks the opponent away too fast for Haggar to follow up off any of them.

Also, powering up at the start of a round is a waste of meter. You need a bar to kill characters off the first hit of a match without X-Factor, and throwing that away for a slightly better assist simply isn’t worth it. (never minding the number of opportunities the opponent gets to punish you for doing that crap)

You’re right, Sprint!! When I have to face a Hsien-Ko trying to armor herself to annoy me later with her pendulum assist, the first thing I think is to kill that b… to increase drastically my chances to kill the two remaining characters.
Considering that, a Haggar/Wesker/Arthur would be a good order as Arthur is definitely made to be an assist and/or a Gold Armoured and Level X-Factored last resort and cheesy character?

Arthur with Doom missiles and Sent drones. Lock people down.

Started messing around with Arthur today after getting tired of hearing an acquaintance say he’s complete and utter garbage. Currently going with Taskmaster/Dormammu/Arthur, and it’s working alright so far.

Against non-teleporters, Task and Arthur can hold the opponent down for days with a mixture of arrows and dagger-toss assist, and even if this stuff gets blocked the chip stacks up pretty quickly. Assists like Haggar even get caught by it if thrown out haphazardly, since the arrows/daggers seem to last forever. Task is good at building meter and wearing the opponent down, and when/if he starts to get in trouble, Dormammu and Arthur unleash hell with all the meter they’ve been saving up.

Took realpolitix’ advice from another thread and threw Arthur at anchor because he really does shine brightest with LVL3 XF and King’s Armor.

I’m not too wild about Dorm’s assists, so there tends to be a lot of Taskmaster or Arthur being called no matter who’s in the fight. In fact, Dorm and Arthur are both such meter hogs that I don’t especially like using both, but I love Dormammu and I can do pretty well with him usually, so for now he stays.

storm/arthur/skrull

:]

I don’t get statements like this because, I mean, who doesn’t ‘shine brightest’ with Level 3 X-Factor? There are certain characters who do better with Level 3 than others, obviously, but every character is optimized to some extent, and you never hear people saying ‘crap, I had to pop Level 3 X-factor; I really wish I had non-X-Factor version of this character instead!’ To me, it’s kind of a cop out to say a character is best with Level 3 X-Factor, because the whole game was designed to make this so, and it doesn’t really prove anything to say it.

As a new Arthur player, my concern with playing him as a X-Factor Level 3 character is that he would become very one-dimensional, an almost Phoenix-level meter hungry, which doesn’t seem like a great position to put yourself in. Yeah, you could pop, and then rush that shit down with Arthur, but how effective is that strategy really going to be? You could go for chip, but what if the other player pops with you, or has a character with great mobility, where does Arthur stand then? What happens if you get Chaotic Flame-ed or Akuma’d while you are zoning, how does Arthur deal with that while his X-Factor is slowly ticking away? Popping Level 3 and then chucking out random Level 1 hypers is a viable tactic in this game, but I’m not sure it is the best option, as it is very hit or miss.

If I am missing something, I would love to hear it; as I said, I am just starting Arthur, so please, set me straight!

I guess I kinda worded that poorly, then. What I meant was that I like Arthur as an anchor because he’s so exponentially better there than anywhere else on the team, at least in my view. Of course everyone is better with X-Factor, but Arthur with King’s and X-Factor is like a whole 'nother character.

Also, it isn’t anywhere near as meter dependent as a Phoenix team would be. While I normally shy away from using meter with Taskmaster unless it’ll guarantee a kill, I use the stuff pretty liberally with Dormammu. See, Arthur really only needs 1 bar and the X-Factor to become a monster. Once you have the Armor and the Factor, you can start using your exponentially more powerful projectiles to wreak havoc on the opponent.

Note that you don’t start firing off random Goddess Bracelets, you use your super-good projectiles because they do awesome damage, deal more chip than Bracelet (I think?), and build meter. King’s Armor lasts about as long as LVL3, so you’ll at least be ready to rock for the full duration. Then you can use all that meter Arthur built by himself to either catch 'em with the Fire Dragon or put your gold armor back on and go right back to work.

And about random beam supers and such…my advice is just don’t get hit by 'em. Sounds trollish but it’s kinda true. Not to mention that if they try a big beam too late they’ll probably get shot out of it by your lance/daggers/axe/crossbow.

Just my views on the character, though. More senior Arthur players might look at it differently.

Dingofist pretty much set it straight. Arthur (IMO) comes closest to Phoenix in the consensus that if you busted X-Factor before that character comes out, you’re pretty much fucked. The only difference? Arthur is a great assist and he doesn’t require a team built around him, nor does he require VIP meter treatment. Now, there are also a great deal of downsides to him, the most obvious one being that he takes a lot of skill and practice to use effectively in high levels of play.

Rushing down with Arthur is a very viable tactic, it only takes a single combo to kill most characters in the game. However, it takes a lot of practice to create a solid rushdown, one that doesn’t lose to cr.L’s or air-throws. Chipping is also a very viable option when the enemy has no X-Factor, or if the opponent has 2 characters or less. Arthur can answer any super with a Level 3, and doing so does a hefty amount of damage. I advise you read the posts I have on here regarding X-Factor Arthur, it should help a lot on your perception of him.

I deal with random beam supers the same way I deal with Phoenix: Lv3. I make sure I have 3 bars stocked by the time Arthur comes out. There are some match-ups where gold armor isn’t going to help much, and I’d rather pop XF into or from Lv3 on those cases.

I played Arthur since day 1 with Dormammu and Akuma and mained Magneto, Zero and Phoenix.
I just changed Phoenix for Arthur in my main team and I second everything that you said…
even if Arthur isn’t remotely as powerful as Phoenix, the liberty of spending some meters and Arthur’s assist in place of Phoenix’s is a BIG buff for your two other characters (in my case, Magneto and Zero) and that alone is enough to keep my team in about the same power level (which is crazy when you think I’m taking away the most powerful character in the game for the (arguably) the least powerful one… LOL)

As for rushdown with Arthur, I still find it quite ineffective… jump fire bottle is your best friend when trying to do it as it protects you from a LOT of thing including those c.L’s and some airthrows… I tend to ALWAYS have a fire bottle falling with me when I try to attack with Arthur, and from there, Any hit leads to over 600k damage for a single meter.

Well, anyway, I still think you’re better off running away like there’s no tomorrow and just try to (kinda) rush when you cannot outrun your opponent.

I’m not saying he can’t rush down, I just wonder if it is the best tactic for him. I’m still learning, and will be looking around for information.

For sure! One of the shortcomings of being an Arthur player is the severe lack of media. I really regret not having a recording device to show the proof of concept with my Arthur strategies. All the information and results we share on this forum come from a player’s word alone, and even with respect to that player, it isn’t much to go by; especially when you have high-level players represent a large number of characters with new gameplay (and technology) almost every week.

Ok I think my team right now is Taskmaster / Trish / Arthur.

Taskmaster can do enough on his own where he isn’t entirely dependant on Trish / Arthrur so having them there is a bonus. Trish I have because I’m most comfortable with, and Arthur is Arthur.

It’s like you’re IN MY BRAIN.

I was thinking about using Arthur in my X-23(Ankle Slicer)/Iron Man(Repulsor) team to take advantage of his dagger assist. Do you guys think Arthur backed with Repulsor would be better than Iron Man backed with Daggers? I’ve heard Arthur and IM are both good anchors so I’m not sure who I’d put second.

Spoiler

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http://fast1.onesite.com/capcom-unity.com/user/number6/2d1516f30c179717d612d67cb821f508.jpg?v=270000

http://fast1.onesite.com/fans.marvel.com/user/marvel_interactive/9c1504c74ff04dac8936f5707f99b667.jpg?v=270000

team Ghosts and Goblins (one of the hardest fucking games ever haha). unfortunately, we only have two GaG characters from the series in-game, so you’ll have to settle for someone else as a third. maybe one day, we’ll get a princess Prin Prin or Satan dlc…crickets…derp

Spoiler

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its a sleeper. no matter if you wanna admit it or not, you have to respect arthur anchor.

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http://cdn.gamerant.com/wp-content/uploads/marvel-vs-capcom-3-doctor-doom-costume-2.jpg

so, unfortunately doom’s blue and grey alternate was given the boot in umvc3, so you’ll have to settle for his black and grey one. but if this one were to be ever reintroduced back into the game (hint, hint capcom hehe), it would be awesome.

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LOL

Spoiler

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Spoiler

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Hawkeye with daggers is insane. Fullscreen hit confirms into Gimlet for 400+ damage.

anyone feel confident pairing arthur up with firebrand?

definitely. demon missile works great with dagger assist.

But what about the other way around? Does Arthur get anything from Firebrand’s assists? I think there’s a little more synergy there! Remember that (according the the balace/tier-talk thread) Firebrand’s greatest strength is his stupidly good mixup. This means that Firebrand would also greatly benefit from the lockdown potential of Arthur’s fire bottle assist (mainly the gold armor version). While I still think that normal-armored Arthur should totally be sticking with daggers, if your gameplan involves getting Arthur leveled-up then tagging him out, then I’d recommend the fire bottle (mainly because Firebrand has such good mobility and a small hitbox that he really doesn’t have much trouble getting in, so while the gold daggers are great, the gold fire bottle is better for what he needs).

As for the inverse, I’m not too sure. Arthur’s goal is controlling the space on the screen with great projectiles, and Firebrand’s ‘demon missile h’ assist (the swoop) definitely covers a ton of airspace, helping Arthur do his job. At the same time, Firebrand’s ‘hell spitfire h’ assist (the downwards fireball) should be kinda godlike Arthur, since it’s essentially a ghetto Dorm flame carpet (I’m pretty sure that the flames stay active on screen for about 70 frames). Although you don’t get much utility out of it’s OTG capabilities (on account of hit being about as slow as Arthur’s fire bottle OTG), the extra lair of defense could prove useful, if you can keep firebrand protected while he’s spitting (the assist is slow enough that getting happy birthdayed is a real fear, and neither Firebrand nor Arthur have the health to survive something like that).