King of fighters 98 tiers?

^^^ confirming what dandy says is true. Also, before anyone asks, the above property is NOT a negative edge thing. No buttons are being released, which is precisely why it’s such a strange trick.


On the issue of unblockables I was wondering if anyone could translate this:

http://dune-enud.web.infoseek.co.jp/kouryaku/lucky/neta.html

it seems to say something about using lucky vision to do an athena-like unblockable but apparently the timing is much tighter (2 frames?) Can anyone shed some light on what’s being said here?

Where does Regular Yashiro stand? I kno he aint no O.Yash

Is C in the tougeki mag accurate? I am currently learning him, so I just wanted to know where he is on the tiers.

Regular Yash shares O.Yash’s commanding normal moves: jump/hop D, low C, stand B…all good for regular ground games. Of course, normal Yash doesn’t have the throw mixup, so you gotta count on landing those hits. Basically he can combo lots of stuff after close C -> fwd + A or B. Sledgehammer (HCB + K) is good to use after a low D just to confuse people.

I personally consider '98 Yash to be more versatile than 2K2 Yash even though 2K2 Yash is higher in the tier list than '98 Yash. :sweat:

Is there ways to land that Million Bash Stream in combos? More so the SDM version, cause that shit does awesome damage, and it looks cool.

Like I said, close C -> fwd A or B -> Million Bash Stream. I usually do it after a fwd + A cuz it leaves you closer to the opponent.

while we’re at it i’ve noticed that yashiro’s close D seems to start up a bit faster than his close C and leads into all the same combos, is this actually the case?

from here. the two moves have the same amount of start up frames, but are different in their active and recovery frames.

close standing C: 3/3+4/15
close standing D: 3/5/21

Also D pushes back more but does more damage than C. Same goes for f+B vs f+A, f+B does more damage but also pushes back more (well more like it travels less distance). So in some situations you have to be careful about doing D xx f+B because for example oyash’s throw can whiffs at some distances. f+B has more damage difference and pushback difference than D does though, so keep that in mind when mixing in the hits.

Ralf > rest of the cast

:bgrin:

Well at least this game doesnt have the balancing issues of KOF03 or KOFXI.

True…but we have to wait and see if KOF 98 UM has balancing issues whenever it comes out.

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Oh shit chinese girl kicked some ass.

edit: haha at ex brian reminds me of poporu.

wait till you watch the last one

btw i think these are from the last chance qualifier? taiwanese recorded

wow, that guy was fucking fierce. Had the infinite down pretty well. EX Kyo is soo crazy I wish I could do that shit.

Woah. 98 Kyo did that?!

Why would anyone use Jap KOF98 tiers when the Japs suck at the game? I’d go with Chinese tier lists for sure. I’m not sure if the Mexicans and Koreans are better than KOF than the Japs - but it might be true given popularity outside Japan.

lol The Japanese are good, just the Chinese are better. BTW there are a lot of new Taiwanese matches here - http://www.youtube.com/profile_videos?user=NESTSZERO&p=r.

Chinese consider Kyo/Iori/Daimon/Chizuru/Chris/O.Chris the top tier. I dunno anything past that.

If tournament data means anything, I would think O.Yash would be up there, but otherwise that sounds just right.

Well, it’s kind of a slippery slope with 98. You can pool O.Yash with all those guys, but then you can make an argument for Ralf and Robert as well, maybe even Terry or Benimaru.