I was curious what the hell do those happy faces mean? I saw a guy do it on kaillera.
seems more to me like:
s
goro, iori, ura yashiro, ura chris
a
chizuru, kyo, chris, ralf, kim, benimaru, ura ryo, mai
b
terry, joe, takuma, clark, chang, mary, yamazaki, kensou, vice, leona, shermie, shingo, saisyu, choi, yuri
c
something like the rest of the cast – not entirely sure
d
ura shermie is in here i believe
e
ura billy is the only 100% worthless character in kof 98
when the character with the corresponding smiley face gets KO’ed, they will pass a certain amount of super stocks over to the next character. the smiley face shows how much super stock is going to be passed to the next character.
yellow: full stocks +1
white: full stocks
red: full stocks -1
also, the smiley faces – and “character relationships” – dictate the likelihood of you getting ‘assisted’ during certain characters’ holds and when you are dizzied. you can call to be assisted by one of your teammates by pressing down+ABCD while either being held near your teammates, or dizzied near your teammates.
http://www.gamefaqs.com/coinop/arcade/file/562642/238
information on which characters will always assist each other.
nothingxs
it’s always better to discuss ‘official’ tier lists such the one from arcadia posted in this thread
for example kim and mai are too high in your list
kim have poor damage and beside his stomp glitch nothing more, mai don’t have combos
thanks man. wow I am surprised at some of the characters that are over Takuma. Terry, Joe, and Mai. Everyone else is understandable but those 3? I’m surprised as hell. well it doesn’t matter I do hella good with Takuma.
in fact i’ve just said that tier list isn’t official
With normal terry can you combo anything after his power charge like his Rising tackle
I don’t think URA Billy is 100% worthless. Bottom tier yes- but it is easier to win with him then it is, say, 3s Sean. URA Shermie is OK as well, though I think normal is better. I’d defintely move Shermie up in the tier lists due to HER poking game, which is almost as good as Ralf’s. In fact, Shermie’s sweep forces Ralf out of his poking game.
As for Terry/Joe/Mai vs Takuma. I think Takuma beats all three of them, but not by a lot. (referring to specific matchup). Mai is particular can frustrate Tak, Tak’s jump CD isn’t as godly vs Mai as it is the rest of the cast (same reason Mai does well vs Chris, Chris’s air-to-air is ineffective above him)
As for Mai’s combos, she has her DP+P move for comboing without a DM. If her combo ability was as good as the rest of the cast she’d be Goro/Iori-level. Mai’s mid at worst, I put her lower end upper-mid.
Heavy D is underrated I think- he has mad combo ability, and some weird moves that help to get in. qcb+p combination attack has true invincibility to boot.
Brian- Emil’s actually right for once, he is mostly a one-trick pony. But that trick does wonders versus some characters. To have a really effective Brian you need to learn the rest of his game, and how to play when outmatched.
Crack Shoot too.
it’s probably already been explained earlier in here but whatever; the happy/angry/neutral faces thing in ADV mode relates to how super meter is carried over between teammates (for obvious reasons it doesn’t apply to EX mode); here’s an example team to illustrate:
in this order, shingo (happy)/takuma (angry)/kyo (neutal)
after shingo is KO’d takuma will enter the next round with all the stocks that shingo had built up along with an additional stock for free (say shingo had built up 1 stock, takuma will enter with 2 in this case), because shingo was before him and had a happy face
after takuma is KO’d kyo will enter the round missing one of takuma’s stocks instead (if takuma built up 3 then kyo would enter with 2 for example), because takuma had an angry face
if kyo came before shingo or takuma then the person after him would enter without any stocks added or taken away, because kyo has a neutral face; kyo gets KO’d with 2 stocks and the next teammate enters with 2, etc.
as for who gets what faces it seems to be random in arcade mode, every time i’ve played in console mode on kaillera it’s been the same thing so you’ll have to try out a few combinations to find a good all-smiley team (plus you’d really only need 2 smileys if you’re willing to put an angry/neutral at the end of your team every time)
actually the best choice for terry after a power charge is a jump D
after that he can quick overhead with backjump D or low combo or continue pressing
but if you want to go for the damage and a nice wakeup game you have to choose power dunk
speaking of which, what are all the instant overhead jump moves in this game?
i don’t remember everything but there are a lot
generally each air attack directed towards the ground can be used as it
it’s better for you to try for your character
also there are some stronger ones over some weaks
prolly not all but…
terry D, joe D, chizuru B (for clone super mixups), king D, kyo B, daimon D, billy B, mature B, vice B, leona C, mary D
i know on bigger characters like daimon you can prolly use more, and on short characters like girls + yash some of them whiff
Normal is better, nice throws/tick throws, plus most people/the cast can get around O.Shermie’s puffballs.
I didn’t know about the sweep (c.D I presume), I always thought it was slow. Is it safe?
Shermie’s sweep is not slow at all. Short range but nice priority. I’m hesitant about it beating Ralf’s low C. That move is COMMANDING!
'97 O.Shermie was the shit (thunder kisses stayed on screen for like…forever. ONFT was too broken that year). :looney:
It doesn’t beat crouch C, it will only beat far C and stand CD(just because it’s too slow).
dude idk its pretty slow, but yea its got some ‘priority’ cause it hits all weird n shit
her low c is crazy tho
HEIL
edit: random note, her jump D and low B are pretty good, the former especially is awesome air2air
after seeing DNA2 i have more question to fireball unblockable glitch
xiaohai, the strongest iori i’ve seen so far and sbo/tougeki champ owned 3 times using another version of the fireball bug
1 issue round 2-8:
after a maiden masher he trew a fireball at his opponent them input another masher that break the guard! after opponent’s AB recovery he simply grab and continue damaging
do the maiden masher allow the unblockable glitch to work?
2 issue round 2-4:
more strange than the previous
this time after a MM and fireball iori RUN to make it unblockable and kill kyo
3 issue (i can’t remember wich match)
iori throw a fireball on an opponent’s wakeup in corner
then run, the fireball hit and he combo with closeC fwdA qcbC*3
really strange bug…
it become heavy if you can land it like that
I dunno if this is common knowledge but polarity found a buffer trick where you can perform part of a motion, then do a bufferable normal, then complete the motion and cancel into the move while only pressing the button once.
For example, cr. A into qcf,hcb+P super with a variety of characters. 23632+A14 will result in cr. A xx super.