Eternal Champions.
That’s assuming the NEXT patch doesn’t make the netocde even better AND make Clark hard freeze the game when he does his super throw.
As for my recommendation…unless you’re already in the thick of a serious arcade KOF scene and/or have casual friends who will play the game with you until your eyes bleed, don’t bother with XII. Go get BlazBlue; it’s not my favorite game ever (xXx_RaGnA_ThE BLoOdEdGE_Naruto666_xXx), but it’s solid, fairly easy to learn, and it seems like it has a lot more growth potential (due largely to the fact that the developer isn’t constantly patching new bugs in) as well as the generally easier time of finding casual playmates or real competition, online or face-to-face.
It sure is ignorant up in here.
God damn. I know its not serious, but I just totally got into the Shaq Fu HD hype there for a second.
Stop playing with my emotions like that.
Personally I’m waiting until the actually finish KoFXII before I decide to buy it. I think SNK are having a laugh with their current release of the game, there are so many things wrong it isn’t even funny.
Did they add Kobe to the game? I think I’d be just as happy with my Genesis copy unless they did.
You’re all wrong, Fat Princess.
KOF12 post netcode fix.
How about both? You cant lose this way.
(Just wait for Fate/Unlimited Codes!)
Really though, if you’re all about fighting, buy KOFXII. Ditch the online play and bring friends over to play.
But if you want bonuses and extra stuff, get Blazblue.
Ditching the online play is all well and good, as long as you didn’t patch the game for the DLC of Chin’s infinite and Raiden’s bondage games with Elizabeth.
But on the plus side, if this initial KOF XII patch is any indication, we’ll be seeing a radical metagame expansion if they keep on patching in new features like this. Counter-picking is going to get more fun than ever when you have to start factoring in who has match-stopping bugs versus whom, and thus who to put on your team to prevent your opponent from picking somebody else. (Hmmm…his Robert’s pretty nasty, but the last hit of his ranbu renders Leona unhittable, so if I pick her, he either can’t use Robert or he can’t use Robert’s super!)
Somebody get Sirlin in here, because we’re looking at a whole new level of yomi.
I thought they were in before the patch? I could be wrong.
Ok I have both, and I enjoy Blazblue a lot more. KOF12 graphics are that of the snes. I haven’t had much time into kof12, so I guess I should put more time into it. I just really enjoyed Blazblue more. My friend who usually sucks at fighting games tears me up in it a lot, so I guess it’s noob friendly but I am finally figuring it out. It looks really nice; in addition, if you are into anime looks it definitely has that.
The Chin infinite I’m almost certain is new, given that Chin is an arcade character and therefore had months prior in which his infinite could have emerged.
The Raiden vs. Liz handcuffs could have been in at release, but I doubt it; the game’s only been out for a few days, but between the people who played the console version pre-release and the number of people leaping into it post-release, I would have thought something as easily unearthed as the Raiden cuffs would have come up much earlier. (sure, Raiden vs. Liz isn’t the most prolific of matchups, but statistically SOMEBODY SOMEWHERE has to have landed a Raiden super throw on Liz on day one of console release.)
And obviously, the Chin infinite worries me far less than the Raiden handcuffs. A guy has an infinite, and the game goes on. A guy has a handcuffs glitch that’s activated by something as routine as landing a super throw, and all of a sudden a matchup goes from dumb (well, not really, nobody really knows Liz vs. Raiden yet) to partially non-functional.
Dunno about Kobe, but I’m pretty sure I saw Yao Ming as a secret boss. Also, Dwayne Wade as an assist for Shaq is apparently broken as heck.
The handcuffs was supposedly patched in, and those two chars are the two least used on XBL, at 1% and 0%. The original game didn’t have the handcuffs.
Chinfinite is supposedly 97 Yamazaki infinite hard.
Seriously- which one to get.
If you have offline friends, or a 360- KOF12.
BB if you like Arc-style games or good single-player stuff. if BB’s team did their game in KOFXII style with KOFXII balance, It would be awesome.
If neither applies, get neither and wait for T6.
I bought KOF12 fully knowing about the bad netcode and I still have no regrets. This is also the first KOF game I’ve ever really played. Didn’t get Blazblue yet since my friend already has it but will probably pick it up when it goes on discount.
Yeah, I probably did underthink the statistics at work here; when you think of matchup distribution among the relatively small pool of people who are going to be fooling around at length with the console version, Raiden vs. Liz doesn’t exactly shoot to the front of your mind. That seems (unfortunately) reasonable.
Yeah, the Chinfinite’s more amusing to me than anything else in an “lol how’d that happen” kinda way. I don’t think it’s anything to worry about other than a portent of SNK’s carelessness in either adapting the game for console (I would assume THAT’S where the Chinfinite came in) or thrashing out a quick-but-crucial patch.
The Raiden handcuffs thing really bums me, though, because while that doesn’t stop the game, it does make the matchup very artificially weird and non-functional on a strategic and mechanical level.
BlazBlue. I have it and KOF XII, and BB is superior. Even if the netcode were fixed, I’d still say BB; there’s just so much polish to it, and KOF XII was almost definitely rushed out the door. (And that’s sad, because I wanted KOF XII to be awesome.)
Tekken 6.
Sigh. Yeah this did happen not too long ago, here was basically what I posted then.
BB is more combo heavy and has more gauges and subsystems and crap. There’s more stuff you can fill up the screen with, you can do huge damage in a single combo with most chars, you can abuse all kinds of weird mechanics, so if that kind of stuff helps you get your rocks off, go for BB.
KoF12, on the other hand, is a more old school fighting game. Save for stuff like critical counters, there’s very few additional systems in this game that wouldn’t just be in most fighting games. The combos are short, and it relies a lot on footsies, spacing, playing smart pressure games, etc. The KoF series, due largely to the short hops, has always been a little more rushdown oriented than Street Fighter, but it’s still really old school.
They’re both good games, I played them both for a decent period of time before I went to other games for various reasons, not because they weren’t awesome. So basically, make your own decision.