@Saitsu Yeah I already know about the power ups for the Instinct mode. It is somewhat like XF though because you can use it as a one time cancel for a block string or unsafe move. Which activating it forces you to burn a resource that gives you a specific strength in the battle for a temporary amount of time. They obviously took the idea from XF and just made it more fair and unique. The building during combo breakers and getting hit is also ripped straight from XF/Samurai Showdown POW/K groove.
Yeah it does seem like trying to lock people out and using enders is the goal.
I’m just saying it’s not as cut and dry as X-Factor.
But yeah people got to force those Lockouts, unless the opponent just isn’t breaking much in the first place.
Counter Breakers are the best thing to land because that causes a longer Lockout than usual AND resets the KD meter. I’d say if you hit a Counter Breaker, get into a Shadow Linker as quickly as possible then end the combo soon after so the opponent can’t recover and break you. Obviously this carries risk as if you go for it and you’re wrong…well you just dropped your own combo, well done.
Yeah I only see people going for counter breakers to stop people mindlessly counter breaking. You’ll have those moments where someone busts out their ume counter breaker, but high level it will get risky to use it against someone that doesn’t mash combo breakers. Which someone who sucks at the game will probably already be mashing the wrong breaker and lock themselves out of a break any way. The main goal looks to be to just mix in the manuals for tougher timing on the breaks. Which it’s already scary enough that one missed break = lock out.
Anybody remembers when you were for the “damage” rtecords at KI2? We used to have “setups” for example with Jago it was J.RH into Air Wind Kick then Pressure Double. From there it was Parry into long combo finishing into Ultra. 76% Damage I think? Good memories.
Well the dream was complex lol. It was like a “getting your biggest ultra” in the “setup” scheme in KI2 but applied in KI3.
Obviously I dont have acces to the game to test but seeing that the Counter Breaker (not shadow counter)does NOT uses meter and IT DOES reset the KV and let it continue, it should go like this :
(this is NOT having access to data like KV%, and having someone actually helping you, etc)
Starts with Jago, 2 meter bars full, opponent having “certain” amount of life left (enough to perform breakers, I still dont know if with 0 life you can breaker)
Opener
Auto Double
Linker (Repeat those 2 until KV almost full)
Counter Breaker (KV reset, combo still going)
Auto Double
Linker (Repeat Again till KV almost full)
Opponent life gets into Ultra zone
Ultra
Instinct Cancel
Auto Double
Shadow Kinkers (repeat until 2 bars are off and carefull with KV)
Ultra again
Juggle Tiger trash x 2
Fierce Tiger Fury Juggle
Its like 150+ hits?
Can I go into (xN) Counter Breakers to do my combo longer (providing im going for "longest combo ever lol)?
Especially since I have no intention of getting the xbox one mainly because of the control pad (since I suck with xbox control pads and arcade sticks in general).
Adaptation will be key on a high level. Reading your opponents strings, baiting breakers, mixing up combos, knowing when to breaker , all of these things will force players to play differently, to truly see who is actually better. This will game already favors offense, since you seem to have to think a lot more on defense than offense and this game will make neutralizing your opponents options to attack you imperative, I love where this game is going.
@Hanzo, yes you can counter breaker as much as you like in a combo, but damaga scaling does apply.
@Unreally, Cinder is coming back, but they said that they would tone him down from what he was in KI1
@Zedox, while performing a combo at any point, press MP + MK and you will go into the bluff animation. If you guess right, you will get the counter and reset the KV allowing you to continue the combo for much longer and more damage. If you guess wrong, you drop your combo and you’re vulnerable for…27 frames I believe, which is punishable for a full combo.
I really see this game shipping with no more than 8 characters. I actually think it is going to be 6. Reveal Thunder in a month than tease orchid/fulgore for the next month, etc. only so much more time to reveal anymore than that.