Killer Instinct XB1: Season 2 hits October 15th. 20 dollars for Combo, 40 dollars for Ultra

Actually, as long as you took your time, it was quite the learning experience and didnt take long to pick up basics. From there it just became experimenting.

Is there any confirmation to KI being at Summer Jam?

It might be the only way I can get up to Philly since I could possibly convince someone to give me a ride using that as motivation.

Just wanted to throw this out there since there is a lot of talk about grapplers recently.

I do recall that after a wall bounce in KI, if you follow that up with a throw, that throw CAN be tech’ed, even though it is still in the middle of a combo. I remember in one of the vids, I think Max going over the mechanics of the game, that the dev mentioned that. We all know history has shown us that you can’t break command throws though, but I’d be curious with this kind of thing in KI.

Personally, I think we should have a stereotypical pharoah mummy character.

After a wall bounce and you go for the throw, it can still be broken.

Throw damage also doesn’t scale.

I’m pretty sure if they make Chief Thunder a primary grappler character that his unique combo trait will be the ability to start a combo chain out of his command grab.

Speaking of characters, will Killer Instinct ever have someone not ripped? You know, someone with some meat on those bones.

Strange inquiry, but we might get a heavyset character in one of the new fighters. Or then again they could go the MK route and have all the fighters showcase perfect physiques.

Spiral could definitely use some meat.

Updated the first page with new info and rules. You can talk about systems, but you will be flagged if you say stuff that starts a war.

  • Buy a new year of Xbox Live for 59.99, get Round One of Killer Instinct + extra Shadow Jago character for free! Should be approximately 6 to 8 characters released for Round One and you get all of those characters free just for signing up for Xbox Live. Confirmed so far is Jago, Sabrewulf, Glacius, Chief Thunder and Shadow Jago if you get the Xbox Live pack in. To be determined if Shadow Jago can be regularly bought, but I would assume yes.

BUY HERE >>> http://www.microsoftstore.com/store/msusa/en_US/pdp/Day-One-12-Month-Xbox-Live-Gold-Membership/productID.282262700

  • Added Buktooth to important people in the community you should know about working on the game.

-Preview of Chief Thunder’s theme on Mick Gordon’s Vine

https://vine.co/v/hAQa1HVOuwO

  • Mick Gordon’s soundtrack suite on YouTube. The guy who is working on the music for the game and he makes sure to pass all of the music to the original music composers of KI1 or 2. They have to approve the soundtrack before it gets put in the game. Also supposedly went to Southeast Asia to learn throat singing for Jago’s song.

Oh since we dont have too many things to talk about at the moment, does anyone have any game mechanic or game related questions from the current version? Im sure i can answer them or try my best to do so.

I could hear the authenticity in that sampler he posted a few days ago. And the Thunder theme already sounds 10X better than his original.

Delete plz

@Mayonaka, you caught me off guard cuz I know I had like 5 questions a week ago and now I have to remember them.

Well for one, what’s the best way to get damage in this game? Is forcing lock outs and counter breakers a big part of it? Enders? Some people of course are complaining that the game’s damage isn’t high enough, but I’d like to know what exactly you think of it and what people can do to change it. Looks like installs are a mini XF for adding damage also.

How did the range feel for throws? I’m going to assume that since it’s based off SFIV or 3S, that the ranges won’t be too large. Which is fine because the pressure allows you to open people up in a lot more ways than in those games. Plus all of the mind games once you put the opponent in a combo.

Who seemed to have better normals between Jago and Sabrewulf? Their DP’s particularly any better than one another? I know Sabrewulf has that gdlk walkspeed and dash.

Does the instinct meter only build up when you get hit or when you land hits also?

@Thesurefiregamer, yeah you can just tell he’s passing the music on to the original guys. Mick is probably trying the hardest of everyone there to retain that authenticity and visceral part of the KI series. When you play ChiefThunder you’ll actually want to kick someone’s ass now.

I was playing the sampler in my car all day yesterday. Rocking out like it was 94 all over again.

Do you guys think the victory poses will actually be on stage or will it be in a black background like in KI 1 & 2?

The current victory poses are on stage.

The only reason they did the black background thing was because back then, they couldn’t really do 3D that looked realistic without FMV’s. FMV’s were the way to simulate well textured 3D back when 3D was still tough to implement all the time in a video game. Killer Instinct basically worked like a fighting game version of the old Resident Evils where they just placed FMV’s around the game a lot to give it a more 3D and lifelike appearance. Of course in the SNES version of KI1 they didn’t have the capability to do that so they just took a snapshot from the FMV instead.

The black background during supreme victories would look tacky in 2013. Back then it was like a cool award where the arcade machine showed off its powerful technology for you getting a strong victory. Now they can just say Supreme at the end of the match and get it over with.

The best way to get damage is forcing those Lockouts so you can land your strongest stuff without contest. Most of the issue with people complaining about damage is that people aren’t ending their combos. Most of your damage comes from your enders. If you do not end your combos properly you get no damage, simple as that.

As for Installs, that’s Instinct Mode and it’s not as cut and dry as XF. It’s different for different characters. Jago gets increased hit/blockstun and slight health regen. Glacius gets Super Armor. I forget Sabrewulfs. Also, when going into Instinct you reset your Knockdown combo so you can extend your combo even further (though be cautious, this can backfire).

Instinct builds the quickest with Combo Breakers. Also builds when getting hit.

Lock outs and Counter Breaks are generally the best ides for accumulating damage. Both allow for you to take advantage of auto doubles and shadow links with no worries. Using the correct ender is what gets you the best damage though. The game’s damage is fine. People at the moment aren’t taking advantage of high damage output combos, and are using easy to break combos. When people learn manuals and their own combos, breaks will occur not as often.

Range for throws is definitely like 3S, but just like a pixel or 2 longer.

Jago’s normals are well balanced and has a lot of great pokes(down + MK, or B + HP, or F + HK). Range on his normals are good. Sabrewulf’s normals are very good and at times, hard to see due to his model. He is truly made to keep constant pressure and stay in and his normals reflect that. As to who has better normals, i think Sabre has the slight advantage close up. Jago has slight advantage at sweep. Both DPs are good, but i think Sabre’s is a bit better and more versatile since it definitely says no to cross ups