Killer Instinct XB1: Season 2 hits October 15th. 20 dollars for Combo, 40 dollars for Ultra

max already has a video out on training mode, very informative. I think DH has raised the bar for training modes now

I just finished watching that vid. They’re doing everything right with dojo mode. It’s set to raise the bar set by VF4 Evo.

Edit: Ninja’d!

She looks awesome!

This looks even better than the VF training mode… and that’s saying something.

Also, hitbox viewer on replays…

lastly, “there’s not reason to hold back this data”. Damn right.

Stream was fun today…I have to rewatch cuz as with last week, trying to get questions answered instead of watching everything.

Ok, somebody get me when its been uploaded to youtube. Had to miss stream today because I was in class.

DAT TRAINING STAGE YO!

Their background music sounds sorta like the training background theme from KIG.

Maybe that was the idea.

Get used to it. It’s the only stage you’ll ever see.

Please let there be online training mode with friends, please let there be online training mode with friends.

DAT DOJO MODE!
No Seriously I’ll echo what many of you have already said.
This training/lab mode is the greatest thing to happen in a fighter. Other games need to take note.
I thought DOA5’s training mode was good, but this is really making me happy.

if i’m reading the blurb on trades correctly, it sounds like it’s saying that normals adhere to a priority system like third strike. you can only get a trade with normals if they’re of equal strength, so i guess that implies that some priority system must exist to prevent trades in other cases. but unlike 3S, special moves always beat normals in this.

Its based on attack strength.

Heavy>Medium>light.

From what I’ve heard it’s Special moves>>>hards>>>mediums>>>lights. Lights don’t prioritize anything. The other stuff works traditionally. Meaning Medium will beat light, but you can still use hard or a special move to beat a light traditionally if the hit box or spacing is stronger. So if you’re trying to beat a s.MK you can either use priority system and throw out a HP/HK, or use a special move, medium or light attack that beats it via hit boxes and frames traditionally.

@Koop, they confirmed that Kevin Beyliss designed Orchid in KI2 to be a facial mix of both Paula and Janet. Which is why she looks a bit like both.

In short, the priority system only comes up if the move would otherwise trade.

If its hitbox wins, it doesn’t matter what strength it is.

Already been asked for in the stickied wishlist thread on Double Helix forums. Since the game is ever evolving they’re basically collecting a list of what the fans want and promising to eventually make good on a lot of it as time goes on. Most of the stuff I want is already in (GGPO style netcode, viewable hit boxes, training mode that teaches you the game and not just combos, frame data for everything in the game, input based button checks). Basically no strategy guide required, can lab to the absolute fullest, no button checks required, good code. I’m straight.

The only other thing was a save/load state for combos so you can start a combo again where you dropped it in training mode. I think they might have already have that in or they’ll put it in pretty soon.

Finalized TE2 stick revealed (revealed by Major Nelson, on front page of SRK).

I fucking have a tear in my eye right now.

The Dojo Mode actually gives you Audio AND Visual cues to help you complete linkers. It’s showing you how to do a link combo/manual doubles. If I had access to this with KI2…fuck, if this was in fucking Street Fighter 4 I would be MUCH fucking better than I am right now!

And the Orchid Teaser…Dem Big Tits!

Yeah plus most of the links in this game should be fairly doable like 2 to 4 frames to link. Shouldn’t be too much SFIV/CVS2 1 framers or plink stuff. The audio cue especially is ingenious.

Woah WTF so the TE2 has an actual KI artwork on it? Never expected that! Fuck I will spend $250 for that if I have to. It’s mine!