I never really played 3S Urien like that but V Urien feels good to me as a zoner in V. st.MK is THAT BUTTON and he probably has the best fireball in the game considering how much you can vary the timing and speed of the protectile. Being able to charge it means they always have to come to you so he dominates mid and long range IMO.
Here’s the tech I’ve found so far:
After either throw, b+HK hits meaty on quick rise, crush counters mashers. You don’t have enough time to dash up throw after his throw without being jabbed but you can blow them up for trying with this.
You can combo off either lk or mk tackle if spaced out to max distance. Tackle > cr.lp cr.lp > tackle works. HK tackle is plus if you hit with the later active frames. Difficult to space though.
EX headbutt has a really short charge time compared to similar moves like EX SBK for Chun for some reason. Easier to clutch it out in pressure situations without a charge already stored.
After EX headbutt you get either: LK tackle for damage, f+MP for the air reset, or st.HP for the knockdown
f+MP is by far his best anti air. You can cancel into LP fireball and charge it for a short amount of time to make the fireball hit meaty as they land. Allows frame traps off of the blocked fireball. st.HK is also a good anti air for when they’re right on top of you. LP headbutt is good too or EX if you absolutely have to beat what their doing IE vega’s EX wall dive.
For meaties, f+MP seems to have the most active frames and leaves you plus if you time it right, allowing combos / pressure.
Charged st.HK is overhead and plus on block, you can combo cr.MP after.
st.MK max range into aegis allows bounce combos and is your best pressure starter with vtrigger. If blocked you can go for f+MP into either the followup for overhead or cr.LK for a low, either one pushes them into the reflector to continue combos. If blocked you have enough hits left on reflector to go for one more mixup usually.
st.MK > Aegis > st.HP > st.MK > cr.HP HP Fireball > HK tackle seems to be his best meterless combo that I can find with trigger.
f+MP, HP target combo is overhead and cancels into reflector. If you space it right you can get aegis combos off the reflector
He has a pressure loop off of hit confirms into LK tackle. If you’re spaced out with the tackle you’re + enough to either do cr.LK cr.LP cr.LP LK tackle leading into the same scenario or go for a throw.
cr.LK cr.LP spaces you out to get the safe LK knee dive if you’re up close.