we cant possibly know at this point if she wont go far or anything tho
give it some time
i actually base my blanka mu against punishing his balls… giggity. as a makoto player what else do i have to be afraid of? his jump is are ass and he can’t get in. also don’t give me this I’ve been playing blanka since vanilla bs. i play lap chi all the time and it don’t mean shit in the forums.
actually the other thing we may have problem is using AA against his j.hk, cr.mk from makoto is pretty good in that regard, but some characters cant use regular AA that well agaisnt that jump in.
Going to test when i have the time.
Spike
164
Malvadisco have you spent much time looking into all of her AAs? Or red focus combos?
havent touch RFC combos because my hand cant get used to it yet, stupid input i hate it. Is much more intuitive with :mk:+:mp:+:hp: rather tan :lp:
in the other thread i posted some tips about AA the mix ups and stuff one
I press 3p+3k for red focus
Shikyo
167
Anti-airs seem to be the primary concern for most people at this point.
According to my testing, cr.HP should beat practically everything coming from afar, close MK(you don’t need to be that close for this version to activate) is good for attacks that come from a bit closer than the cr.HP angle is good for, and s.MP for ambiguous crossup anti-air. These should beat practically all common jumpins when timed correctly and LP Stinger acts as a DP that leads into Ultra 2 with no meter.
My current impression is that red focus combos aren’t useless only if you don’t have time to gain charge but that’s not very common either because if you do s.MP -> cr.MP you have enough time to get the charge necessary to link the cr.MP into sting, for example.
One thing where she differs from Vega is that she can combo into her ultra from practically everything, without meter.
i am sad that i couldnt get hands fadc crLP to work
i only tried LP and HP hands tho
Close strong is the only move that can cancel into it. It’s a shame cause it does so much damage 
I really wish crouching forward was a 5 frame attack or crouching strong had range like Vega’s. Too many 1-frame links for my taste
I was hoping to show this in a video 
but there´s another couple of ways you can land ex slide 
the range/frame issues she has aren’t the worst. you can still crMP from most ranges and the crMK link is at least normally plinkable.
looking for corner setups post stinger, and setups post air throw, and setups post LP hands besides overhead
midscreen post stinger doesn’t look like much, just HK scramble and dive or fake
Well, I’ve managed to get low forward xx jab hands down 
Now I just gotta find a way to slide low short xx jab hands consistently
@phantasy: I haven’t played this game seriously in almost 2 years. Any guide for plinking you recommend? I mained Seth before, so I never really tried to learn it.
abel just command grabbed my psycho sting on wakeup
Yep, LP stinger is strike invincible and MP is throw invincible.
Try using a different strength. Lp is strike inv. Mp is fireball inv and hp is throw inv. I believe that’s accurate.
Which is it? You guys are confusing me lol…
As a Vega Mainer I’m def digging decapre… I’m an Android user would anyone be kind enough to share some frame data with me?
Just checked the app, I was wrong sorry. HP stinger is throw invincible
You have to use the one that has grab invul, I think it’s the MP version of the Sting.