Kill... Kill... Kill Them All! The New Decapre General Thread

^Put that in big, bold letters in the OP :rofl:

Btw, color 7 for her default outfit in the second post is wrong. 7 is white, not light blue. Speaking of which, why in the HELL didn’t they give her the Killer Bee color scheme as an option? Just as dumb as Cammy not getting that as an alt… What does Capcom have against Alpha? :sad:

So… is EX Stinger all of the above? lol

havent tried throw invul, but is strike and fireball invul

im assuming full inv anyways

you just press mk then lp or lk really fast (essentially the next frame). turn on inputs in t mode, the lp/lk should come up with a mk next to it. so you should have a mk, then lp/mk (or lk/mk). since mk has more priority than light buttons it helps make 1f links into 2f links (on the early side), although if you press it too early you can chain sometimes

Dude ya gotta chill lol When I posted my reply there was NOTHING bellow the post where the user asked that. Don’t have acess to the app atm and didn’t remebered, thats why I said:“i think”.

anyone have issues with stinger fadc pushing characters too far away for air throw?

Anybody happen to know off the top of their head what the different follow up properties are on her charge back forward kick move? (can’t remember the name… also whats that move called)

um i know decap can land stinger fadc ultra 2(anti air) but im have problems with the input and always having the grounded ultra keeps coming out any tips?

It’s called Scramble.

lk:

  • lk/mk/hk: slide
  • lp: teleport away
  • mp: teleport close
  • hp: teleport further/crossup depending on the distance

mk <shorter jump arc>:

  • lk/mk/hk: ‘Cammy’ Cannon Strike
  • lp: teleport away
  • mp: fake pound
  • hp: ground pound

hk <higher jump arc>:

  • lk/mk/hk: ‘Cammy’ Cannon Strike
  • lp: teleport away
  • mp: fake pound
  • hp: ground pound

EX:

  • lk+mk: slide + grab
  • mk+hk<shorter jump arc>: ex cannon strike / punch button: ex pound
  • lk+hk<higher jump arc>: ex cannon strike / punch button: ex pound

just for the record (DONT KILL ME PLZ)

scramble ex or not is NOT invul in start up, but it DOES gain fireball invul when she moves forward.

yer mah bro, bro

Bro, it’s kay bro. ^^

lp after scramble returns you back to where you started the move from, its great for baiting dp`s

best ways imo to rapid dagger (my preference top to bottom)

LP (or LK) to LP:
LP MP LP MP LP or
LP MP HP MP LP (i tend to hit ex by mistake sometimes this way but hit it more consistently)

LP to MP:
LP HP LP HP MP or
LP MP HP LP MP

LP to HP:
LP MP LP MP HP or
LP MP HP LP HP or
LP HP MP LP HP

LP to EX
LP MP HP 3P 3P
LP MP LP MP HP+3P
LP MP HP LP HP+3P

MP to LP:
MP LP HP MP LP
MP HP MP HP LP ( i have to use my index finger to hit MP - not ideal. very hard to do starting with ring finger)

MP to MP
MP LP MP LP MP

MP to HP
MP LP MP LP HP
MP HP LP MP HP

MP to EX:
MP LP MP LP MP+HP
MP LP MP 3P 3P

to do cr MK into any of them is easy you just press it at the same time,

is rapid dagger safe on block? ive not gotten punished for it from what I can remember. does any one have the frame data for her yet?

What worries me about that is the recovery. Are you safe at that point?

guess it depends how close you are when you did the scramble. ive been about half a screen away and do a bunch of dive kicks then mix it up with a Lp

anyone have general frame data on MK/HK scramble->dive kick
on block
on hit

can you visibly confirm hit/block, and do crMP on hit, and crLP on block

what about ex

which can go into crHP, is it char specific. startup on crHP? ( i heard 7 frames)
startup on clHP?

LP Dagger: -3
MP Dagger: -5
HP Dagger: -7
EX Dagger: 0

c.MK/c.MP into LP Rapid Dagger would be the go-to safe poke

I’m curious about this as well, it seemed like its quite unsafe on block lol