Got it working thx! Adds quite a bit of damage compared to just pound, u2. I think you want the sting to come out as quickly as possible to get the best juggle.
I am still pretty bad with the character but definitely seeing improvements in myself. I watched nuckledu play her against pepe and he just went nuts. I am finding vs most chatacters it’s good to play really lame but some you have to take advantage Of scramble and just go nuts
Still don’t understand all the properties of her ultra 2. Went right through Sagat when I did it as a reversal against Tiger Cannon. Not the first time either this has happened, feels like you can’t do it when you are right next to the opponent at times. Really need to get them hands down as well :[
she might be, i wouldn’t know, i dont really watch a ton of videos to be honest, especially japanese ones. I don’t really see a whole lot of stuff that I am not doing when I see pro players use her other than just being way more consistent with combos, and less stingers.
side note, not that anyone probably cares, but maybe this will help someone. I feel like my offense is getting way better now with Honda because of playing her. Everyone said i have literally zero offense all i do is turtle, which can get you pretty far with honda, but you won’t beat top players if you can’t attack. they will eventually find a hole. especially as a charge character. the main thing was understanding THEIR options on knockdown instead of saying “ok, DP beats everything, so just let this character wake up free, dont take that chance”. if you can really dial down what someone is going to do when waking up, you have the greatest advantage.
I watched a video of Ves playing her on XBL vs a pretty decent blanka and he just sat there on charge and killed it. was very content to sit on down back and did not get shook. i get all jittery and feel like i need to back up a lot of the time when they step into a range i dont like. he had a few very well placed cr HP pokes that scared blanka off. did not waste meter on bad approaches. the one thing that really sticks out that i noticed he does that i wasnt doing is the meaty non ex ground pounds. really strong tool, i didnt realize you could make it safe like that. he had a nice setup after landing ultra 2. maybe i will upload it later, such a difference from knuckledu, although it could have to do a lot with the matchup (you have to be super patient vs most charge characters and fuerte, well, yeah maybe not so much) knuckledu goes yolo, imo seems like a way riskier way to play her, but his results man.i guess he has the guile too, but he also says he never plays. guess he just has good reads, doesnt get nervous + good execution.
I’m really experienced in the Blanka mirror, so I just play it similar. I know the Blanka player is going to be completely unable to throw anything at me that I haven’t prepared for so I just chill and wait for myself to win. I’m more aggressive in other matchups, and vary my setups depending on the matchup. Blanka i just keep it simple and try to force the corner and keep risks low though.
So, after a month of working on this character (not that long, I know), there’s still something I’m missing. I see the tools, I’ve gotten a good sense of their applications, but I guess I just don’t see the big picture. It feels like for all the technical knowledge/application needed, she’s still working pretty hard in her matchups across the board.
That’s not to say that she isn’t strong, or that the tools aren’t effective, but I’m wondering where the sum of all these parts turns into a greater whole. If I’m going to be working this hard, why not use a character like Viper or Ibuki, whose tools/technical skills can make a greater difference in bad matchups, or just play an easier character like Cammy?
This is a pretty roundabout way of asking, not just about her strengths and weaknesses, but how do people feel about Decapre when it comes to the larger picture of the game? Where does she fit, and why should she be played?
She does well vs. the characters my other character does bad against. She has a farily unique matchup set, and she’s pretty strong vs. the best characters. She does well vs. Evil Ryu, Yun, Cammy, Ibuki, Viper are all 5-5 or better IMO.
She has some rough matchups where you can’t really use your tools well at all like Gief or Hugo, but thats why she’s merely good.
Yeah, I’ll just have to figure out if she’s for me. I think some of the slower footsie characters suit my style a bit more so it’s hard to comfortably switch back and forth between Cap and others based on the matchup right now.
So I’ve been away for quite a while with real life and stuff (Since the hidden nerfs to Decapre’s charge time came up).
Thought I would post the change list for the 15th since no one else has and it actually has me hype for this game again.
Far standing LP, crouching LP can be canceled into Rapid Dagger on whiff and chain-cancel.
Far MP attack startup reduced from 7F to 5F.
Crouching HP now EX Focus-, EX Red Focus-, and Super Combo-cancelable.
EX Psycho Sting forward movement distance during the move increased; block-stun increased by 4F; is now -1F on block after EX Focus Cancel → Forward Dash.
L, M, H, and EX Psycho Sting respective invincibility increased from 1-5F to 1-8F.
L, M, H, and EX Rapid Dagger hit-stun and block-stun of the second to last hit increased by 4F; block-stun during rapid attacks increased, easier to connect as continuous block.
EX Spiral Arrow damage reduced from 160 to 120.
EX Scramble (LK+MK) timing when Decapre disappears and follow-ups are possible changed from 13F to 7F.
EX Razor Edge Slicer now projectile-invincible until the end of active frames.
When inputs for anti-ground and anti-air versions of DCM overlap, priority is given to the anti-air version.
Seems pretty crazy. Improved invincibility on Sting and addtional Dagger blockstun blows my mind.
Hopefully you guys can clear up some questions I have
So can I now do cr lk xx cr lp xx dagger now?
So cr hp is red focus cancellable, trying to think if there’s any sort of benefit vs dagger other than i think it’s easier execution wise?
Sting fadc fwd was -5 right? I mean it’s sort of fair because you can’t dp fadc dp like motion characters can but damn that seems good. Guile is still -5 tho?!?
Dagger hit stun increased second to last hit - this means red focus combo is easier now, right? Also it says block stun is increased during rapid attacks increased, so this means that there is no additional frame advantage on the final strike on block , just the rest of the hits, right?, I don’t really get the purpose of this, easier to connect as continuous block? What does that mean?