i really like how they added another Punch button (far MP) to her footsie game with far HP because holding downback then doing walk forward sMK would often give me scramble
5 frame far MP though that is craziness. crLK crLP farMP slide or even stand jab into farMP slide
the added rapid dagger blockstun is so that ppl can’t just reversal through it at max range i’m sure
ex uppercut change is incredibly welcome although kind of scrubby
extra invin on uppercuts makes absolutely no sense but i’ll take it, screw it lmao. makes it that much harder to chip out decapre when she’s at a pixel and makes it easier for her to chip
kinda wanted them to make crouch HP hit crouchers more reliably but if you can crHP fadc jab or something that’ll be sweet lol.
crLK crLP crHP fadc clLP clMP-HK ultra 2
it’s only ex is -1 now to bring it in line with other ex reversals
rfc is easier now as it effectively increases the window to do it by 4 frames. sometimes right now hands is not a true blocksting, and it can be reversaled inbetween the 2nd and 3rd hits example video at 46s
Yeah I was like…whaaaat? I guess they won’t more people to play her. I already do as a secondary, but these changes may make me think to use her way more. I mean, even though they initially nerfed my man Deejay and tried to negate some of that with the new patch, he still will have some problems. She on the other hand, looks REALLY good now compared to him.
Cr.hp becoming red focus cancelable. Does that mean I can cr.hp and get a red focus crumple?
Daggers gaining more hit/block stun on the 2nd to last hit only makes red focus combos easier and makes daggers more consistent. Am I correct that is all it is doing or did we luck out and get better advantage on blocked lp daggers? Sorry Ves but you didn’t answer that part of it
Added hit stun to 2nd to last hit so it’s easier to RFC off it. No added safety for daggers itself.
Cr.HP being RFC cancellable is pretty neat, but now that st.mp is 5frames, we can combo it after cr.HP (1 frame link) or much easier after a CH.
Most hype about the faster startup on far.mp
things ive noticed post patch so far, writing these down before my terrible memory fails to remember later on.
ex slide can now combo off mediums
second to last hit of all hands FADC does in fact link to stuff (cl mp)
cr hp is godlike
ex slide now does 170 (80+90) damage instead of 200 (80+120)
Wow, so she now gets ~300 damage combos off c.MK > LP Daggers for 2 bars…
Only thing I was hoping they’d do was fix the input bug with TC2 > Air Throw. Aside from fixing her EX Sting, everything else is pointless buffs pretty much