Kill... Kill... Kill Them All! The New Decapre General Thread

What do you guys find is Decapre’s best option to build meter full-screen? Psycho sting scares me a bit because of the long ass recovery

HK Scramble HP break

Would like to know you guys’ opinion on something I see some Decapres do in neutral

It’s, Scramble > wait > jumping normal, I mean it leaves you in a weird floaty, falling state that sort of throws the player off. Anyone consider this an effective tool to begin pressure? I don’t use it much myself in all honesty, but I see players like Du use it a lot, and this guy I play online occasionally has like a million points and he’s doing that most of the time

Depends on the matchup.

Interested to know what matchups you like it in personally, and I’ll be taking note of where other players are using it. I’m just looking to add dimensions to my game where I can, feeling kind of stationary atm

Like Ves said, it’s match up dependent (People who can AA far in front of them?) I like to use empty HK scramble into J.HK or Light Spiral arrow to mix up their AAs. Very effective in the corner as it’s pretty easy to line up a spiral arrow to hit near their legs for max frame advantage. Also been trying to work in HK scramble into J.HP in the corner as a mix up, seemed effective after a cl.mp air reset but I need more practical testing

This is literally useless (other than maybe to be ridiculously flashy and throw it in a highlight reel) but I just discovered that a Counter-Hit EX Cannon Strike below the knee can combo into Fox Tail

Hey, does anybody know the frame advantage after doing a meaty ground pound?

should be -3 if perfectly timed

-9 but 9 active frames means

1 = -9
2 = -8
3 = -7
4 = -6
5 = -5
6 = -4
7 = -3
8 = -2
9 = -1

math too hard, crossup hp break(non meaty)

mhm, misremembering that frame data

meaty hp break cross up is unblockable hueeuheueheuuhe

Been messing with some stuff.

Jump forward “safe” spiral

https://www.youtube.com/watch?v=-kIxC5RAqxw

crossup j.hp setups

https://www.youtube.com/watch?v=eoCiQc6oXBo

and uhh looping unblockables

https://www.youtube.com/watch?v=9XP7LbdmFZA

after doing tc -> airthrow it feels like its really easy to do stuff on the first frame after landing. is there a buffer window in the airthrow recovery or something?

So the update has finally got decapre’s stinger fixed. Nice to finally get some of my combos back.

I swear you used to be able to do HP break, stinger into U2 meterless. Was that ever the case and is it still there now? I can’t get it working

That works with EX Break.

I think it’s corner only too

nah, works midscreen. u2 is crazy fast.

Yeah, 7 frame start up for anti air version.

4f