Yeah, Gen’s hands window is by far the most lenient.
Stab, I actually just piano everything on a stick; never got used to sliding. I put my thumb on mk and index finger on lp. It’s a little awkward at first, but with practice, it’s not too horrible. Slide method, however, would probably work as well.
For AE Honda received as damage nerf to Fierce HHS and a buff to Strong HHS. So now Strong hands does more damage than Fierce hands. Although the standing roundhouse link is one frame from strong hands.
Anyone having trouble doing any charge immediately after airthrow combos? I feel like the time you have to charge is more than enough, even after jumping forward. Ex: cs.mp~cs.hk > JCF > Air Throw