I’ve noticed that this only applies to air throw combos from the target combo. DP fadc airthrow is not effected by this, so I think it’s intentional to prevent her from vortexting.
since i can’t play the game for 4 more hours (this work day is dragging like crazy) i am going to speculate something
i did not realize that MP / HP hands was going to be like -5 / -7, so lp is the safe go-to.
the way i normally do HHS with Honda is LP MP LP MP HP. I add on MK+LP both at once if i want to start from cr MK.
if you want to start from LP with decapre to get LP Dagger, probably the best way would be LP MP LP MP LP
starting with CR MK would be the same method as I use with honda
if you want to start with MP I would maybe try MP HP MP HP LP. i think MP HP LP MP LP could workd too.
just tried it on the desk it seems hard, gonna take some practice. was just thinking a bit more if you have confirmed from a cr LK, wouldnt you want to go to FP for more damage? then I would go MP LP MP LP HP
I don’t want to buy the frame data app until I know just how good it is, so someone tell me which of her DPs are throw invul and which have strike? plz
I didn’t even think of this one, thanks :). I’d been having a hard time cancelling into jab hands from anything other than strong. But this works pretty well starting with a low forward. I can’t piano jab, strong, fierce nearly as quickly as I can do fierce, strong, jab and the sliding technique tends to make me EX focus on accident.
Anyone have any advice for cancelling low shorts into jab hands other than the sliding method?
Yeah, you can go directly into hands from jab. It’s easy to cancel into jab hands with the sliding method, but I haven’t found a technique to cancel into fierce hands for damage yet.
Edit: I’ve managed to cancel jab into fierce hands by sliding jab, strong, fierce, strong fierce. It’s difficult for me to do consistently though. I’m just gonna stick with jab -> jab hands instead.