Kill... Kill... Kill Them All! The New Decapre General Thread

Her cr.HP doesn’t hit crouching opponents… That really sucks.

day 1 unblockables

https://www.youtube.com/watch?v=sUog4RxojuE

(note: i did not make this)

I’ve noticed that this only applies to air throw combos from the target combo. DP fadc airthrow is not effected by this, so I think it’s intentional to prevent her from vortexting.

since i can’t play the game for 4 more hours (this work day is dragging like crazy) i am going to speculate something

i did not realize that MP / HP hands was going to be like -5 / -7, so lp is the safe go-to.

the way i normally do HHS with Honda is LP MP LP MP HP. I add on MK+LP both at once if i want to start from cr MK.

if you want to start from LP with decapre to get LP Dagger, probably the best way would be LP MP LP MP LP

starting with CR MK would be the same method as I use with honda

if you want to start with MP I would maybe try MP HP MP HP LP. i think MP HP LP MP LP could workd too.

just tried it on the desk it seems hard, gonna take some practice. was just thinking a bit more if you have confirmed from a cr LK, wouldnt you want to go to FP for more damage? then I would go MP LP MP LP HP

I don’t want to buy the frame data app until I know just how good it is, so someone tell me which of her DPs are throw invul and which have strike? plz

CDjr’s saying that she can combo into U2 from non-EX ground pound, can anyone else confirm?

yep it does quite easy tbh

are you sure?

im hitting crouching decapre just fine

edit

max range CH overhead combo into ex flash kick thing

ppl better start giving me ideas to test im with the game right now and im kinda lost with what to test

Hmm, air spiral arrow hitting an airborne opponent combo into U2 or U1? Please test

I didn’t even think of this one, thanks :). I’d been having a hard time cancelling into jab hands from anything other than strong. But this works pretty well starting with a low forward. I can’t piano jab, strong, fierce nearly as quickly as I can do fierce, strong, jab and the sliding technique tends to make me EX focus on accident.

Anyone have any advice for cancelling low shorts into jab hands other than the sliding method?

Find out how much stun you can produce in a single combo.

Also, can you combo hands out of jab? I wanna know if you can meaty overhead -> jab -> hands into whatever.

funny i was just testing it and it should be possible, but is very tricky to get the ultra because of the recovery on the air spiral

in the other hand cl.mp does have Juggle potential vid incoming

Yeah, you can go directly into hands from jab. It’s easy to cancel into jab hands with the sliding method, but I haven’t found a technique to cancel into fierce hands for damage yet.

Edit: I’ve managed to cancel jab into fierce hands by sliding jab, strong, fierce, strong fierce. It’s difficult for me to do consistently though. I’m just gonna stick with jab -> jab hands instead.

Someone plz
how does her DP work

Oh, it must only whiff on certain characters then… Rolento, for example.

okok give me some time to come up with a decent bnb

in the meantime

http://youtu.be/lHIR0hdyA_o

Charge down, up+p.

EDIT:
Speaking of Stinger, can she combo into it out of regular ground pound (just like EX ground pound to EX Stinger)?

does anyone have a list of her taunts?

Even though I know I shouldn’t I’m having trouble getting U2 to combo off of stuff, it keeps whiffing off of the cl.mp hk TC and ground pounds

which character are you trying? im using decapre to do testing