Kill... Kill... Kill Them All! The New Decapre General Thread

Thats really nice!

Can you copy/paste that into the matchup thread, please? :smiley:

Backthrow safe jump (5f)
Regular wake up: Forward dash, neutral jump hp (credits to nickdekline)
Delayed wake up: Forward dash, cr.lp, neutral jump hp

I’m assuming you can add cr.lp to any hard knockdown safejump setup to do a delayed wakeup version of the same setup

dont know how you guys feel but i am finding it hard to crack people playing neutral without bar. i just lame it out til I can react to something and only follow up if I end up in a good situation. best knockdown situations seem to be sweep and razor’s edge. basically if you aren’t right on top of them its not really ideal. throw is ok but it puts them a little far unless its in the corner so gives them too much time to react to scramble shennanigans. rapid dagger i guess is same unless they are in the corner i tend to just chill. AA stinger is actually pretty good once you learn the timing + spacing. i need to learn my other buttons though.

Really? I see plenty of online Honda and Blanka players who utilize hands and electricity respectively. So much so and so consistently that I’d bet money that they’re probably just using turbo to do so. I mean they’re obviously still spamming balls and headbutts plenty which makes it all the more suspicious that they’re somehow miraculously good at this one semi-advanced technique.

Her overhead can be used to start mixups high/low.

Her overhead is absolute ass. I don’t know if it’s a distance thing, but I can never apply pressure after it because I get thrown or poked. It feels like it’s -64 on hit lol.

I don’t like using overhead in neutral much because while it moves her forward it’s pretty vulnerable to lows. Neutral i just look to build a bar or something to whiff punish, then i can turtle a bit. Why go in when she builds meter full screen so well?

because most of the ppl you are seeing are not charge specialist, most dont even use piano/slide to anything really. Is recently week one, give it time

There are betters of course, but I can’t use it here and there to some success.

i like airborne overheads for checking crouchtech timing. is that garbage overhead even airborne?

Anyone know a place to find her frame data and what her most + divekick is off of mk scramble?

Check the OP…

are you using max range overhead? because that shit is very good, point blank overhead are always a stupid idea to begin with

It moves her forward, so it’s point blank sometimes. Gotta try hitting with her shin and not her knee/thigh.

that´s what im saying, learn the ranges

Can somebody test if her hands can make low shorts whiff? I saw a match between a guy and a decapre, and im pretty sure i saw the guy’s low short whiff against lp hands. And unfortunately i cant test it myself as im a PC player :frowning:

why did you make the matchup thread if you can’t verify stuff @_@

he is level 1 afterall (?)

i like her overhead, it has longer range than most overheads in the game, goes over lows, good speed and can be comboed after under specific circumstances

its not a braindead overhead option like elena’s one but it’s definitely not crappy compared to the other characters who don’t have tha same range or don’t even have one

DCM (either version) 5f safejump

hold uf, late j.hk, like half of all her other safejumps