And Veserius, I agree it’s dumb but after a few pages it becomes tedious, we need the OP’s to update so that we can stop this nonsense. Kids that rush to be the first to make the x character thread, then drop character/never visit SRK again need to be slapped.
slow rise
wait just a few frames after landing from the quickrise setup and nj. hp
works on
decapre, honda, makoto, gen, ibuki, sakura, yun, juri, chun li, m. bison, cody, guile, rufus*, fei long, adon, yang
*quick rise setup works, slow rise does not
by delaying the first jump a frame or two rather than holding uf during daggers, this setup might work on more characters.
I was playing a match against a Honda the other day and did jumping :hp: in the corner and it crossed up. It was pretty freaking sweet. Anyone know if this is possible on all chars or was this a weird situational thing?
My main sparring partner mains Gief. It’s a really rough matchup, but manageable. Your pokes beat his pokes, especially your st. :mk: , which will stuff most of his attempts to poke back. When Gief has no bars you can poke with impunity. One trick I like is charging focus to level 2, hitting his block with it, then dashing forward and neutral jumping. He whiffs spd, I jumping :hp: to full combo. He tries to lariat, jumping :hp: beats it clean if spaced right, and I convert to full combo.
The real trouble with this match is when Gief has meter. Ex Green Hands can stuff your pokes, and a lot of your scramble options. Once Gief has meter, it really comes down to poking much more carefully, and waiting for/ baiting the Ex Green Hands. If you bait it and block it, you can :lp: > :lp: > :mp: > whatever you want, for good damage. You can probably punish harder, I just haven’t extensively tested punishing it yet.
Don’t jump, beating Lariat with jumping :hp: is nigh impossible.
Don’t get too cute with scramble.
Mixups are sweet but if he guesses right you eat too much damage. Risk =/= Reward.
Don’t flub ex scramble > break xx ultra 2. If you accidentally j. :hk: Gief resets in time to U1 as he hits the ground, and there’s nothing you can do about it.
Once you have U2 he can’t lariat. Hit him with U2 until he learns that.
Once you have U2 he can’t whiff spd. Hit him with U2 until he learns that.
Edit: And please, please be careful with scramble mixups when they have meter. Ex Green Hands beats Ex divekick, ex ground pound, jump ins, and all this other shit :c
I feel gief has this matchup but decapre can poke him out, U2 is for this match but U1 is so good
am I the only one who feels decapre does not have the comback factor? if the opponent life lead is to great they already won or maybe I am looking at it wrong
also all decapre mirrors start the round off with taunt 3 or if you fighting a ammy, bison,rog,vega, or sagat (I know he aint but still)
Got my stuff into hands down pretty well,
People are trying to punish and getter bopped all the time.
You can walk somebody right into the corner with this pretty easy too
This character is a lot of fun, think the issue with hands I had at the start was her hands move starts up slow to the other mash type moves