@d3v: Will you please link the frame data in the OP?
Anyone find a consistent way to AA with her yet? I’ve just been jump back RH, Air Throwing and Cannon Spiking jump ins.
Done.
is a charge character, as such you need to learn how to use differents AA such as cr.hp, far hk, cl.mp, cl.mk, cl.hk, etc
JojoAvdol pose!
that is silly
What buttons are you guys using to piano with?
why dont you like it?
idk why the stinger wasnt ex, if you check the inputs are lp+mp… weird
Hey guys, hope it’s okay for me to butt in!
What playstyle do you guys use for Decapre? With her tools, particularly blink, she seems to me like a rushdown/mixup based character. I assume that’s how most people use her, but I wanted to see if there are any other styles to Decapre.
are you guys going with U2 usuallly? they are both so good. I’ve been running double ultra, but U2 does no damage in that cause so I usually use the AA version as a corner escape.
I knew J.HP crossed up but the window is extremely small. Its easier to do on crouching from corner or mid screen I was testing it on vs Decapre in the lab.
On a different note the fact you can change where you land from a Stinger FADC air throw allows for some interesting set ups.
If you back jump throw both players are placed at the ends of the screen you can full screen MK.scramble and it will perfectly position you to tumble out and crossup with J.LK
Neutral jump throw will place you mid screen and forward jump throw will place you in a similar position to back jump throw except you would HK scramble to tumble cross up.
Obviously you can replace the tumble to lk with her other scramble options for mixups.
IA Spiral arrow combo was pretty sick.
Didn’t I post this a long time ago?
cr.HP for far jumpins.
cl.MK for normally placed jumpins.
cl.MP for crossups and very deep jumpins.
cl.MK activates as the close version surprisingly far so it can be reliably used to antiair at the correct range and it has an amazing hitbox.
Is there any other significance to EX Break being jump cancelable other than jumping and air-throwing after the hit?
you can use anything to juggle
Basic question but search isn’t pulling it up and I don’t remember seeing it anywhere: what is the input for instant air spiral arrow? Also, is there a delay needed before you can go forward and press kick to hit the move? I have been trying to get this down but I haven’t been able to get any consistency with it and wondering if I am missing something.
I have been doing 1476+kick as the motion when I get back charge.
I found an anti-dp safe jump last night. Only tried it on Ryu though so far.
After TC2 do an air grab asap. Then when you land, whiff a cr. MP and jump straight in with a short. When I was doing this, he either whiffed his DP or would get hit out of it from a crossup
Pretty much. Release Charge + Kick the frame you leave the ground
Can vouch for this. Though occasionally I can get LP SRK with Ryu it’ll trade then you can land Ultra. Still more reason to use TC2 for certain punishes. I’ve personally not been using it tbh
ultra double have an escape ultra or comboable AA and still have chip out insurance
im still learning plink hands( so from cr.mp im sliding cr.lp and cr.mp) and scramble, I feel her her canonstike is too unsafe but I guess this is because I am fishing for a counterhit…need to use ground pound more
air canondrill is a godsend and I only use the light version from IA
I know it’s been said before but, unless you’re already good doing piano, the easiest and fastest way to learn cr.MK xx LP Dagger or any other normal cancelled into hands is using slide.
It’s how I finally learned how to do jab into elec with Blanka
For the basic cr.MK xx LP Dagger do
MK + LP then slide your index finger quickly towards HP and back to LP. The ideal motion will just touch the edge of the HP button and back, if you go to far right you risk pressing HP twice then you’ll get MP Dagger, wich is good if you happen to get a hit but bad if it’s blocked :lol:
I would suggest using the same button configuration that I use with Blanka:
LP MP HP MP
LK MK HK 3P
You can easily get HP Dagger by sliding from left to right and back to HP and EX Dagger sliding right then down