Kill... Kill... Kill Them All! The New Decapre General Thread

20% percent of the time it works all the time “press” mk+lp “piano key” hp mp lp “tap” lp

Was working on the ibuki unblockable and found after back throw forward dash NJ hp is a safe jump, should work on similar frame reversals

that only works on ibuki?

Whoops nvm lol

Only 5 frame reversals like Sagat and fei

not that I don’t, this character is just stupid, and it’s hilarious.

also so far i’m using u2 vs. fireball characters, and u1 or double against most everyone else.

As easy as it is to combo into U2, I’m now convinced that as time goes by, U1 will be her go to Ultra.

Mixup, but not straight up rushdown. More like waiting at mid screen and trying to bait with scramble or punish with well placed pokes. It works surprisingly well especially when your opponents expect you to rush them down.

Also legit. Does she have a decent OS vs backdashers/teleporters/focus dash backward etc?

I can combo cr.mp into jab hands easy(drum mp,lp,hp,mp,lp) but cr.mk into jab hands is such a bitch. I can’t stop accidentally plinking which turns it into an ex.

I’m now hitting cr.mk hands about 90% of the time in training. The way I’m doing it is:

cr.mk + lp, mp, hp, slide mp - lp.

Hoping to get the motion down so I don’t need the slide, without the slide I was sporadically getting ex. With the slide I feel I’m getting a cleaner hit on mp and lp, instead of being a bit sloppy trying to piano.

*may not make sense

Same here. Either that or miss one of the :mp: and get nothing. Sliding still gives me EX (red) focus whenever I have meter.

charge back then 9, 6+KK works as well. I can execute that a little bit quicker than going from 7 to 6.

I remember someone said IA Arrow gives good frame advantage. Is that only at the tip of the move or from point blank as well?

i dunno if anyone said this but you can punish backdashes with her air throw if u predict them

[quote=“CriminalUpper, post:348, topic:169190”]

[quote=“nickdekline, post:342, topic:169190”]

Was working on the ibuki unblockable and found after back throw forward dash NJ hp is a safe jump, should work on similar frame reversals
[/quote

Also legit. Does she have a decent OS vs backdashers/teleporters/focus dash backward etc?[/quote]

From jump buffer hands for back dashes, otherwise ground crlk cr hk~lp

For some reason I can no longer do cross up ground pound into air ultra 2. Any tips? I’ve lost my mojo,:frowning:

Haven’t tried that, I’ll give it a shot.

Nearly have cr.lk cr.lp cr.mk into hands down. Doing great in training but in matches I end up mashing mp for some reason so drop the hands constantly.

I’m finding mk+lp thumb and index, then piano fast my mid finger mp to ring finger HP but have my index follow over then slide (fairly slow acrually ) my index from mp to lp is working brilliantly. Hopefully that makes sense to anyone struggling to get it down.

I think I figured it out. I’m doing the ultra too early now. Guess I’ve gotten better at doing it.

In other news I’m getting mauled by the twins. I don’t think this character has an answer for them.

cr.mk xx hands feels so derpy once you can abuse it :frowning:

im doing it raw, no cr.mk+lp bs and fuck slide

cr.mk, hp~mp~lp~hp~lp

How are you guys using c.mk xx hands anyway?

I find c.mp and st.mp better and easier at wiff punishing, frame trap, hard punish and counter poke.

st.mp has longer range (depends on the opponents character), more damage. Better used as a hard punish when you don’t have charge.

c.mp has a better hitbox for stuffing other pokes, faster startup and half the recovery of c.mk.

I really only use c.mk as a far range meaty after stinger, to catch them trying to jump away. Most good player wont jump like that :frowning: I actually think st.mp will also catch them in the pre jump frames.

Am i missing something or is c.mk xx hands no that crucial to learn?

its not crucial

but deff gives you a lot more of control, meter and derp

st.MP into hands is an other problem. Most of the time I get the MP>HP target combo even when there’s a jab in between the inputs.