cool dude if we got you at loktest I feel better about guy changes in ultra(punch the guy asking for bushin nerfs).I will show you my improve skills on stick at NEC.
Whether it be regular focus or not, perhaps what we need to work on are our reactions. In the same way good Roses react to focus with cr MP xx EX drill, maybe Guys far st MP xx EX hozanto ought to see more use.
Roses drill doesn’t get beat out by normals though. Abs she is a bit safer than we are. I guess what I’m saying is that is a move they are much more accustomed to using.
I can react to a counter hit hozanto in the corner with ultraI lol.
I was talking about reaction to focus charges not normals.
Blood - you’re saying u don’t have problems anti-airing Gief? Doesn’t his jumping mk.stomp cause issues?
Yea i understand, but what im sayin is that we kinda train ourselves not to use it that much being that it gets beat by everything that the opponent does and it is so unsafe. so tryin to use it on reaction is much harder for us. for me atleast. i usually end up tryin to react with a run because my muscles take over(much like how roses muscle memory take over and make them do a drill) and it gets me blown up. thats all im sayin. ive had my ex hozanto beaten by FAs all the time. quite discouraging
Rose is just an example, good players are able to react to focus with armor break with numerous chars, eg. Ibuki cr MP xx neckbreaker, Dudley st HK xx duck straight.
Guys EX hozan comes out quicker than LP ver and breaks armor. As you say, Run can be a bad habit (including myself) but now Im thinking the EX version (perhaps into throw or Ultra 2) could see even more use as a safer approach, unless red focus breaks armor or has that “unblockable” aspect.
I don’t know… I just think it’s tremendously stupid… they were collecting the player’s opinions, feedback and stuff in order to get a BALANCED game for (probably) the last SF4 release… so that tournaments will not be filled with top tiers and so on…
And now they are going to put in these new mechanics that will change radically the game. I dont get it. The simlpe Idea of putting 5 new characters in USF4 goes against this apparent goal, because those 5 new characters might become the next Yun, Yang and Fei long of the USF4 thing, just like it happened in AE and they had to fix later in Version 2012.
Honestly I hope this is just they trolling the shit out of everyone. I hope so… It just seems like too much bullcrap, to me. They were supposed to just fix the problems half the cast have… now this… I kinda dont like it… but one never knows.
Anyways, I might be wrong, and if it’s actually going to happen, we’ll just adapt.
I just wanted to drop my opinion, if anyone of you guys agree with me in any way, or if you disagree, I’d be pleased to read your ideas.

Blood - you’re saying u don’t have problems anti-airing Gief? Doesn’t his jumping mk.stomp cause issues?
All of Guy’s anti airs but cr.mk will hit that normal. So st.lk, cr.mp and st.hk will beat it or at worst trade from all my experiences.
What is the timing on cr.mp as an anti-air? Tbh - I never expect it to work, and I’m sure I’m simply buckling and pressing it too early most times, but clearly most advice on match ups or scenarios lists cr.:mp: as a viable counter.
Just go into training mode and test it out on various jumpins to the get timing and spacing correctly of where it wins and loses, it’s hard to describe since many characters have different jump speeds and hurtboxes.
Dudleys wakeup ex dp is 4f right? He seems to be the only 4f char that I mess up the safe jump on…

Dudleys wakeup ex dp is 4f right? He seems to be the only 4f char that I mess up the safe jump on…
Yeah it’s 4. Might doing your OS too early, this can cause you to get hit or let go of block as well.
Hopefully you guys saw the news about the Proximity Block OS. I found that Guy can do it as well. To do it, you whiff a normal with long enough active frames (st.MK, cr.MK, cr.MP, cr.HP), and during the active frames input:
For Ultra OS: QCFx2, db+KKK
For special OS: QCB, db+PP || QCB, db+K
You MUST input the db during the recovery frames of your normal. The timing has to be quick.
I find this OS useful only if you’ve trained your opponent to play footsies with you and you have a better grasp of footsies than he does. Otherwise, he will still hit you out of your recovery frames.
Another thing I found is that the timing is easier with Ultra than with special moves.
I’m still a bit baffled by this OS. I gather the ultra only activates if your opponent hits a button to try and whiff punish you? Why is that? If you hold down/back, shouldn’t you block after your normal whiffs? I guess this is taking advantage of an input shortcut glitch? It sounds pretty broken to me if it’s as effective as it looks so far. Maybe a good thing they found this now so it can be patched in time for Ultra?
I’m not entirely sure myself but I think it’s because right after you whiff a normal, you have a reversal window to input a move (block, special, etc). The OS cancels your block animation with your move of choice, so when your opp tries to whiff punish you, you block first then the move comes out… At least that’s how I reason about it.
I don’t think it’s broken, at least for Guy, because it only applies if your opp cannot whiff punish properly. I do see this as being quite useful against Akuma since they like to walk back and forward looking to whiff punish with sweep. The walking takes at least 1-3 frames then another 6 to sweep. By then your OS will be active.
At a high level, hardly anyone will miss a whiff punish.
I have to agree that I don’t see the effectiveness of this as an Option Select for Guy, but that might be because I don’t have the correct idea. I watched a few vids to show how this works and from what I can tell, you deliberately whiff, the opponent tries to punish and then you block. After the recovery frame. In the midst of that, you buffer an Ultra.
Unless this move cuts recovery frames, as you stated Eso, it realise on trying to punish after the recovery frames, which you can block by that point. Which is just bad play.
If the buffered moves come out when opponent presses a button, I suspect people may start to look for it more, and bait out unsafe specials/Ultras with fast normals.

If the buffered moves come out when opponent presses a button, I suspect people may start to look for it more, and bait out unsafe specials/Ultras with fast normals.
This too. It seems like a nice little tech for the 2 weeks or so before it becomes mainstream news, at which point everyone will easily and swiftly adapt their play style to check for PB-OS.