I just picked the game up again for the first time in about a month, and was able to do all of his corner reset shenanigans, the flip loop, run-stops, and even the armored U2 online from muscle memory. Trust me, if I still have it, then you sure as hell still do.
yea i played the game for the first time last friday, since like… january haha… took a few matches to get everything back… but after 4 or 5 matches… i had everything back. run stop pressure, frametraps, corner resets, safejump setups, mixups. i was amazed how 2nd nature and easy it was that i was hitconfirming ff chain on standing opponents, it’s like i wasn’t even trying.
I’ll be looking for new combos probably in the later half of the day if I’m not busy… but even if I’m a [self-proclaimed] combo-master, I’m not too good as a combo-finder I don’t think
I suppose we’ll see. I’ll moreso be testing runstops, since I live (or used to, I play more defensive and patient now) for it.
In an effort to be prepared for ECT3, I will try to update all of the links used in the old match up thread and finish making the new match up threads (if people haven’t done so already). I have a few things about Yun that I should probably compile, so he’ll probably be the next character that gets my Oni treatment.
^Yeah I found this out the hard way as well. As I mentioned before, I have friends on my friends list who know how to really play this match and it’s sad when all they have to do is hold ‘down back’. Mix that in with Guy’s unsafe moves and the match is Heavily in their favor. I always try to stay positive about this, but some times it can be really frustrating. Sure Guy is better in AE, but Capcom never really Fixed Guy! To me personally, I think Guy is the worst charicter in the game or at least it feels that way, to those who know how to play this fight. Capcom is lucky their isn’t another game out right now that I’m interested in playing hard core or I would have dropped this game a long time ago. But that’s not the case, so we need to get in the Lab and try to over come these short comings. If not, then I’ll wait and maybe try KOF’s in Oct. The day I drop Guy, is the day I drop SSF4ae because theirs no other charicter I care to play in this game. Maybe putting the opponent in the Corner is our answer against ‘down back’? I’m not really sure, but I do know my patience is starting to wear thin against heavily defencive opponents. Just my thoughts…
Totally agree with that, playing Guy in Super was so fraustrating that I eventually quit the game to play MVC3 instead, having already grown tired of that game I decided to give AE a chance thinking that the balance changes would have helped Guy a little, even though im still shaking off the rust it looks to me as if Guy is still one of the worst characters in the game, the ex-run armour and crouching short buffs help but the down back strategy will always work because Guy has to take unsafe risks to get in on the opponent, im currently learning a fireball character to counterpick my way around this problem at least then i’ll be able to build meter and get damage instead of being forced into taking risks against some dry lame Balrog / Blanka / Bison etc. and taking damage, I just dont have the paitence for this turtling crap anymore, once
KOF XIII drops im done with this game.
I feel your pain man I actually tried picking up another character and it didnt feel right. I noticed the down back playstyle from balrog in super now that playstyle has been spread to every character in ae due to the fact that everyone has to basically play defensively against the twins so I guess they figure hey I can block the twins offensive pressure how bout trying that on guy lol.
I went to ECT this past weekend. I can’t really say that I played poorly, but I am pretty disappointed in my performance. In singles, I was in Pool A with Chris Hu, Chi-Rithy, Ryder, and CJ Truth (the Fei Long prodigy). I wound up losing to blueNINE (spelling?), a Juri player, in an extremely close match in Winners’ and to Chi-Rithy, who played Yun, in a not-so-close match in Losers’. In teams, our first match was against CJ Truth, Dieminion, and Wolfkrone. Later, my team got knocked out by Frantastic’s team (E. Honda, Fei Long, Yun). The Fei player on Frantastic’s team was a Ryu player I lost to in singles at Winter Brawl. I played as well as I could against both him and CJ Truth, but I just couldn’t win. That match up is still pretty horrible.
Just from playing AE often over the last few weeks, I’m starting to believe that Capcom has removed some of the horizontal hitbox of Guy’s cr.MP from Super. I feel like that normal only hits now when Guy’s fist makes contact with the opponent. Has anyone else experienced this?
Oh, I watched Dieminion play Guy against Wolfkrone in Winners’. He went 1-1 before he switched to Guile. I’m a believer in his Guy. It might not be the best, but it’s really solid. Definitely better than mine. :lol:
^ I thought that they may have changed the cr.MP hitbox too. In a Guy mirror, I sometimes use cr.MP to anti-air guys elbow if they’re coming directly from above. In standard Super this used to have some success but so far in AE, from what I remember, it doesn’t seem to work. I thought maybe they improved the elbow hitbox instead which is why it’s not working.
Why hello there Guys, sorry about not being on here much… er.
Well, this is probably my worst nightmare, but the maim reason I’m even back is to ask if any of you have 1/2/whatever day xblgold cards you could give me, since I really can’t afford it myself at this point in time, and want to test some things out on real people… I feel like such a chump asking, haha.
To make this a little less pointless, I have found against Oni’s dash things, runslide works fabulously. If it’s light or medium it will beat it, if heavy it’ll go through. Not sure about ex…
I´m in a point where I can stand a battle against anyone versus any character in the game.
I usually get on my nerves against fucking turtles time ago, killing my run stop and anything else pressure. ¿Solution? Throws all day along and beyond, with occasional overhead. ¿Why not? And the best part: work wonders because you can get caught in a first round, but in the second if you smoke that son of a beach with throws and overheads here and there, when he is well down in the lifebar run, he loses his mind and start to make utterly mistakes, not to mention add fake throw attempts and focus at max poke distance fishing 4 HPs and HKs.
If you play like a scrubby turtle, is fine with me. You gonna get thrown about 12 times along the round. If I find myself generous. 1 frame-trap EX izunas will come along as well.
…
I tested well over 15 characters in this game along his 3 incarnations, and Guy is one of the easiest characters in the game, in execution terms. Just 4 or 5 combos, with utterly easy as hell links. You need to adjust your thinking, when your rushdown have to be interrupted to let those reversal shoryukens flow and punish later, and with a odd reversal with a hitbox more wide than taller. When you adjust your thinking to punish more than destroy your foe with an unstoppable rushdown, Guy flows at best. I tried Cody but I find him waaay too heavy after 2 Years with Guy. I think I will stick with Yun for secondary. Sad, because Cody is Cool as hell, at least cool as Guy himself.