I understand your way of thinking and I’m glad your staying positive. I’m also going to incorporate more Throws and Overheads in my game to help off set turtling opponents. And if I’m in the lead and my opponent is purposely turtling, I’m just going to stand there until they decide they want to fight me. My mind set is gearing more to this, the more I fight turtle opponents who just want to take the easy way out. To be fair I usually beat turtle opponents, but it’s just that hand full of people who can turtle and know how to beat Guy’s options. Those are the ones who tend to annoy me. I’ve even beat alot of top PSN players {and don’t have a problem winning}, but it’s usually when they decide to turtle, that’s when my patience start to run thin. But I’m going to practice on that and see how well it works for me in the coming weeks.
I find it funny everytime people refer to turtles as scrubs.
Are you referring to turtles that suck or turtles as a whole?
I typically play Fuerte in a keep away manner and then turn up the offense after capitalizing on a mistake. I find that works just as well with Guy. As he can fake with air elbows pole with the tip of his slide and so on. Of course once you force a mistake we have his Target combo and final fight chain for easy damage/tossing the opponent into the wall.
I’m glad I picked Guy back up though. Using him has made me more aggressive.
Sounds interesting to use Ex Hozanto as a footsie tool. However Ex hozanto after Bushin Chain is also very interesting in my opinion for several reasons:
1/ your opponent will probably end up in the corner, which is where you want him to be
2/ it’s a knockdown
3/ So you can apply some pressure after that
4/ and… it looks cool
Maybe there are interesting mixup after an empty bushin chain knock down, but I do not know them. So if anyone knows some of them. I will be happy to hear that.
Edit: @xIROCx: Sorry I am quite new in this forum and by reading others posts from you in this forum, I noticed that you must know everything I stated above^^
sup yall ;D
I agree with MADma3str0. I hate the fact that Guy has the unsafest normals in the entire game. I tend to spam his sweep thinking it’s safe like Chun-Li’s and that costs me the game most of the time. Ninja Sickle is worse since it’s slow so you’re opponent can hit you out of it. I had my share of deaths from blocked overhead kick as well…
Sorry. Rant over. I’m pretty salty from my 5 loss streak.
Hey man, how’s it going? Have you changed your mind about coming back to Guy?
Constantly throwing out cr.HK is a bad habit most Guy players have, especially when they’re first beginning to learn the character. I still throw it out more often than I should. You just have to train yourself to learn to use his other normals and learn to use his longer recovery normals (cr.HK and st.MP) more wisely.
The perfect spacing of cr.HK is the most important part of Guy’s footsie game I’d say.
haha man how long ago did i say guy’s normals sucked? i can’t even remember. had to be during the ssf4 days. i love his normals in AE. i literally bully people with st. forward and st. strong into the corner. and i use cr. strong as my whiff punisher. and slide is great against characters like sagat… it makes his FA whiff and is a free knockdown against his st. rh. like cheech wizard said… you have to learn the spacing for cr. rh for it to be effective. i still think cr. forward is guy’s most underrated move. i think you can tell when some one knows how to use guy correctly when they know what cr. forward beats. i still use it to blow up crossup attempts and against vega’s walldive and balrog(boxer) is free on wake up with a meaty cr. forward.
you just have to learn that all of guy’s normals have a place and a time… but at the same time are much more effective against certain characters. like against dudley i’ll use cr. forward as anti air against him because it beats all of his jump ins except j. short. but against vega… i’d never use it… vega’s j. fierce will beat it clean.
Thanks for the heads up on his normals. I really gotta go to training mode to learn them. Normally I just head straight to rank matches and get exposed haha
I still think Guy isn’t that great in AE cause of all his bad matchups (Guile, Chun-Li, Bison, etc.) but I’m doing my best to get better.
Nice advice dude. I’ll try to follow it. If you actually see my replays with input display its obvious that I do cr. HK way too much lol
Something laughable… and a bit depression,
On the PC Version of AE there was talk and mention of the smooth setting having frame issues… well in Guy’s case… TC, CL HP all combo into MP hozanto.
Even though I know this will probably not be on the home consoles… but someone try it… I’d be thrilled to see it actually exist outside of a bug, seeing as its only possible via Counter Hit at this moment
Bison isn’t that bad anymore, largely because of the changes that were given to both characters.
Guile it all depends on how you play the match, Guile having less damage output and meter build makes it a tough spot for him, granted he can still turtle it out but one mistake is all Guy really needs to captivate in that match up.
Most matchups that were bad are generally a bit easier.
If anyone wants some of their Guy replays recorded in HD, please hit me up (ps3 only :().
yo, here psn RisoH
added you, RisoH. Invite me to your replay channel when you can
Yo Riso! I follow you on PSN! You have a Godlike Guy man!
hey im brand new to SRK and relatively new to SSFIV. i was wondering if some of you more experienced guy players have any suggestions with anything guy related. I checked out some other threads but they weren’t that helpful. thanks so much.
@ stinkycheese123
“Here are a couple of things off the top of my head”
Use crMk against Blanka, Dee Jay, Balrog, Viper on Wake. (after a knockdown)
Matches you should put more time and effort into learning: Rose, Chun Li, Blanka, Zangief, Ryu, Honda, Viper, Yun.
Staple Punish’s: 1. crHp, stMp into Run Slide 2. Close stHp into Medium Hurricane Kick 3. crLk, crLp into Bushin Chain or Target Combo 4. Close stHk into Bushin Chain
Staple Anti Air’s: 1. stHk 2. crMp 3. crMk 4. Ex Hurricane Kick
Staple Air to Air: 1. Hp 2. neutral jump Hk 3. Izuna Drop (command grab)
Baiting Moves: Run Stop and Elbow Drop (preferably after a knock down)
Safe Combo on Block: Target Combo into Low Hozanto (recommeded combo for a beginner)
you forgot TK Izuna for Anti Air it works out lovely at times
@ xIROCx
thanks for the tips. yeah thanks for the match up tips, i noticed i’ve been having a lot of trouble with blanka especially. and thanks for the target combo into low hozanto, i actually haven’t tried that yet. mostly i’ve been using bushin chain into ex hozanto for situations like that, but its eating up my valuable super metre.