Kick your sneakers off and relax~ Guy General Discussion Thread

Yeah, that’s how I feel too. I mean their mind games and stuff of course are most assuredly way above ours and what not, but I think if they spent more time in the lab their damage output would have been nicer. However, I like Valle’s Guy a LOT more than Combofiend’s, he did some very nice things. To me it was obvious he had spent more time with AE Guy than Combo has. But like you said, it’s because Combo has been focusing on Makoto.

really feel like i’m hitting a roadblock with guy. i think a few reasons are below: i’d like your opinion if these things have been a roadblock at all for you guys:

maybe it’s because on meaty situations (wakeup/reset) i am always using c.lp, c.lp+c.hk, st.mp-> something. i also substitute a throw instead of the st.mp, or sometimes just stop and block. however, i feel like if i am always using this on meaty situations you can still surprise your opponent but it’s not as tricky since they are seeing the same c.lp, c.lp pattern over and over again. you either throw instead of st.mp, or bushin flip, or run stop, or do lp shoulder (dead end), or maybe instead of st.mp you do c.mp, st.mp, or another type of frame trap. but i feel like once you train them not to backdash, a better opener on wakeup might be c.lp into cl.st.mp->runstop/throw/c.hp/c.lk(chain combo),then block. you could also do those things without a c.lp to start. of course you need to mix it up with the option select c.lp, c.lp+c.hk in case they backdash. anyways my point is i think i need to vary up my attacks during meaty situations and not always use the c.lp, c.lp+c.hk option select.

i also noticed after playing afro that i often settle for c.lp, c.lp, st.mp->run slide, when i sometimes can confirm into the bushin chain - so i’m not maximizing my dmg. like sometimes, i land a c.lk, and they’er standing, but i lead into c.lp, st.mp-> slide instead.

also - i seldom get to use my ultras. i think this is a common problem though?

^

I sometimes use the slide to end the combo usually when they’re crouching, otherwise I just go for bushin chain - ex hozanto and they’re in the corner. But even then sometimes I cancel the MP hit to run/stop grab and send them in the corner anyway, provided they don’t tech.

If your opponent doesn’t back-dash at all then the meaty lp lp+hk isn’t worth much. If I sense the player is purely defensive and is trying to play it safe (always down back on wake up), i throw in an elbow overhead - it’s not much damage but it unsettles them a bit.

Overall if they’re holding down back all the time, I would think you have to test their teching ability by tick throws etc. If they’re doing that correctly then maybe use counter-hit setups. Sometimes I delay the St.Mp on peoples wake up while waiting for them to crouch tech, to get a Counter-hit.

Liluoke I hear you, I personally hit alot of roadblocks with Guy. But then I remembered someone said You should spend aleast 70 to 80percent in Training and about 30 percent actually fighting, which made sense to me. And number 2 “identify the human habit”-Justin Wong. And number 3 I learned to incorporate other play styles into Guys game. Kiryu was formally a Akuma player, hence giving him an edge when it come to mix-ups. Steve Nash was formally a scoccer player before going into the NBA, hence giving him incredible stamina and quick feet. Tim Duncun was formally a swimmer before going into the NBA, also giving him good stamina. Diago was or still is a nurse, giving him a Focus-like-Attitude which he’s known for. I would say me personally, all 3 of these help my game and made my Guy who he is today.

I think my biggest problem was I would learn alot of stuff, but I didn’t know how or when to use it when giving the opportunity. Therefore I would become stail, like a deer in headlights and do nothing but block or run away. That would make me upset because I knew I could do better so instead of focusing on playing online macthes, I would spend more time in training. Then I would focus on identifing someone’s bad habits like; back dashing, jumping or running away to much. So I started to come up with simple answers to these common problems. When I started to eliminate these problems, I quickly relized Guy is alot better than I thought he would be.
And wouldn’t you know it, now people want to play LAME, which is the new fade online. So currently now Im working on my Rushdown, blockstrings, tech traps, etc… These tend to make people uncomfortable, forcing them to make a hastly desicion, which is what I want. Overall put your opponant in uncomfortable situtations and force them to make a desicion wheather its the right or wrong one. Good examples are 1st focus on getting and more importantly KEEPING your opponant in the corner. 2ndly do more 50/50 mix-up’s and 3rdly incorporate more Tick Throws into your game (Bushin Flip included). All of these Help me.

70% - 80% of our time in training mode and the remainder fighting? Perhaps when you’re first starting out with Guy. But after a while it should be the other way around. You’re not gonna learn to fight in training mode without fighting opponents. Best way is to fight different people and see why you lose to them, then go in training mode and see how you can overcome that.

It’s useful to also pay attention to how your oppnent is playing - if they’re only waiting for you to attack and they punish accordingly, try get a health lead and make THEM attack. I do this to honda’s, balrogs when I remember. It’s easy to forget.

Yeah Guy isnt a training mode character.He lacks all the links and combo possibilities to be one.

Of course everyone should spend time in training mode and the amount of time spent in their all depends on you.However,getting actual matchup experience and mindgame experience is much more important.

afo and Cheech, you guys bring out good points, but I have to disagree with you at some level. A champion Super Turbo player said; “you ultimitly are playing the charicter, not the player”. Saying that, you have to know your charicter limits and strengths as well as GUY’s own. For me personally, training makes my macthes go buy alot smoother and better. Another plus about spending more time in training is you are constantly learning new or better tatics. I use to think, “just fight alot of people and gain experience will make me better”. I find this true, however IMO, this will olny take you so far. Spending more time in training will discipline you better and IN TIME you will become a well oiled machine. (Another thing training has done for me is better reactions and better mind games.)

I have to agree with cheech. Other than foundation execution exp, training mode should be left alone. Once i started using arcade mode to practice execution and links, my game improved. I assume its because I left the comfort of training mode behind in order to hone my skills in an actual fight. Certain things I’m more aware of now, like being able to punish roses soul spiral with s.mp if she’s close enough. Since I refuse to fight random strangers online (too many trolls), i’m stuck training in arcade mode until friends sign on.

@ Ninjaz

I feel like a person truly limits themselves by depending on, jumping-in and fighting alone or one thing. “There are many ways to learn”. I gave you one good way to learn, overall. Incorperate between, Training Mode, Arcade Mode (one I personally use as well), Challenge Mode, Online Play and others to learn all the elements of the game. Capcom has given us many tools at our disposal. Remember, what I said above was my opinion because it help me personally. I challege good fighters all the time and not afraid to loose, because of the knowlegde I gained in training. This will give you that edge you need to stay on top of your game, or “at least for me personally”. Fighting in tournaments will give you good insight on how to fight, but other elements will help refine this so you will become like a, well oiled machine so-to-speak. Overall, “to each their own”…

Damn, ryu, kens, and dudleys are giving me a harsh time when they decide to just jump in on me non stop. And it’s like I can’t really do anything against it. Read here that my best options were to use cr. mp as an anti air. I’m honesly confused. I mean I set the Ryu dummy to do a jump in with HP and it’s like my cr. mp only works when he’s jumping close. From far away it always loses to a deep jump in. And even at close distance it often traided. I mean it’s strange oO
And what the hell do I do againts a siting back ibuki? Oo Couldn’t find much I could do againts such if the player had his bnbs down good. He just sits there relaxes and pretty much is able to punish like anything I do oO Felt to me like a Blanka vs Guy match except that I was the blanka this time around :smiley:

Yeah guy’s cr.mp will often get beat by Ryu’s jumping HP, if u notice in a match that they’re doing that, it’s probably deliberate because they know it’ll beat Guy. After that you should only be anti-airing with cr.mp from distance i.e when Ryu’s jump is too far for him to connect with HP so he resorts to a HK/MK.

If ur opponent just sits back and isn’t honda, you still got a chance to get in for mix ups. Fake jump ins with elbow drop - do light bushin flips from safe distances - then finally commit with an HP bushin flip or a regular jump in, if you haven’t baited them already that is.

Grab em, force them to tech, force them to reversal etc etc. If ibuki reversals and you block and she throws a kunai, you can slide under it and do bushin chain on her.

Oh thanks on the ibuki reversal thing. Cuz I thought it’s totally safe, since she could even throw a kunai at me after doing it ):

just thought i’d post this. this was just posted by chamba on deviantart. you’ll recognize his artwork if you read the street fighter comic. cody’s a little leaner than i’d have preferred, but still badass nonetheless. haggar looks exceptionally awesome. you really just can’t touch chamba on the coloring game.

could make good stick art if you can figure out how to crop it to fit on one.

Brothers in Arms by *lastscionz on deviantART

Went to Winter Brawl over the weekend, and got blown up pretty hard. In the team tournament, I lost to a T. Hawk player on Demon Hyo’s team, and then I lost to Rahsaan’s Fei Long. Even though I lost to Rahsaan’s Fei, I’m satisfied with how well I played (only played in two matches before my team was eliminated).

In singles, I went 2-2. Beat a Fei Long player, and then lost to Rico Suave’s Abel. In the loser’s bracket, I beat a Guile player (I think Chris was his name) and lost to a Ryu player who did just about everything right. Seriously, Ryu is a douchebag. :lol:

I watched Sanford play Guy against this Bison player who was beating so many people this weekend. Really wish I had Sanford’s reactions.

Hey Streak, Rico came by the ARC yesterday and told me that he had a mm with you at WB5, but he didn’t give me any details. What did you feel were your strong and weakest points fighting against his Abel?

Hm. Well, I guess I played the best when I really emphasized playing footsies against Rico’s Abel and trying to keep him out. In my opinion, it’s not too difficult to be successful by doing just that, but one good read from Abel is the worst possible thing that can happen. Once he got inside, it was all downhill from there. You would probably have more success than I did because you used to play Abel, right?

Since I go to school in upstate New York and there really isn’t much of a scene here on campus, I really don’t get to play many Abels, so I could be entirely wrong about the way I was playing the match up. I usually run into Balrogs, Hondas (lol I have the worst luck), Bisons, and Ryus online. Rico said he’d give me some Abel experience, but I haven’t added him on XBL yet because I’ve been busy.

Oh, in case anyone was wondering, the MM was SUPER free. Rico mauled me.

Sadly, Abel owns Guy in this game. It takes about 5 or more knockdown attempts to kill Abel, whereas one forward kick could mean death to Guy. When the match begins (Round 1), I believe Guy is a slight advantage because Abel has no meters and will have to save his collected meters for fadc combos, which he will not have until Round 2.

My main focus in this match-up is tech-trapping Abel. Since we all know Abel has one of the biggest standing and crouching hit-boxes it is easy to do so. Every combo vs. Abel should end with a run/slide followed by a late EX Bushin Flip. Every mid-screen FF Chain should end with EX Bushin Flip. This can be done immediately after the roundhouse recovery. If Abel techs, he will lose 200.

For Abel, Breathless is the ultra vs. Guy. Any Abel that picks Soulless is asking to lose as Breathless is the only option Abel has. This is when the tech-trapping stops. As this point Guy’s main focus should be getting Abel to lose the Ultra. A very good tool against this is downforward roundhouse. It’s has to be done early, as Abel will absorb the first hit and lose to the second hit. If it is done after the flash cinema, Abel will grab you. If downforward roundhouse is blocked, Abel cannot punish.

Once the Breathless is lost, Abel will have to find ways to utilize his remaining meter to catch up. Sticking with the tech-trap game as well as solid mid-screen and anti-air footies should help win the match.

All this may seem like theory, but this usually how I played the match-up vs. Ryder, Rico and Yipes. I am mostly successful with this strategy.

Defensively, you just have to guess. No one can be helped in learning how to block Abel because you can’t block Abel. The best you can do is figure out what the opponent likes to do the most after a forward kick, and try to proceed from there. EX BSK will only work one time vs. the competitive Abel.

I remember a while back in the forums, there was a Guy wish list thread for AE. I mentioned that Guy should have a 3 frame jab or short and I got blasted by a lot of people. I had decided to stay off the forums since then but I guess I’ll start posting regularly again.

…I’m so glad they gave him a 3 frame move.

^Just to add to that,Abel’s hitbox allows cr.hp to combo into st.jab so you can land a full bushin chain after any cr.hp seeing as it forces stand.It makes frametraps on him that much more painful.Other than that though, the matchup is tough for sure.Not his worst but its not 5-5 at all.

Well I’m glad yr back on the boards Kreymore. Good thoughts on the Abel match, some of which I think I’ve seen mentioned previously though I have to say I like the way u break it down here. I will definitely keep this stuff in mind for this match-up and I look forward to throwin out df.hk on Abel’s wake up.

I’m no forum buff but would it not be benificial to have this thrown up in the match-up thread?

Thanks for the insight on the Abel match up. I’ll definitely be adding your post to the match up thread. I usually try to Bushin Flip trap Abel too, but Rico just stayed in my face all the time.

Welcome back to the forums. :tup: