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Idk if this has been posted but since I anchor Ammy:
XF3 (haven’t tested XF1/XF2)
(Reflector) s.M,s.H,(forward H x5), s.S, j.M,QCF+H,(Swap to Glaive immediatley), j.[H],s.(F+H x 5) x 2 by this time they are usually dead so I haven’t extended it any more.
Yeah buddy, that’s Ammy infinite.
Well considering that s.S->Head Charge H->infinite works in any XF3 situation, I don’t see how this wouldn’t work…
Ok thanks guys. I feel like a douche now, glad I could help -_-
Yet another simple combo, two assists. If I am correct, it’s taken me this long, with on and off play, to figure I could get 800,000 damage in one Amaterasu Combo using the team I have. I enjoyed myself though.
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Lol, Vaxtin, that combo’s sweet!
You think so? first time I ever noticed any excitement from you about anything I’ve done.
I still do not like the random damage of Okami shuffle. DHC to Inferno [977,300-1,001,400] damage, give or take.
Yeah… it’s the trade-off between damage and utility.
Awesome combo by the way.
That combo… it looks so simple that I actually hate myself for liking it lol
…actually the reason why I hate myself is because you used Felicia to test the thing on >:’( orz lol
Blame Random Select. It also finally gave me Spider-Man to beat up on with the 9th Super-Skrull Combo.
For all of those whip stance lovers out there(if there are any anymore) I came up with a nifty little combo to convert to the glaive bnb instead of the terrible rosary damage.
(rosary):s:>j.
xx (glaive) j.
xx :h: head charge > Charged J.:h: (land) Charged Thunder edge, ect.
Edit: I guess you could also start this in solar flare even with a few extra buttons this would still work. Either way useful.
By the way guys I’m not positive about this but how good of a mixup is Rosary j.H xx Weapon Change M -> Glaive j.H? It’s not a combo, but it’s a double overhead. Rosary breaks super armor too
Not as great as it sounds. You might tag someone with it once, but it’s pretty slow/telegraphed. If I’m not pushblocked after the wx, I usually try a j.B, or a j.A > ground throw
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seems like the best way to kill in xfc3 midscreen, grab or not, is to confirm into j.M xx qcf H [weapon change M if not already in glaive] >> charge H >> ground f+HHHHH infinite. i’ll practice confirming into that instead of my other combos now…
some of you may know this already, but some time ago i confirmed that charged qcf+M from the ground near the corner can cross up an opponent coming in a la drill claw. if i can find out more about this i will spill the beans here ;] should help ammy anchor players like me… and others too, i can only presume this mixup would be stronger with assists.
That’s pretty cool, I’ll have to mess around with it.
Really? sounds so dirty. Time to do some tests.
if you guys find out that the move crosses up can someone make a video of it showing how close or far you have to be from the corner on incoming opponents and such like that.
hey guys, just wondering if someone could notate ammys ideal midscreen and corner bnbs, it would help and i would appreciate it a lot <3
i haven’t been able to mess with it too much since i haven’t had enough training mode time recently (they were spent on viper and doom sadly) and in real matches i’m afraid of [xfc] throw destroying that mixup, or me just mistiming it and losing pressure.
as far as i can tell, timing off of snapback = whiff stand M, cancel and hold qcf+M fully. stand M makes ammy run towards the corner pretty much. i will have to mess with paper or assist placement.
followup combo is after qcf+M, fall with air H, ground M into whatever. this should place the opponent at workable height.
i’ve been looking into more corner mixup options – i think there is a paper xx vale of mist xx sword dive crossup setup a la x-ray at NCKO. anyone know details of that setup?