you need to look up the definition of the word “inconsistent”, then look up the definition of “different”. they are two different words with two distinct meanings.
ok thx <3
ken owns urien
he really does. :sad:
shotos own Urien :lovin:
They also own my heart
^ console player ^
AND he listens to bun B. Tsk tsk. 2tril4lyfers!
lol…i started playing 3s before it even came out on ps2. you talk a lot for someone who sux.
Not smart to be talking shit about one of the better Dudleys on the east coast.
I don’t talk shit when I don’t plan to back it up. And saying he’s one of the better players on the east isn’t saying much because the only east coasters that I’m aware of that even play 3s are kofiend and justin. Maybe more, but I don’t think Epsilon when I think of a good Dudley.
I’ll gladly play for money at evo. Not a problem.
haha lenin you crazy
jump in low forward super, works everytime in crucial tournament situations
always bet on uoh whiff srk.
unless you’re me.
also jump in low forward doesnt work on uriens because they have that shit down to a science, a urien can smell jump in low forward 3 minutes ahead of time.
Got a couple of questions about his Shoryu Reppa (Yes I know it is rarely used, but I’m just curious)-
- Is it good as a ‘punisher’ say like Ryu’s Shin Shoryuken?
- Seeing as it gets quite a lot of damage scaling when comboed into from long attacks, what are some combos that will cause good damage with it (say Cr. MK–> SA I or such)
KTHXBYE
if a ken does a cross over with j.mk and you know he’s going to try to throw when he lands, what would be the best counter for that? instead of just throw teching is there enough time to stick out a poke to beat the throw?
UOH? I use overheads to beat throw fairly often. Only problem is it puts you in a kind of awkward position right afterward. Anything to beat the throw has to be kind of psychic. You could also try jump back rh, or dash back, punish with c.mk daigo style.
thx for the quick response. another question… if ur opponent is in the corner (and they’re crouching) if u do a deep uoh and it connects is there enough time to tech a throw after landing. cus everytmie i do it against an opponent i get thrown right afterwards unless i do a fierce dp, which is really unsafe if blocked.
I’d do a strong, fierce it is’nt guaranteed but since your opp definatly doesn’t want his throw to whiff (doing it to early) it would probably beat it most of the time, tradeoff more than worth it anyways. If he does forward parry throw use short,short instead and could input a sloppy parry before whichever you choose aswell to beat out some other alternatives if you’re wrong.
If you hit a UOH deep you have alot of frame advantage (easily enough to squeeze in a shippu) so you are probably teching too early.
Im having trouble getting the timing for the b.mk into super. I try piano method but only get it once out of 10 times. Any tips. Please dont flame me :karate:
try starting the quarter circles right when the first hit of the kick hits, then piano. I’ve had a better success rate starting the quarter circles a little later.