Ken Q&A: Ask simple questions here?

Hmm yea, I need to practice that. I can do other standing ones, like C.lk, Cr.Lp, St. Lp, cr.mk, tatsu, but I never really do any tatsu down combos.

Although if they are crouched im guessing the tatsu will miss anyways? Well then I can at least do hadoken (Which I actually been practicing more yesterday lol)

Edit: I have a question. I don’t know if I should make a thread about this, cause I guess its a kinda complex thing or w/e. But what about FADC combos? They probably aren’t that damaging, but I never really saw any Ken do them a lot (Apart from some youtube players which are pretty good to)

I would like to know some. I’ve fought Waqs last night, and he did, C,lk, c.lp, st.lp etc to down tatsu I think, to FADC, then throw (Which really works well actually, it feels like I am completely stuck and can’t move/blockstun I guess)

Then I just see some do hadoken to another combo. Which one works well? And if so what do you use/can I try (I Know its not a very damaging or practical sometimes)

Its cool =D

thanks ill practice it until i can do it ingame

The only FADC combos I use are hit confirm fierce shoryu, FADC (Ultra, Shoryu, EX Air Tatsu for flash).

From time to time I will do c.mk, hado FADC throw or kara throw when I know they are blocking the c.mk.

If you want to be flashy, I think you can do c.mk, hado FADC, c.mk, Tatsu. You can also do c.mk, EX Hado, hold focus until the INSTANT you hit lvl 2, then release for a crumple, dash up ULTRA! scales like a bitch and is very hard to time, but it’s a nice flashy finisher. We work for our full ultra set ups! I haven’t used those last two combos in actual matches though. The first set I listed I have.

Um… I’m sure you can make some silly ones that do two FADCs, but I don’t think they are worth learning.

I recently have been playing around with c.:mp: -> c.:lp: -> c.:mk: -> Tatsu/hado.
Are there any advantages or situations when this might be used over basic poking, or is it just a combo with no real advantages?

Ouch. I don’t think I’d be playing around with a one frame link like that (c.mp, c.lp). The advantages would be that, though not as fast, c.mp stuffs a lot of crap (Bison’s scissors kick comes to mind, as well as Blanka balls). It also beats a lot of pokes. If you get a counter hit, the c.jab link would be easier, but you may be too far away for it to hit, since c.mp hits further out than c.lp.

If you KNOW something is coming and your c.mp will get a counter hit, you would probably better off just dropping the c.jab. Seems like you’d run into too many situations where you would score a hit with the c.mp, but the knockback would push you too far away for the c.jab.

But to be perfectly honest, I’ve never thought of messing around with the c.mp, c.lp link.

doesn’t the combination you press alter the type of air kara tatsu?
shortest -> farthest
(each pair “should” be the same)
lk~mk
lk~hk

mk~lk
mk~hk

hk~lk
hk~mk

since the initial button sets the trajectory of the air tatsu, then when you cancel into the ex it just makes it faster…

please correct me if i’m wrong, but so far my testing in training mode seems to support this.

Nah not 2 FADC, although I would like to do practice some awesome ones. And yea I mostly only use FADC to ultra ,or w/e too. Thanks =D

Hmm So I Guess most are from hadoken. I guess I could do some kinda long one, like Cr. Lk, Cr. Lp, St. Lp, Cr. Mk, Hadoken, FADC, Cr.mk, Tatsu lol.

Anyone here use any others or more? =D that pro’s

Bryan, your combo is pretty distance dependent. Unless you start the combo with your character models meshed together, you may end up too far back for the hadoken to combo. Then you end up doing a c.mk and tatsu-ing right over a crouching opponent. :stuck_out_tongue:

For the most part, you should save your meter. c.lk, c.lp, s.lp, c.mk xx whatever is good enough. Hell, you can usually go into tatsu or ex tatsu from there. I think the c.mk xx Hado FADC is kind of used as a hitconfirm to see if the opponent is standing for the follow up c.mk xx tatsu.

I dunno. The fanciest I go in a real match is f.shoryu FADC ex tatsu. Aside from that, I like to keep my meter for FADC. If the opponent isn’t respecting your shoryu, MAKE THEM respect it… But keep your ass safe at the same time.

Not really as far as I know. Waste of bar IMO.

that combo is a giant waste of meter, and will probably whiff unless your right next to them like basara said. i would ONLY use that if i was certain it would cause a dizzy, and even then the dizzy wouldn’t be worth much because your damage would be scaled by sooooo much.

dude, basara you can actually c. mk xx hado FADC c. fp xx tatsu. don’t have to rely on them standing for you since you can force them into a standing position. this combo however (i think*) rely’s on you being a tiny bit closer than max c. mk xx hado range.

  • haven’t messed with it in a while.

Yeah. I know you can hit em with c.fierce, but I just thought it was a little tighter. I should have mentioned it, but, since I never messed with it, I didn’t feel competent enough to suggest it. :stuck_out_tongue:

You’re the one with the combos, sir. :stuck_out_tongue_winking_eye: I knew someone else would come in and help the guy out eventually.

Yea I know its a waste of bar guys. Its more like, to show off against my friends. Or when we show each other combos, I can do some FADC moves =D That’s what I meant. I Prob won’t be using it in battle. But still do a bit decent damage. But yea I see what its meant for =D

And yea F.Srk, to ex tatsu, to ultra. But that’s a very known thing to do. I guess I meant fadc that dont involve shoryuken.

I should try that more though, F.srk, ex tatsu, ultra. Does more damage, has to hvae more timing though

hi is there a ken “TRAINING ROOM DRILLS”?
like this one in the link
[media=youtube]Ix39bOsDk0U&feature=related"[/media]
it would be awesome if it exist for beginners to do it in the training room

I think all you really have is Hado FADC and Shoryu FADC. I don’t think Ken get’s enough frame advantage on any of his normals to do any FADCs (like Chun’s cl.RH FADC cl.RH)

I know you can FADC the first hit of the Tatsu (the knee that lifts them, but only hits at point blank range), but I don’t think you get anything from it.

Assuming you have basic execution down (shoryukens, hadokens)

When I do drills I work on:

Easy-
c.lk, c.lp xx Fierce Shoryu
c.lk, c.lp, st.lp, cr.mk xx Tatsu
cl.RH xx Tatsu
And mix it up by doing all of the following after cross up j.mk or jump in j.rh or j.fp

Medium-
c.lk, c.lp, c.mk xx Tatsu
c.lk, c.lp, xx Fierce Shoryu FADC Ultra, Shoryu, or EX Air Tatsu

Hard-
c.lk, c.lp, c.fp xx Tatsu (not TOO hard if you can PLink consistently)
Post Tatsu Mix Up
(I like to set the dummy to wear they constantly throw. Then I hit them with an ex tatsu and work on timing my c.lk to beat their throw)

That’s pretty much all I have for ya.
(Didn’t watch the link. My comp hates video sites, so I pretty much only go through the hassle to watch Dragonboy vids.)

thanks for the reply i’ll practice all of them until i can do it ingame and can excute them from both sides. plinks kinda new to me but i’ll just try the
c.lk, c.lp, c.fp xx Tatsu combo and thank you very much

Quick question.

This might come off a bit nooby, but here it goes.

Basically im having trouble with the kara tatsu, and when I should try and use it. Other then what i have read from some write ups saying its beastly, and giving tips on when to use it, I really have no idea when I should go for it. And to be honest what the move even does, I read something earlier in the forum and didint help much. When I do it correctly will it look like a tatsu that i inputted immeadiately after my jump that send me flying out the corner to the other screen, or am I actually using it in my offense?

If you do it correctly you’ll fly just about full screen and Ken will have his hands up in the air like he’s @ six flags. You have to do it about as soon as you jump and mainly used for defense similar to Ryu and Akumas coward copters but better. I call it the shooting star.

The other version is doing it when descending which will make you travel similar to the S.S. but with a downward angle which let’s you punish predictable fireballs and cross ups from long range. For example You knock sagat down then dash back twice then do it, ans cross him which wouldn’t have possible with anyother jump attack. I don’t have a name for this one yet, Razzle Dazzle?

lol @ Razzle Dazzle :stuck_out_tongue:

That crossup vs. Sagat is pretty interesting. Which version do you use when doing that? Have you had any Sagats attempt to Tiger Uppercut when you do that?

is anyone recording their fights.?? if so plz send me a fight request and lets duke it out and put a couple on youtube. wins, losses i want them all. i could use them to study my battle tactics.

hit me up if you’re intersted.