Necalli. What is his weakness? Where is my point of advantage?
When I win, it always feels like it’s more b/c of his stupidity than my own play (fake double dash pressure on knockdown, overeager disc guidance, thinking I can’t SRK his divekick, way too many DPs, etc.). I always feel like all it takes is just a little less stupidity on his part and he could crush me easily.
His wakeup: what character has TWO 3f jabs that combo AND a command throw AND a DP? Chun I can meaty without a care since she has to use meter; Cammy only needs to guess wrong once to get CC-ed to heaven; but Necalli? He can eat the CC, he can spam jab, he can DP a perfect meaty, and he can COMMAND GRAB if I get too cautious trying to bait the DP. The wheel of options has made it so that I find him one of the hardest chars to play any oki on. I’ve even started hanging back and just watching him get back up, like some cuck. This is huge, as Ken inevitably wins by being able to play the wakeup game in some form.
My wakeup: the command grab messes everything up; between that and the EZ frametraps, DP starts looking inevitable… except his CC damage is pretty fucking insane. Hell, I’m more afraid of it than Mika’s as she has to reset into another round of guessing, but Necalli just pumps out all that damage so there isn’t another round. Get scared enough and he’ll just dash up command grab. Oh hey, what about a far-reaching heavy overhead that CCs? Again, it feels lopsided that he gets both superior defense and offense. Oh well, guess that means he has shitty neutral, right?
Anti-fireball: a CA that reaches fullscreen, disc guidance, AND a v-skill? V-skill > fireball: you don’t get the neutral situation where two FBs clash. No, he gets the knockdown -> oki AND build V AND it’s guaranteed for him if you ever decide to throw a FB in the midrange. Ok cool, just keep neutering my options, I didn’t want them anyway.
Neutral: the one place I can hang semi-equally (and only equally at best), which is unfair given all his other advantages. The V-skill is another confounding factor here; it’s possible to react, but it’s deceptive: he doesn’t have the tell-tale bob of a QCF (which you rely on more than you think, I lost count how many times a quick teabag has made someone jump). Twitch-jump and he gets an easy DP, so yay his zoning (recall Vskill > fireball) is better than yours too. And let’s have it build V on block and also -2 ON BLOCK so he can just chain one after another and dare you to jump.
I don’t know if you guys have been watching Momochi vs Haitani all over the many tourneys they’ve met, but THAT’S the thing I’m afraid of: a Necalli with a brain, knowing his advantages and pressing them. Momochi has been getting wrecked, and I honestly don’t know what he’s supposed to do any better.
What do you guys do that you feel favors you more percentage-wise than Necalli? It too often feels like he has way too favorably-skewed odds and options compared to me, from wakeup (on both fucking sides LOL) to neutral to zoning.
I just want ONE area (or gimmick or normal or whatever) where I have the clear advantage so I can press it.
Also, does anyone know the full list of frame changes when he’s in V? V-skill is faster, right?
*EDIT: I’m not even going to go into EZ SAFE low-hitting cr.mk stomp pressure -> CA, that’s just uber cool. I’m totally loving it. I have to manually hit-confirm cr.mk -> CA, but he gets to spam like no tomorrow.