So kens run is only good for combos? Unsafe on block all the time, ryus parry is way better imo, it will make the mu hard for ken considering he cant throw fireballs.
Well you have stepkick which is supposedly safe. Problem is ryu can react and parry, but then you get the run throw option. Ken also has st. RH which has more range and more reward than any of Ryuâs pokes. However, the run can be cancelled from st. RH and cr. RH which I think is actually really good. If Ken gets a whiff punish he gets in for pressure even if Ryu techâs but if Ryu sweeps than Ken just moves closer to the corner and Ryu has no followup. st. RH beats cr. MK and if you counter-hit it or a fireball startup Ken gets mad damage.
Really I think it is going to come down to the fact Ryu is going to have low risk parry options at the sweep range and his damage is the highest of the cast right now. On paper looks pretty even to me. Too early to tell to be honest. Proâs and conâs to both, but run seems more likely to lead to big damage than most parryâs given the parryâs recovery.
Sweet, love all of his work for Capcom
So apparently Ken can do st FP->cr.MP
1:10:40
S.HK looks unsafe on block
stepkick can be punished on reaction and Iâve heard its unsafe on block.
Ken is the only character in the game so far who doesnt have a way around fireballs without using meter.
His run is always unsafe on block because you need to press a button to stop it.
The only way for ken to combo after a run is from an unsafe normal.
Kens cr.mk has bad range.
I like ken in this game but I just dont like how unsafe his Vskill.
yeah, Iâm hoping Capcom isnât just changing stuff around for Ken for the sake of him being different. Still have to wait and see though, many changes are being made with every beta update and new version. But, Ken is not PURE rushdown. I donât like all the stuff that seems unsafe, thatâs not his character, he is still a shoto not C.Viper or Ibuki.
On the Character description graph that Capcom put up, where they state Ryu is the standard blue-print, Ken is only slightly right to him with a stronger focus on being more technical. So I think itâs just the fact that Ryu is very simple and basic and itâs easier to comprehend his gameplan and do well with him. Ken feels a little more complex since you have to focus on what you can cancel from, when itâs safe, hit confirming into V-trigger, X-up tatsu etcâŚ
I just want step kick safe and a decent c.mK range. But yea, I share your initial reaction. The trailer was hype, but when I saw gameplay, Iâm not âummâŚRyu looks waaay better on paper right nowâ. Just the fact that Ryu can Parryâs Bisonâs annoying scissor kick is reason enough for me to use him. Death to spammers!
I think if enough people give this feedback , then I think they can make his Step Kick at least safe
but damn
Really not sure due to the really limited footage of Ken
I wanted to see what type of Meth Lab Monsters can cook for Ken
I take it that Step Kick is safe from a Max Range ?
I agree on step kick needing to be safe.
Why Step Kick? Youâre thinking with SF4 mindsets, have you seen how slow it is with that running animation beforehand? I wouldnât say he needs much changing until people get widespread playtime with him in his first public build, you canât diagnose any problems until then.
This is true bcuz step kick is ass in 3S. And he was just fine in that game
I wouldnât mind kens bad stepkick as much if it wasnât his V-skill and he had a better cr.mk. Ken has no way outside of taking damage to build V-meter yet he needs 3 bars.
This is why I think characters like Chun/Ken need very slight V-Skill build-up just for activating their V-Skills.
Lets try testing it out once the game is live. Bcuz who knows maybe step kick blocked at max range is tough to punish in a actual match. And you also get V gauge for blocking anything.
Like I understand the concern but lets not jump to conclusions.
pretty much what slimztheguy saidâŚthis isnt sf4âŚwho knows we may be fine without any step kick pressure . We may be perfectly fine without it. Best to not jump to "my gawd, heâs gonna suxor without my step kick"
I remember going back to sf3 and feeling like his step kick was underwater because of how slow it moved
Doesnât change the fact certain characters canât build V-Skill meter effectively without being passive, Chun is a prime example. Her V-Skill has barely any application for attacking, itâs too slow.
And yeah, donât think about Kenâs SF4 incarnation when thinking about SF5. Extreme makeover has happened, he wonât be the same.
As awesome as it would be to build v skill by simply running, I believe it would be op considering how much dmg we are gonna be getting once we get used to hit confirming into v trigger to extend combos.
Low forward fb> v trigger is probably the easiest v trigger confirm so far.
At the end of the day itâs all speculation until we get hands on⌠Just my 2 cents tho.
step kick is like the main way he earns meter isnât it? And, Iâm not thinking about SF4âs Ken, Iâm thinking Capcom put the darn move in the game again, and Iâm following there mantra that âno button is uselessâ. If step kick is in, it should be good. And if itâs not the amazing normal poke like SF4 and attached to Run, it should at least be good on hit/block when you do manage to pull it off.
Can ken do TC into run?
Pretty sure he can since b.hp is special cancellable. I think he can run off of any normal
Yeah, Iâve seen footage of him do it. Just check Momochiâs gameplay and he hits it, you can link from the run on hit.