Lol that ken played like shit and still won. Ken most assuredly beats Charlie in the evo version. Remember if Charlie throws a boom within jump range you can jump-in for free on reaction as he doesnât have an SRK and his fireball has normal fireball recovery not sonic boom type recovery. If he goes for a normal anti-air you will blow up his anti-air, he can block and you are in, or get a jump-in punish for his fireball. He doesnât do big damage anti-air punishes and you can just whiff punish him in footsies. All your hits deal way more damage outside his fireball / teleport punishes âŚ
He played like crap (never held back once) and still won. Most of the time he was pressing buttons at frame disadvantage like how he got hit by st. RH then pressed a button so he got counter-hit by cr. MK. Charlies normals are solid, but they arenât god like by any means. Play the game a bit and this fear will go away.
Music to my ears, I NEED to get my hands on it. Itâs been so hard to go back to SF4 now, just been playing Blood Borne and watching every SFV video I can find.
Eh, I wouldnât worry too much about that. c.MK xx hado was relatively unsafe in 3rd Strike and only quasi-safe in SF4 since you could focus - dash through the fireball. Heâs still one of the best ground game characters in both games. Unsafe sweep at all ranges is annoying though.
Also how come you say Ken merely had an âaverage to above averageâ ground game in 3rd Strike? In my head heâs second only to Chun in that regard, which is a huge reason why he was so great in that game.
His ground game is so good because of SAIII off EVERYTHING. Yang, Chun, Elena, Ryu, Oro, and imo Akuma have just as strong of a ground game or better than Ken for various reasons they just canât as easily turn it into damage. Oroâs footsies are actually pretty amazing, just st. RH whiffs over Chunâs cr. MK so that matchup is 7-3. Also Ibuki st. RH is pretty strong against the shoto normals, but her damage just sucks too much ass in 3S for it to be an even matchup.
Overall I agree he had the second best ground game, but I donât think it was because of his normals winning every scenario in the world like Chun. It was because he could turn everything in the world into super like Chun (actually better than Chun).
SFV Ken seems like a cross between his A2 and 3S counterparts. His run kinda functions like his old roll in that he can sweep into it and close distance immediately.
If we take SA3 out of the equation, then I might put Yang and Ryu slightly above him in the ground game because EX slash and EX hadoken are amazing tools on top of their already great buttons. I donât agree with the others though, I think Ken is still a step ahead of them, though they can definitely hold their own against him. Akuma and Ibuki have great buttons but struggle with low health, which is a huge drawback when youâre trading blows on the ground. Oro has really good buttons, but he still needs to fight inside of shoto sweep range if he wants to get a hit, which is kind of problematic. Elena is⌠weird, and admittedly my only experience with her was against a player whoâd constantly whiff slides and c.MPs at bad ranges, but I just donât feel like sheâs quite up there with the others.
That being said, youâre completely right that his buttons donât beat everything the same way you see with Chun, and that his ridiculous ability to convert hits into super is probably more important than his buttons in why heâs so good. Heâs very honest overall, but he has some of the strongest buttons overall and he gets rewarded better than most of the cast if youâre good. And thatâs really what I hope weâll see in SFV-Ken as well.
(also, I think Oro - Chun is as bad as 2-8. Everything whiffs on Chun, her moves beat his, and she can freaking reversal super all his buttons. ;_
Tested kens V-trigger at vs fighting and it has no invinciblity. A few people thought it did because combofiend activated it and maxs stepkick whiffed, but he just didnt time the meaty right.
Not sure why momochi keeps using l.tatsu into ex.dp, one of the ex.dps hits whiffs for some reason. L.dp into ex.dp does more damage and all hits connect.
Only connects in V-trigger, if you are talking about V-trigger donât know. Alioune got to play some version recently that changed all the characters dramatically though supposedly (no jab links for anyone) so who knows what it is like now.
Does ken have to press a button after the dash to stop it? I tried to block after doing the dash but ken just keeps running. If you need to press buttons the other player can dp every time right?