hey rayartz welcome to the ken army…if you’re just picking up ken then i recommend my tutorial guides on youtube or anyone elses for that matter and as far as u2 is concerned it’s use for punishing with option selects, which i don’t like choosing it for that reason because good players won’t fall for it, or what you should really be using it for imo is frame traps or empty jump in cr.mks for example… just a tip when you perform fadc u2 most people do it too FAST which is why you often get stand roundhouse or nothing…to be safe double tap ultra or slow down your inputs to when you see ken finishing his dash. Good luck and don’t be discouraged by losses
im just curious but are you fadc-ing the light punch srk because of dmg scaling or something? Its good.to end combos w lp srk at times because it set you up perfectly in terms of spacing, but I always use hp srk for the fadc. Also, forgot to mention this if you are going to stick w U1-try and implement things like step kick>srk and empty jump>srk… fish for the counterhit off that hp srk so you can get full animation. If they block, just fadc backdash or whatever. Best to condition them or see them pressing buttons before this.
Thanks a lot for that; you referring to the F+Mk or F+Hk (hold)?. I’m hoping for USF4 they make F+Hk cancelable like it is SFxTk, I used that with ridiculous success.
To answer your question - I was using it because it was mentioned in the first page of this thread (I printed it all out for lab work) So I tried to implement it in my game.
I’ve mostly been finishing combos with HP Srk like Cr. Lp, Cr. Lp xx HP Srk or Cr.Lp, Cr. Hp xx Hp Srk, I’ve also used Cr. Lk, Cr.lp, Cr. Mk xx Hp Srk
I’m going to start working on Ken’s hardest hitting stun combos, I always try to learn maximum stun combos that are feasible of course.
no worries. I was referring to the mk step kick, but the thunder kick would be a good application too as well. I think a really good player will most likely be doing some type of blocking after getting smashed over the head with those, or a reversal of some sort maybe. The mk step kick gets used more, and when you step kick people theres always that power struggle as to who is going to get who in hit or block stun, you got a lot of people mashing crouch tech, etc. So that hp srk because it hits twice is better than lp at least in this situation because lots of times what will happen is you condition them to expect something after a deep step kick… then you somewhere down the road hit them with a deep step kick, they block it, think they have you, you srk their move, counterhit full ultra. But if they block the srk you have enough time to confirm its a no go, and backdash/etc. I personally love blowing people up w empty jumpin cr short, so the empty jumpin one is great too when you have them guessing between throw, cr short and srk
great stuff, I’ve been catching a few people off guard with mixing up post Step Kick. sometimes another step kick, cr. mk, over head or NOTHING!
I get them crouching, hell I’ll just jump over with Mk or cross them up with Tatsu into Cr. Mk xx HP SRK.
My biggest issue with Ken’s step kick is I personally know how blow it up with Chun and Juri so I have a consciousness telling me to be careful throwing it out.
I’m definitely not using FADC enough, need to train myself to be more reliant on them with Ken.
Appreciate all the input, definitely picked the right character/people to learn from. Other threads can be less than helpful - especially to someone trying out a character.
lol dude ive been playin Ken harrrd for a minute and I still dont even fadc enough. Not in the manner I should be anyway. When I was super nub I would randomly fadc a srk just to get another srk lol. With a character thats equipped like Ken though you definitely need to take advantage of his “am I going to throw you or dp u in the face?” game. Like Seth and spds + srks. Its mindfuckery at its finest. One reason I dont do it as much as I should is I guess I am legitimately practicing other things on wakeup… like shimmys, meaty ch type stuff, and staggered cr shorts. My meta game needs some work. So many areas to practice in the game, it never gets old
I hear that for sure. I need to FADC more with Juri and like you watching your personal game evolve; there was a time with Chun I couldn’t do Cr. Hp xx LLegs let alone the whole loops - but I’m finally just getting to 70% consistency with nailing it and still there are holes in my game with her that I want to fill.
So you can definitely always get better!
Quick question I’ve been pondering in the lab that is akin to Chun Li. She has some blockstrings which put you in good position for timing a poke for a potential counter hit or to stuff reversals on start up etc.,
Does Ken have any good buttons for such things?
One thing I’ve done is Cr. Lk, Cr. Lp, Cr. Mp, Cr. Mk, sometimes I’ll delay Cr. MK for counter hits or to catch the opponent moving
I’ve also found Cr. Hp to suck as an Anti Air maybe I have bad timing but it seems to get beaten out a lot, so I’ve been using Cr. Hk at distance and Srk so long as I’m quick with my inputs.
part of my problem is ill practice silly shit in the lab… like ill take chun in and FA>backdash>jump fwd>head stomp>jhp>ex birdkicks… I saw brolylegs do it one time and was like awww thats dope! Im kind of a noob in the counterhit frame trap dept… but Ive been having a lot of success withstanding jabs into cl standing roundhouses and cl st mk. His standing jab frame data is really good from what I remember. I was messing around with delaying his target combo as well before I went offline. Im getting my internet turned back on this coming week, Im itching to get some matches in. U are on xbl right? For anti-airs, I personally almost always mp dp, thats one thing Im really good at. Its definitely the goto srk for that unless you think its something that will trade, in which case I would play it safe with the ex. Standing lk is a gdlk antiair. I know far standing fierce is pretty good but Im having trouble training my brain to do that atm. Mp dp should do the trick in most situations though. One thing I was doing towards the end of my last stint w the game is I would kinda shimmy their predictable jumpin and kara throw them lol. I hope they dont nerf him too bad for getting his sweep back
it definitely keeps you on your crouch teching toes! I agree the range on it is a bit much, what im worried about is how they are going to adjust it(if they are), because i dont think the kara srk or karadoken are too much. I dont see a way to do it without raping step kick or his normal throw range. Either way Im excited to see how Ultra turns out, and to see every characters “special new thing” that Combofiend was touching on in that vid.
i have a whole episode on kens frame traps bro but a good one is jab jab mp or delayed mp if your opponent is delay crouch teching kara dp…(you have enough time to react when you see the counter hit come up try setting the counter hit to random in training mode and practice)
alternatively a good staple is standing mp counterhit sweep…i have a few sexy ones that only a few kens use but get reative and i’m sure you’ll figure it out
not at top play it isn’t it can be delayed teched or backdashed or neutral jumped or you could eat a dp/ultra to the grill…if it was broken vega and ken would win a lot more tournys haha
also…it isn’t much of a frame trap but at top play every hit helps…next time you are doing a block string and it’s the middle of the round and you’re even on health try jab jab jab and then just raw l.hadou normally always catches people of gaurd
Thanks shoryu, I’ve finally gotten comfortable bouncing between all three of my characters now - I need to add Ken in my avatar somehow, haha
I’ve subscribed to your channel a few days back and have been watching them when I get the chance.
I also stole some moves from Momoichi.
Is J. Mk or Tatsu as a cross up truly safe after a HP Srk or does he just get away with it a lot!?
It has been working for me as well. I like hitting a HP Srk, crossing up with either J. Mk or Tatsu - hitting Cr. Mk xx Hp Srk.
Builds stun pretty quick. I need those basic rush down tactics because I’m pretty much a zoning Ken until I get in of a focus hit or with F+Mk. I never jump unless I have to.
A lot of people tell me, 'Man you never jump!" I’ll tell them play Chun-Li as long as I have and you’ll understand why, haha! XD
no problem imma try and do a guile mu video today coz my subs are asking for it. umm after a shoryu if they quick rise j.mk and tatsu and be late 3 framed so unfortunately no. For the life of me i don’t understand why people don’t use target combo after a l.tatsu crossup as far as i can tell i am the only ken who does it. yeah it’s hard because you have to get a meaty tatsu but i see people like momochi and michael opting for c.mk or cr.short st. jab. try if you can get into a habit of the target combo after crossup l.tatsu because it’s amazing damage
funnily enough my favourite or who i think the best ken player is (playerjun52) mained chun li before Ken which is why he’s so frickin smart so we might have another jun on our hands with you lol
TC, I’ll use that more. Chun and Juri’s TCs are basically auto doubles. Only messed with Ibuki and Dudley who have several manual TCs so I’m not overly accustomed to it.
As far as playerjun52, I doubt it, haha - just watched him wreck a Sagat player and learned a new trick with J. Hp. I assume that works only on the big boys like Sagat, but good to keep in mind.
I’ll also work on a st. Lp xx Hp Srk, I don’t want to constantly link into Cr. Mk xx Hadouken