youre right. lately ive been practicing my kara dp> FADC> cr.lp> cr.hp combos
but i usually start off the hit confirm with cr.lk, cr.lp because many times the cr.lp, cr.hp will whiff. but it will never whiff after a kara dp> fadc
momochi does it all the time.
I registered for Evo, then found out later I wasn’t able to go due to my time off not being approved. It’s sad to still see my name in the very last bracket (E18). It looked like a pool that I could actually sneak out of too. :sad:
I just watched GF of CEO2013. It was painful to watch because momochi had to whiff punish mainly with cr. mk (60 dmg), while gen gets hands into super or combo. Xian whiffed a couple sweeps which momochi tried to whiff punish with step kick. I was pretty sure you can st. HK whiff punish that. I don’t have access to sf4 at the moment so I can’t re test it.
Against chris g’s sakura that was also a tough fight. Whiffed cr. mk can be whiff punished hard by sakura. On the good news, momochi shows up and was all like “yeah im just gonna use ken” and gets 2nd place.
Yeah, Momochi let Xian get away with a hell of a lot but it really is difficult to punish Gen. I play against a really good Gen (who actually wrote most of the book on set up’s and unblockables for Gen and has even sent them to Xian lol) at my local every week. Its an uphill battle in the mid range as Ken just can’t compete with Gen at that range. Get Gen into the corner and its over for him but he wins everywhere else on the screen lol
Guess i’ll link the last match we had from my local, it wasn’t the cleanest of win’s but a win is a win lol - Starts at 1:36:55
Hi guys, I’m trying to make a statistic regarding combos (all characters) and I need a little help. I need 2 combos per character:
Best BnB combo
Best punish combo
You can use max 3 bars, but it must work midscreen, on at least half the cast, at least standing, and it should be practical. No jump in/counterhit/Ultra/Super. Thank you
cr. lk (+ lp) -> cr.lp -> hp shoryuken is Ken’s best best BnB imo. It starts with a crouch tech, it has a safe chain, it works on crouching opponents and leads to a soft knock down. Shoryuken can be canceled at the first hit for an extra combo, or at the second hit to link his U1.
Best punish combo is probably cr.hp -> hadouken -> fadc -> target combo -> ex shoryuken for knock down OR ex tatsu to keep the opponent standing. Ken has to be very close to his opponent at the start of the combo in order for the target combo to connect.
It requires strict spacing, the opponent must be standing and it includes an FADC (i wouldn’t call something that requires 2 ex bars a BnB). I also doubt that cr. hp -> hadouken is a true block string. A BnB in my opinion should be safe, hit confirmable and work every time you land the first hit.
are there any tipps on how to practice the HK 4f safejump off FT?
here another one i just found:
4f (crossup) safejump off FT
Wiffs on crouching Dudley, Balrog, DeeJay, Sagat, Cammy, Guile, Blanka, Zangief, Vega, Hawk.
Opponents can jump away.
I guess this already is common knowledge to you, but I hadnt found it yet. Apologies if i missed it!
If you want to keep saying Ryu is better than Ken, then I can tell you how much better Akuma is than Ryu, hell I can even go into detail on how much better Cammy is than Ryu. The thing is THEY ARE TWO DIFFERENT CHARACTERS. You don’t play Ken anything like Ryu at all and if you do you’re really bad at it.
They already said they are not changing Ryu all that much. Myself and I’m sure others are tired of hearing from you on how you “think” Ryu is better. If you seriously feel this way move on and go here
Depends on distance. If you are close, max meterless punish is hk -> hk tatsu. Hk -> shoryu is close in damage output but gives you a soft knockdown so it’s also a good option. From mid range, down mk doesn’t have enough active frames so your best bet is down mp -> ex tatsu. The target combo (mp -> hp) is not that good because it scales damage and doesn’t add much stun, so in most cases down hp is a better option. There are a few exceptions due to the target combo’s superior range which make it a useful option after an fadc. So if you have 2 ex bars, you can punish with down hp -> fireball -> fadc -> target combo -> shoryuken. You have to be really close to your opponent though, else instead of the target combo Ken will perform a far standing mp
In corners you can do some nice stuff like hk -> hadoken -> fadc -> down hp -> lp shoryu -> ex shoryu for some nice damage and some even nicer stun.