You guys will be happy to know that i have finally recorder my episode 3 of MMM
this episode it to do with option selects
and the tech i found with kens triple option selects to punish focus backdashing
Raelas I will also be explaining how to get a kara fierce shoryu without ex coming out buddy so stay tuned.
and DRS Chris if you’re reading this I strongly recommend you try and master this so when you play in tournaments you can blow up peoples focus backdashes.
i apologise it was redcycloneken but yeh i didn’t mean kara shoryu i know you know how to do that lol i meant to os fierce kara shoryu with jab without getting ex shoryuken to come out
Ah no worries man, i’m still looking forward to the triple OS stuff. Just last week I realized how important OS’ are for Ken especially against characters that have good escapes. I actually caught a Seth player almost EVERY round ( in a 3 out of 5 set) with an OS U2 for trying to teleport away…he was visably upset because in addition to that I was stuffing his divekick with cr.hp…he was not pleased lol
in order to win or do well in tournaments you HAVE TO have his option selects on point…and the triple option selects will help you punish a ton of characters that try to focus away from your first option select
Video glitches for 1 minute at 15:35 mark sorry i don’t know what’s wrong with it it’s fine in imovie
Hey guys third instalment is finally here…again haha. had some problems with the last one i uploaded and had to re-do it alllll over again but yeah enjoy and see you next time
Based on the last tournament he was in the US, his recent Japanese 3 vs 3 tournament and what he told Ultradavid, Momochi said he’s going to be sticking with Ken from here on. Posted the video in the video thread
Hi, why don’t we do jump in>cr.lp>cr.hp>dmg like akuma?
why not cr.lp>cr.hp>fadc>cr.lp>cr.hp>dmg for stun? Low stun characters cannot take this along with another mixup. P-link lp with select mapped to ppp
why not frame trap cr.mp +4 on hit +7counterhit>kara srk>fadc>cr.lp>cr.hp>dmg for basically 1 meter? 2 meters but you get 1 back with combo.
why not train f.hk or stepkick counterhit confirm >kara srk>fadc>cr.lp>cr.hp>dmg since f.hk tends to counterhit?
Safe “meterless” traps into big damage (for ken at least)
why not neutral jump air tatsu mixup>s.jab confirm>U2…tatsu confirms standing…along with air ex.tatsu >U2…
Leads into why don’t we view U2 like Ryu views his U1 from combobility perspective, plus utility (over fireball, weird escape, weird punish etc) standpoint?
U1 shouldnt be used just to go fishing with counterhit srk?