Ken G'eneral Discussion Thread (Frame Data, Techniques, Combos, and etc.)

Yep, I remember playing you dude.

I haven’t been playing SSF4 lately. I got a bit bored and a bit stale so I went back to my FPS’s for a bit of fun.

I’m sure I’ll get back on SF one day. I’ll definitely be straight back on if Ken gets some nice buffs in the update.

Send me a friends request next time you’re online bud,

Peace,

G

new video discussing 2013 edititon

My new video detailing Ken’s Godlike Counter hit game.

Nice video man, I also did a “counter hit video” a while ago, just messing around in training mode.

Some nice stuff! I especially like the Fst.hp stuff.

Here’s my latest video dealing with Ken’s Shoryuken on Counter hit / Focus crumple airborne state. Enjoy!

You guys will be happy to know that i have finally recorder my episode 3 of MMM

this episode it to do with option selects

and the tech i found with kens triple option selects to punish focus backdashing

Raelas I will also be explaining how to get a kara fierce shoryu without ex coming out buddy so stay tuned.

and DRS Chris if you’re reading this I strongly recommend you try and master this so when you play in tournaments you can blow up peoples focus backdashes.

Huh? I didn’t ask about getting Kara-Shoryuken xD I think you got me confused with someone else lol

Besides, i already how to do all the Kara stuff but i’m very interested in the triple OS stuff.

i apologise it was redcycloneken but yeh i didn’t mean kara shoryu i know you know how to do that lol i meant to os fierce kara shoryu with jab without getting ex shoryuken to come out

Ah no worries man, i’m still looking forward to the triple OS stuff. Just last week I realized how important OS’ are for Ken especially against characters that have good escapes. I actually caught a Seth player almost EVERY round ( in a 3 out of 5 set) with an OS U2 for trying to teleport away…he was visably upset because in addition to that I was stuffing his divekick with cr.hp…he was not pleased lol

in order to win or do well in tournaments you HAVE TO have his option selects on point…and the triple option selects will help you punish a ton of characters that try to focus away from your first option select

waddup guys? i was wondering if someone can just give me the inputs for the kara dp? much appreciated!

forward+QCF or fireball motion, medium kick first then fierce punch or light punch almost at the same time but a bit after…for mp kara use heavy kick

and sorry my videos taken so long to put out but almost done and over 20 minute of content for you guys

MMM#3 IS FINALLY HERE GUYS!! http://www.youtube.com/watch?v=1y-6LV-QCvg&feature=youtu.be

sorry i have had to delete the video due to a fault half way through i will correct this and get back to you

Video glitches for 1 minute at 15:35 mark sorry i don’t know what’s wrong with it it’s fine in imovie
Hey guys third instalment is finally here…again haha. had some problems with the last one i uploaded and had to re-do it alllll over again :frowning: but yeah enjoy and see you next time :slight_smile:

Yo Momochi dem footsies

His Ken is so reserved compared to mine but he makes Ken’s footsie’s look so strong lol

I’d love to see him take it with Ken

Based on the last tournament he was in the US, his recent Japanese 3 vs 3 tournament and what he told Ultradavid, Momochi said he’s going to be sticking with Ken from here on. Posted the video in the video thread

Hi, why don’t we do jump in>cr.lp>cr.hp>dmg like akuma?
why not cr.lp>cr.hp>fadc>cr.lp>cr.hp>dmg for stun? Low stun characters cannot take this along with another mixup. P-link lp with select mapped to ppp
why not frame trap cr.mp +4 on hit +7counterhit>kara srk>fadc>cr.lp>cr.hp>dmg for basically 1 meter? 2 meters but you get 1 back with combo.
why not train f.hk or stepkick counterhit confirm >kara srk>fadc>cr.lp>cr.hp>dmg since f.hk tends to counterhit?
Safe “meterless” traps into big damage (for ken at least)
why not neutral jump air tatsu mixup>s.jab confirm>U2…tatsu confirms standing…along with air ex.tatsu >U2…
Leads into why don’t we view U2 like Ryu views his U1 from combobility perspective, plus utility (over fireball, weird escape, weird punish etc) standpoint?
U1 shouldnt be used just to go fishing with counterhit srk?