Karin General Thread: Elegant offense for a more civilized age

I uploaded some of the matches i played today. So at least when the beta is over we have some sort of footage.

https://www.youtube.com/watch?v=mVUPixtR9j0
https://www.youtube.com/watch?v=2d5bJ03thkk
https://www.youtube.com/watch?v=NfEIiocB56k
https://www.youtube.com/watch?v=wgsK4jc_g_g
https://www.youtube.com/watch?v=oGZHoajEGfM

http://puu.sh/kWDI8/b7f22883d2.jpg

This is me with a gameplan based on frame traps, throw mixups and V-Trigger confirms. The rest of my game is entirely based on footsies. The V-Trigger is amazing for extending close-range frame traps (You can activate if you sniff a button and you’re tossing out a max-range s.MP/cr.MK, which usually comes out at the end of what Karin can do as a tight string).

You can also reaction punish fireballs with EX Dash ~ Shoulder.

I’m pretty sure I’ve never used any of Karin’s other options aside from f.MK, as they seem really awful. A lot of them are hella minus on block, and you can’t confirm their followups on crouching opponents (Only standing).

I’m finding it very hard to lose with this character against the peasants. The occasional good player is perfectly capable of dealing with her stuff.

Also what the fuck am I reading? Her Rekkas are the tits mcgee. You get safe, confirmable damage off a single button. I literally only use cr.MK xx Rekka~K and cr.MK xx Rekka~P and it’s amazing.

I haven’t played any good karin yet. She seems dope though. I wanna practice her but I get no training mode time

Tip: hitting pause resets the matchmaking search. I hit Start-Start after every combo try to keep the infinite training mode active.

I really don’t understand Karin’s VT "mixup."
All the overheads are reactable, you can crouch the throw, and the left/right loses to down forward since the elbow into slide jails.

On top of that, stopping the sequence short leaves Karin negative.
VT kind of feels combo only to me.

How many of you are building enough meter to land on super on the first round? I’ve never been able to do so. Maybe it’s just because I’ve just played scrubs who don’t let me build meter by blocking my attacks…

Nah, i build around 2.5 ex bars on average a round.

Okay ive been testing what some of the optimal uses of meter if you catch them in a combo, if you want to end the round for example and you need more damage. There is a couple variations; combos off of standing or crouching MP can go into EX shoulder, while c.MK cannot, so these have different combos. Just be aware that if a combo has c.MK, it can also be done with s.MP if its in range, but not vice versa. Also midscreen and corner have different combos obviously.

Midscreen
1EX:
c.MP, s.MP xx qcf+KK~d.P, qcb+HK: 309dmg, 476stun
c.MP, c.MK xx qcf+K~P, qcb+LK, qcf+KK~P: JF Ver. 290dmg, 430stun. Non-JF. 274dmg, 430stun. You can do the same combo but just starting with jab and you’ll get 242dmg and 345stun. Nice for things you can only punish with LP.

2EX:
c.MP, s.MP xx qcf+KK~d.P, qcb+LK, qcf+KK~P: 339dmg, 510stun
c.MP, c.MK xx qcf+K~P, qcf+KK~P, dash, qcb+PP: JF Ver. 337dmg, 495stun. Non Jf. 321dmg, 495stun. With c.MP s.MP this actually does 346dmg. This combo is pretty hard; especially if you dont get the JF. Seems to rely on getting EX launcher asap.

You can also go for EX shoulder after EX launcher. Tiny bit less damage, little bit better positioning, but much less swag.

Corner
1EX:
c.MP, c.MK xx qcf+K~P, qcf+K~P, qcb+PP: JF ver. 309dmg, 460stun. s.MP does 318dmg

2EX:
c.MP, s.MP xx qcf+KK~d.P, qcb+LK, qcb+PP: 351dmg, 540stun
c.MP, c.MK xx qcf+K~P, small delay qcb+LK, qcf+KK~P, qcb+PP: JF Ver. 360dmg, 530stun. Non-JF. 344dmg. s.MP does 369dmg. The small delay makes the combo easier as if you do the qcb+LK asap, there is a chance that the EX launcher will go straight under them.

Bonus 3EX:
c.MP s.MP xx qcf+KK~d.P, qcb+LK, qcf+KK~P, qcb+PP: 409dmg, 610stun
to compare, c.MP, s.MP, qcf+K~P, qcf+K~P, Super does 432dmg and 340stun.

After putting some hours into her, I do feel she’s pretty fleshed out too. I knew she’d do well in neutral and even better in certain match-ups, but now I feel she’s up there with Karin, Vega, and Bison as far as not needing much else to compete. A bit less layered than the others, but not because she’s missing anything in particular-- she has what she needs and her V-Trigger suits her playstyle well.

I didn’t start reading this thread from page 1 but I didn’t see much crying about her being too good either. And I absolutely hope Capcom doesn’t change her for the worse.

Pretty much what I said. We agree there. She’s got the juice while most others do not.

Yep her rekkas are essentially just combo/juggle filler. Can’t pressure much with it even though that’s it’s main job but it is what it is…

Someone uploaded early frame data for her and other characters.
Here’s the link for hers: https://docs.google.com/spreadsheets/d/1eNt3ovougy4oBUZ07Ydv26U_Zg5RpjkacdRGa3SHh54/htmlview

You can reversal DP (if it’s 3 frames) her cr.mk on block. I guess that’s what they did to compensate for it being such a good poke. Both mp’s seem to be her main pressure normals. Hope the guy gets the frame data for the specials and more importantly VT rekkas.

If she’s using cr.MK at an optimal range, will a DP even reach her? I know it’s minus on block but she shouldn’t be using it at point blank to begin with.

Yeah I think you’re right. It would probably whiff at max range. I guess you just have to be careful not to be too upclose when wanting to pressure with cr.mk.

Yeah, going from a MP into EX Shoulder adds so much damage that it’s probably one of the most effective uses of meter in combos other than perhaps Bison’s EX SK. You actually only get ~25 by going into Rekkas instead of HK Upkicks, but the positioning midscreen is better as it lets you get in a meaty.

Dumb questions as I haven’t been looking into karin recently, does her cr.mp have a hurtbox on her hand? Was wondering since it kind of reminds me of Yangs cr.mp

Ok so I’m obvious a super scrub. But I’m trying out Karin here in the beta and I just cannot handle overly aggressive players. I can’t get any breathing room and I feel helpless. I tried blocking and counter poking with st.hk/mk/mp but it’s not good enough. Tried spamming lp, jump away, throw tech. I get blown up whatever I try. EX ressenha works but I only have so much ex meter to spend. I mostly have this problem against Necali, Ken and Mika.
I know that all that shit is punishable but I just don’t know how… how do you deal with it?

Keep blocking. Try and suss out what your opponent keeps doing and get a feel for when it’s safe to get out of their string and with what. Don’t worry about losing, the only way you’ll figure it out without training mode is experimenting in matches. Patience is key!

Yeah too little knowledge on my side. I just played and got bodied by a Nash player. I didn’t know when his block strings started and ended. Just felt like barrages of attacks swinging against me at all times. Couldn’t react to his throws because I didn’t know where his combos ended. Feels like he could throw me out of block stun, I know it’s not the case but it feels like it. Anyway Beta ended. Guess we’ll improve in the next beta phase.

So, after getting better with Karin, here’s my observations:

  1. She has a brainless OS in punish situations with full meter. cr.MP, cr.MK xx HK Mujinkyaku is free to try canceling into a CA with. If you blow the cancel, oh well, you get a knockdown. If not, enjoy the free damage. I expect this to get nerfed by Beta Period 3. It sucks that it’ll probably happen, but that’s just a little too good.

  2. You can VTC st.HK for some extra damage if you land a big punish opportunity or clean jump-in.

  3. Just-frame palm launch adds roughly 10 damage when going into big Gurenken combos.

  4. It’s generally not worth the execution to use the cr.MP, cr.MK link after st.HX xx VTC.

  5. My best use for V-Trigger has been as a tool for comboing into the Critical Art. I hope it gets a little better than just that, especially if she loses her OS off HK Mujinkyaku.

Wait, what? Why would that be too good?

Good question