She has a safe jump that involves just frame Tenkos in the corner. A little tricky to do at first because you need to time the neutral jump correctly after the second tenko hits. Still, it’s relatively easy to do once you get the hang of it. I was able to block ex Shoryukens, Chun-li’s ex Spinning Bird Kick, and a lot of wake-up specials (excluding command grabs) that are commonly used. If someone wants me to put up a video, I’ll do it.
Trade combo from st.lk xx non JF shoulder with 3f jabs.
Anyone notice that there are 3 cancel timings to her shoulder? I had st.lk xx JF shoulder beat 3f, and I had another timing where it traded (like in the vid) and another timing where I got CH’ed out of it.
Maybe positioning. I’ve had LK Mujin hit once, or flat whiff depending on where the opponent was after (JF)L. Corner combos are also tricky if you plan to go to CA, since you have to wait longer, else you go under the opponent.
I don’t think jchensor will be updating that post. Not sure if things have changed in the last few years or not, but it used to be common practice for people in the character forums to create new threads for collating data from the video and tech threads.
‘Cr.mp, st.mp xx JFL, V-skill’ gives you the most easiest and dirtiest SF5 setup in the game. You can immediately jump afterwards and do an ambiguous j.MK cross-up. j.MK will hit from the front or back depending when you press the MK button
It’s good to vary the combo to earn different follow-ups. It will keep your opponent guessing
Pretty much what Tsuko said, you get slightly better damage. Also, for what it’s worth, c.MP > st.MP on block is a frame trap against most of the cast* if I’m not mistaken.
*I’m pretty sure anyone with an invulnerable reversal can beat it, and I think Gief could stick a super in there to beat it too, but I haven’t tested it. If anyone could confirm/deny this that’d be neat.Tested it myself, any invincible reversal beats this, and Gief of course can super it if he wants…though I did find some interesting but maybe not useful character specific stuff off of this. I’ll save that for the match-up thread though.
So I went through the cast and tried out c.MP > st.MP on everyone, and I found some stuff that raises a few questions.
Is not safe on: Ryu, Ken, Cammy, Necalli
Is not safe on if they have at least 1 stock of meter: Chun, Karin
Is not safe on if they have full meter: Everyone else except Vega
The first two bits are fairly obvious (invincible reversals beat frame traps, hurr), but I’m left wondering about the last category there. Would a tighter frame trap beat out supers or is it case by case, or do supers just flat out beat anything in what would normally be a trade or counterhit situation? Are most supers in this game basically just (sometimes ghetto) reversals?
I also get a hunch that this is less of a Karin specific thing and more of a “how easy is it for these characters to escape pressure” list. In any case, hopefully this information is useful to someone.