Karin Combo/Tech Thread

After c.mp s.mp jfl lk mujin what button should i use for the safe jump? And does the kick hit if they dont reversal?

Currently if they dont reversal and just mash jab I get CH out of anything. (Im using j.mk for this)

Maybe theres a timing to the lk mujin… Im losing my mind any tips for this would be appreciated.

The v-skill safe jump is good with quick rise and no quick rise but backroll reversals beat it. Against quick rise though you do get a left right mix up against some of the cast by jumping towards them after the v-skill and either doing an early MK or late MK to either hit in the back or front. Just watch out for backroll, so far I havent seen many people reversal out of it but it could start as soon as people get used to seeing her set ups.

cr.MP, st.MP is a better frame trap as it has a three frame gap in it meaning that if your opponent is mashing jab you will get a counterhit on them hard to confirm of the counter hit but hey extra damage. cr.MP, cr.MK is a four frame frame trap meaning that you can get jabbed out of it if your opponent is using a three frame move. Might seem a little risky but if your always going for the cr.MK after cr.MP then your opponent could read on that and just go for a small punish on you. That plus the extra damage that st.MP gives you.

Any Safe jump set-ups? to bait out a Dp or whiff’ed move

After 2x JFL, hold the stick backwards. The moment you see karin go into her walking animation, immediately jump and j.HK (4F safe jump)

After CH sweep, do a HK.Dash > nj.HK (4F safe jump)

for those that watched @invizoble 's video if u cancel jab to lk command dash u end up in the front and mk command dash to end up in the back.

i can’t land cr. jab after tenko or ex tenko, not even in the corner… what’s the trick behind it?

[quote=“INVIZOBLE, post:84, topic:177878”]

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Do we have any idea how safe this is I know her command dashes do have quite a bit of recovery to them so I cant imagine this would be too safe to do.

It’s a glitch with 2 jabs . you need to wiff the first jab then the second one will hit.

Really? How strange.
Think it will be patched? If its unintended id rather not get too comfortable with in in my game just to lose it.

I think it will get patched. I wouldn’t do the mid screen one in a match unless I’m trying to style . the mid screen one with ex tenko is random and inconsistent for me . Corner is easy I can hit it 90% . Ex tenko in corner is the easiest .

https://youtu.be/SanNoGYrE94?t=2m4s

Sako play a ft.2 against Daigo and he did something I haven’t seen before. He managed to get an ex tenko after light upkick. probably the best damage you can get midscreen with 1 bar.

I won’t call it practical.

Not exactly new. Always fun to see, though!

[quote=“Fergus2k8, post:69, topic:177878”]

Trade combo from st.lk xx non JF shoulder with 3f jabs.

Anyone notice that there are 3 cancel timings to her shoulder? I had st.lk xx JF shoulder beat 3f, and I had another timing where it traded (like in the vid) and another timing where I got CH’ed out of it.

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i tried to practice this but my execution is bad.

Can anyone confirm if Crush Counters eat inputs? Trying to do something with c.HP shoulder and sometimes the shoulder part doesn’t actually come out in the CCH scenario (which is actually ideal because you don’t commit to the shoulder and have time for a combo).

In my experience they can if you input too fast but there is room for a buffer towards the end.

cr.MP, st.MP, EX Orochi, HK Mujin is pretty damaging : 279 dmf/479 stun. Can’t get much better when swapping the HK Mujin to V-Skill, EX Mujin or whatever. Maybe you can link EX JFL tpo something after EX Orochi, couldn’t do it. EX Orochi doesn’t work with cr.MK on NH.

Another thing, cr.MP,st.MP, EX Orochi, after you can do st.HP > QCF K. Only the EX version will go under the opponent for a cross down. Initial damage is still solid : 252.