For the EX Tenka into double crouching jab reset, is there any method to help with the timing of when to do the 2 jabs? I always end up whiffing both of them. I can only land them when I’m mashing the jabs, and even then I miss the input for the command dash. Any advice is greatly appreciated.
I should’ve known you were talking about ex orochi.
Anyho, if you forego the ex orochi, any combo ended in ex tenko puts Karin in a good spot. After the ex tenko in this combo, you’re at +48 against quickrise, and they land pretty close to you so you have good time to set up all sorts of stuff. If you want the same oki from a 2-bar combo you could do ex orochi instead of the first launching tenko, into lk mujin > ex tenko. Same advantage but much easier to do since you don’t have to time the ex tenko at all. This combo gives almost the same stun as the hard combo, but sadly a lot less damage.
Not really, EX Tenko you might have to walk forward shortly then just double crouch jab. Timing doesn’t have to be that perfect, just have to be in range. For corner jab resets (non EX) I just standing jab and crouch jab as fast as possible after tenko for the timing.
I’ll have to test ending in EX Tenko more then. Normally mid screen I’ve been just going for JFT into either v-skill or another JFT since v-skill leads to a safejump set-up while the second JFT can be followed up by two dashes into a meaty cr.LP on quick rise or a meaty st.MP on backroll, so I just decide how to end the combo depending on what the opponent can do on their wake-up (weather they have invincible reversals or not)
Can someone please explain how to combo into her orochi (shoulder) off the Tenko launcher. It seems to not consistently want to juggle, and i don’t know why.
So after grinding a bit and getting the (stuff) > JFT > LK Mujin > EX Tenko > EX Orochi combo down, I’ve found myself wondering if the EX Orochi at the end is worth it or not. Damage is always nice, but you’re spending another bar and that damage isn’t so much honestly. Perhaps it’d just be better to save the meter and take the oki you’re given off of EX Tenko?
Well I’m a bad player, and I liked the original post because it was a reminder about when your “turn” is over. Your “turn” isn’t over just because you’re negative—it may still be your “turn” if your opponent cannot recognize that you’re negative and react in time.
An orochi has a lot less recovery than, say, a fireball, so this is possible. I guess it is misleading to call it a “frame trap”. (Otherwise is blocked HP DP -> st HK a frame trap, a 46f frame trap??) Maybe instead he could have said “look out for potential abare opportunities after blocked orochi”.
Maybe at higher levels, players are too sharp, so the post encourages bad habits. But I would think the general habit of testing your opponent’s reactions to various situations is a good one.
Yeah the stun value with 2 bar combos is what leads to some really whack stuff with Karin. You should experiment with how quickly you can get stun in training mode with that stuff in the corner. For example: A 2 bar optimized combo, and then a meaty on wakeup combo’d into the tenko corner jab reset can allow you to stun someone on next hit right after the reset.
Also just some notes on st.HP confirms. Like we’ve discussed you can do st.HP (or cr.HP) and buffer HK Seppo. On hit you press P for Tenko and on block you just do 2P for Orochi. You of course have way more time than needed to hit confirm.
Something I’ve noticed with this is that when you drag someone into the corner with the Seppo, the way you have to do LK Mujin corner combos changes. This is because you’re doing the combo off of regular Tenko instead of JFT. If you do LK Mujin and EX JFT as fast possible, as you normally would, the EX JFT will side switch (at least from what I’ve seen). So if you do st.HPxxHK Seppo corner carry->regular Tenko->LK Mujin->EX JFT->EX Rassen, you have to do a delayed special after the LK Mujin. So you can the the combo one of two ways from what I can tell:
st.HPxxHK Seppo corner carry->regular Tenko->delayed LK Mujin->EX JFT->EX Rassen
or
st.HPxxHK Seppo corner carry->regular Tenko->LK Mujin->delayed EX JFT->EX Rassen
It’s not a safe confirm. You have to buffer crmk into sappo either it hits or is blocked, no way you do that on reaction. Problem is that if you try to do orochi (because it’s blocked) you make a huge gap, crmk xx orochi is far from tight enough and can be jabbed out of easily by everyone, so there’s an inherent risk to it.
Karins only safe options from lows are either crlk/crmk xx ex mujin (-2 on block) or her vtrigger rekkas.
The hit-confirm is actually the easy part. The harder part is getting Tenko to combo. Because if you confirm too late it will still cancel but not combo. Same with the cr.mk xx mujin confirm.
My technique on stick is to do QCF, then piano/slide lk lp mp when I confirm the hit.
I feel that 1-hit confirms will be an essential technique at high level, so it’s worth practicing.
You can actually do an instant tenko on the last cancelable frame of cr.MK and it will combo. That plus the fact that cr.MK allows for a late cancel (cancel after the active frames of the move have passed) make cr.MK confirmable. If you miss the combo you may occassionally be doing a negative edge or pressing P slightly too late after K. I plink mk/lp with my middle/index fingers but its all preference.
I’ve noticed while watching Justin Wong’s Karin at Final Round that he ends the Guren Ken with the sweep. What’s the deal with that? Do you get better Oki off it or something, because I know the damage is less than the regular ender.
yes better oki. especially against characters like dhalsim, vega, nash etc who have weak defense, its absolutely essential for you to capitalize by ending with the slide.
Wow! I’m finally hitting the EX Tenko, EX Orochi combo more consistently. Thank you! Any tips on how to hit EX Tenko after Mujin? At first I thought it was about getting them as high as possible in the kicks but I’m not so sure anymore. I think there’s something I’m missing.