I always test to see if my opponent knows out to deal with a blocked orochi properly. If not,i can abuse it for an easy win or until they figure it out. If you assume your oppponent is always godlike thats giving them too much respect. Baiting wakeup srks is relying on ur opponent being bad for the most part. Is it not? Do u not bait srks ever?
The key is that you can’t activate the ex tenko as fast as possible unless you’re near the corner. You need to find a way to let the ex dash travel just a little bit before hitting punch. For me, this involves actually lifting my hand off of the stick instead of pianoing the inputs as I usually do. Not sure if it’ll be useful, but here’s a quick video of how the different input speeds look when I do it.
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Thanks fellas. I’ll give this a try when I get home tonight.
just as a tip for anybody having trouble with this one, delaying the lk mujin pretty much as long as possible makes this combo a lot easier. you can get kinda sloppy with the follow-up ex tenko and it’ll still work.
EDIT: Just read some people having trouble with EX Sappo after LK Mujin. For me, I just buffer the QCF motion during Mujin and then just hit two kicks as soon as the recovery over. I hit the Sappo most of the time doing this.
I rarely ever use 2 bars. I always want my super so if someone gets crush countered they will get a st.hp, vtrig, st.hp, jf tenko, rekka full to super, 540/550 (damage/stun).
I don’t use EX Ressenha much for anti airing after finding out it can be stuffed mid air from a neutral jump if timed correctly. Obviously, the people that are randomly jumping in won’t know this, but I would rather use St.hp on those people anyway.
I use EX Mujin kicks occasionally in footsies as it is a good low crush or occasionally as a combo ender (though not often as a combo ender as I like to keep a bar around for DP)
One thing I have found is that the hard combo that everyone one was talking about with Karin is not as great as it might seem at first. It gives you good damage and stun so its definately good to have it to end rounds with, but as far as stun goes while its a lot it also leaves you in an undesirable spot where even though your opponent has a lot of stun on them they will regain some of it back making all the work you did meaningless, of course if the combo is what you need to get the stun then go for it.
Personally I find that at least when pressuring in the corner one JFT, JFT, EX Ressenha ender combo followed by a standard combo but ending in an EX Ressenga into HK Mujin, instead of the JFT ender, is the best use of meter as it will leave most opponents with so much stun meter that any button that ends up connecting with them will stun them, if you can keep the stun up of course.
@TheMexicanCowboy What combo are you talking about? She has more than one. And wtf you can’t do any mujin after ex ressen.
@diamonddust131 ex mujin is her only safe move from a low. Crlk or crmk are good into ex mujin since it’s -2 on block. If you do either of the lows into orochi you can get jabbed between, and it doesn’t combo on hit anyway.
Ok so after spending some more time trying to get this right and not having any success, I decided to make a vid so that way you guys can see how I’m messing up. Any input as to why I’m not able to finish the Bnb into EX.tenko? I think the first attempt was too fast but felt the last two attempts were better and should’ve connected. Still pretty much at a lost with this. :s
Yeah, the timing for this is really, really awkward in my opinion. You really just have to buffer the hell out of the QCF during LK Mujin, then KK into EX Tenko. Like I said before, I can do it about 80% of the time now with that method.
EDIT: I don’t know if it’ll help, but I’ve got a short video showing how I do it. If you look at the inputs, you can see when I start buffering the QCF.
Yeah, the timing for this is really, really awkward in my opinion. You really just have to buffer the hell out of the QCF during LK Mujin, then KK into EX Tenko. Like I said before, I can do it about 80% of the time now with that method.
EDIT: I don’t know if it’ll help, but I’ve got a short video showing how I do it. If you look at the inputs, you can see when I start buffering the QCF.
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Ok cool I’ll take a look at it. I’m definitely open any and all suggestions. Thanks!
It only has to be EX midscreen, if you’re in a corner you can jab reset without it. I personally do st jab cr jab to get the timing correct. Works with JF or non JF launcher.
Edit:
Do your Mujin LK a little lower. It might seem weird, but I find it easier when they are not that high. I think it’s the weird hitbox of the launcher. I usually aim for LK juggle at Karin’s eye level.
despite the hours of training ive put into trying to land the ex tenko after the lk mujin 10 out of 10 times, ive gotten used to the idea of wasting a precious bar of ex in matches every now and then. Its absolute bullshit, but what to do… such is life.
Just have to practice it, a lot. The key point is not the jf tenko or the lk mujin. You want ex sappo to come out as fast as possible after mujin, but you have to delay the punch-button for the tenko for about 3 frames.
If stun is more important, doing something like crmp > stmp xx ex orochi > hk mujin gives almost same damage but more stun and corner carry. Worse oki though, ex tenko gives you great oki.
2-bar variant is ex orochi > lk mujin > ex tenko, in this case you just do the ex tenko asap, no timing required, and gives good oki. Worse damage than tenko > lk mujin > ex tenko > ex orochi, but better oki.
Gotta jump on this “your turn isn’t over after orochi!” nonsense.
block if u think they will invincible reversal and cc punish - Clearly your turn IS over because you’re blocking in respect that you’re -2, or whatever your motivations… you’re blocking… your turn IS over.
cr.lp for a 5f gap frame trap - when you are -2 after moves, jabs afterwards are not frame traps, awful idea and awful use of the phrase “frame trap”
EX ressenha if they mash a >5f normal - This is universal to anybody who has a reversal and normals that leave them in disadvantage, Ryu stmk then shoryuken, Ken stmk then shoryuken… etc etc. Awful idea and again, this is a sign your turn is over and you are FORCING the switch by taking a risk on a reversal.
I have nothing wrong with doing a reversal in these situations and I take no issue with finding out if you can get away with things/test your opposition’s knowledge or reactions. But I feel that bad players giving bad advice like this is harmful to the people who do want to improve. If hitting buttons all day works for you then you need to up your challenge, either that or just jump on noobs all day and then post about how great and flawless jumps are and see what people think of these “tactics” just because they’ve worked in the past against people who can’t AA.
I wouldn’t worry about the impact posts like that have on new players @MarcusGeGe . I’ve only seen a couple karins who try to assert themselves after Orochi and they just stop once they get blown up anyway. As you said all it really boils down to is the fact that Karin has a DP. Regardless of how viable DP after shoulder is (its ok), anyone who understands the idea of frame disadvantage should get that their “turn” is over.
But one think I have noticed is, it completely throws off your opponents timing to press a button after a blocked orochi If you keep switching between a late and a jf orochi. Again, it’s not airtight of course, but something to keep in mind.