Kamen Rider fighting game for PS2 - Kamen Rider Climax Heroes

Yeah, Agito is pretty bad. Even in Shining Form he’s not very good at all.

Yep, Diend is borderline broken. His shots do insane damage, and when he summons Ohja it just gets worse, as you’re both getting shot at AND getting attacked from behind/the side.

Um, Agito has Ground Form and Trinity Form, and Shining form appears for Support and Counter attacks as well as for his super, so I assume you meant Trinity Form.
Agito (both forms) has some unlisted combos that start from his foot sweep (so hit even laying down opponent) but apparently he cannot prolong them so they dont help much.

Trinity Form has more attacks that hit laying down opponent. Also, he can set juggles with d+St,St in Trinity Form, and he can combo d+St,St,Fire Storm Attack (direction+Special Move) for 50% of one lifebar even without roman cancel (but well, Trinity Form has unlimited roman cancels so meh). With roman cancel he can juggle longer, like d+St,St,ff,Wk,Wk,Wk,Wk,Fire Storm

His Support Attack is also unblockable but its extremely short ranged and damage dealt is low

About DiEnd: His shot combos are pretty long, since some of them juggle opponent and with good timing you can chain another shot combo. His KamenRide: Ouja that he uses instead of second form is dangerous, but biggest danger is not Ouja himself (if you manage to hit him once he is done with) but that DiEnd’s assist screen (that violet portal background that appears for assists) remains for whole duration, which means that opponent is forbidden from using own assist attacks and counter attacks (since if one character went into violet portal background mode, other cannot use assotiated with it moves and vice versa). On other hand, DiEnd cannot use his own Support and Counter attacks since they involve Ouja who is already on screen, and his roman cancels dont help him much as he is long-ranged character, not a close-combat brawler.

I will soon check some other things and post preliminary guide for game here I think

As far as combo breakers I really don’t think so especially with people like Kabuto and Faiz. Graphically the game looks great but as far as gameplay and such it’s all pretty simple-minded I suppose. Also I think only 1 character has an infinite thus far but elongated combo’s become retardedly worthless after a while because of deterioration, after a while the hits honestly are like chip damage. The game does seem highly incomplete but imo it’s still the best one to date, even better than Kabuto. It’s fun and worth it if you like KR and aren’t y’know really paying for it

First thing first, there is Dimension Portal that is activated by some attacks to summon helpers (like Gouram, Dragreder, Autovajin) or just to execute some own unique attacks. You can see it in videos, its when background turns to purple. How this works: If one character’s Dimension Portal is on screen, other character cannot use his own Dimension Portal-related attacks.

There are 3 types of such attacks
-Special Move type (Ryuki’s Dragon Rider Kick and all Decade’s Final Form Rides). Those cost 1 segment of Rider Gauge to use
-Support type - everyone’s attack achieved by pressing [3] (X by default) button. From what I tested so far, all of those are unblockable and cost 2 segments of Rider Gauge to use
-Counter type - everyone’s attack achieved by pressing [3] (X by default) button when your character is being hit (in other words, this is a combo breaker). I think the condition also is that your character’s feet should be on ground to activate this. Some people think that support type and counter type are the same attack but they even look different. This costs 3 segments of Rider Gauge to use, and apparently is unblockable too (havent tested but I guess so

Then, mind that all secondary forms have unlimited Rider Gauge, and it means they have unlimited combo breakers.

As for so-called “infinites”, damage scaling hurts them badly, so soon attacks make like 1 inch damage, and its better just to end combo altogether and start another one that will actually damage opponent.

Thats also the reason why Clock Up Kabuto and Axel Faiz arent too overpowered: the slowed time effect applies also to combo counter, so even if there is big gap between their hits, they all are counted as 1 combo and their damage is cut by damage scaling. Anything that Clock Up Kabuto and Axel Faiz do mostly counts as 1 combo.
In both superspeed modes, if you manage to damage opponent more than Kabuto’s and Faiz’s supers damage, consider yourself very lucky. Most of time, **Clock Up/Axel combos damage goes beyond damage of supers because of damage scaling.
**
Clock Up Kabuto and Axel Faiz also can be hit by Counter Attacks (combo breakers), however if such attacks summons a helper, he will be slowed down too and they can just evade him.

If you ask me, I think Faiz is overall better than Kabuto, because Faiz has a paralysing move in both modes, while Kabuto has a low-damage reversal, and a teleport with long startup.

You cannot use combo breakers against DiEnd+Ouja tag team, since DiEnd uses own Dimension Portal during whole duration of his KamenRide: Ouja to keep Ouja on screen, and your character cannot use Counter Attack since its Dimension Portal-based, so to that end DiEnd is more overpowered than Kabuto & Faiz. Since DiEnd doesnt slows down the time you can evade roll from him until time of KamenRide ends, but if you get to corner, Ouja gets you. Plus when DiEnd is left alone, he starts to summon powerup orbs, and then they provide him homing shots to get you.

I’d like to note a dumb strat with Faiz. If you have full meter, then when you do his paralyzing attack, just run up and use his R2 finisher and there’s a free lifebar of damage.

I never thought of that one. lol

What I like to do with Faiz is do his paralyzing attack with O, then jump and do a Rider Kick. Does a good bit of damage, and looks cool as hell too.

Also when in Accel Mode with Faiz, the best thing to do is to just spam his standing O move. Faiz will continually knock the opponent back and forth with Faiz Shot punches. If you’re fast you can get a full lifebar of damage out of it, or even more, plus it’s just awesome/hilarious looking.

Hibiki is a beast, he is the king of juggle combos. His first form is actually better than Hibiki Kurenai, because it has Kibojutsu Onibi (flame breath) that set ups longer juggles. He also has ability to turn opponent around both in juggles and on ground, which allows him to reset his combos (combo counter stops, opponent’s back is open, he hits opponent in the back when it cannot be blocked, and it counts as new combo) for bigger damage.

Mind that all characters have unlisted combos like
[Wk/b+Wk/d+Wk],[St/b+St/d+St]
and
[St/b+St/d+St],[Special Move]
and sometimes
[Wk/b+Wk/d+Wk],[St/b+St/d+St],[Special Move]

With Hibiki I managed to pull 118% juggle combo without single cancel
With Hibiki Kurenai I got max 76% and that involving 1 roman cancel
Hibiki can prolong juggles with Kibojutsu Onibi
Hibiki Kurenai lacks that move
Hibiki can manage to turnaround juggled opponent so his back is open upon landing
Hibiki Kurenai seemingly cannot
Hibiki can turnaround standing opponent by [Wk/b+Wk/d+Wk],[d+St] combo
Hibiki Kurenai is unable to do that

Somehow I think Hibiki Kurenai sucks, his only strong point seems to be unlimited Kibojutsu Rekkadan which is main setup for Hibiki’s juggles, plus his [Wk,Wk,Wk] is a godly juggle tool (3 hits, connect to each other, each one sends opponent higher in air, can be repeated), but in the end damage from his juggles sucks because he cannot reset combos.

About Kiva Emperor

Zanvat Sword owns, it fills 95% of Guard Gauge on block, and on hit you can start combos with it. And Kiva Emperor combos are looooong like longcat.

About Blade

As I remember CPU Blade did turnaround attack on me in same fashion as Hibiki, however now that I test his combos, I cannot find that one

I think that’s not the case. When you press a direction+attack, and keep pressing the same button, then it carries out the same string regardless of pressing different directions.

Not much, but kurenai also slowly recovers health automatically

LOL friend finally played it today and threw the controller when he realized Kiva didn’t have all 8 forms… LOL funny shit

OK if you dont understand it in short form, unlisted combos (as I remember similar one is actually listed for Agito) are

[Wk],[St]
[Wk],[b+St]
[Wk],[d+St]
[b+Wk],[St]
[b+Wk],[b+St]
[b+Wk],[d+St]
[d+Wk],[St]
[d+Wk],[b+St]
[d+Wk],[d+St]
[St],[Special Move]
[b+St],[Special Move]
[d+St],[Special Move]
and sometimes
[Wk],[St],[Special Move]
[Wk],[b+St],[Special Move]
[Wk],[d+St],[Special Move]
[b+Wk],[St],[Special Move]
[b+Wk],[b+St],[Special Move]
[b+Wk],[d+St],[Special Move]
[d+Wk],[St],[Special Move]
[d+Wk],[b+St],[Special Move]
[d+Wk],[d+St],[Special Move]

About Hibiki Kurenai: Yes I just realized he heals. Is he the only character with healing ability?

About Kiva: I thought he had only 5 forms (Kiva, Garulu, Bashaa, Dogga, DoGaBaKi, Emperor)

QUESTION 1
Someone tell me which arena is from which show? Since all of those look classic and their variations appeared in different series for sure
There are
-City center (Similar ones were like in every show, including Faiz and Kiva)
-Car stop (Again in many shows, including Ryuki, etc)
-Forest (Hibiki’s)
-Church (Kiva’s apparently, but there was church in Kuuga series too etc)
-Sewers (Similar to Kabuto and Faiz locations)
-Bridge at outskirts of city
-Beach (I recognize that from Ryuki game)

QUESTION 2 (About upcoming game guide)
-Should there be full listings of default combos that characters can do?
Like, explanations where are juggle attacks, knockback attacks, low attacks (hit laying down opponent + mostly maintain low profile to evade normal attacks)?
If you dont realize stuff about low attacks, you can do this combo with Kiva Emperor [b+St,St,St,St],[St,St,St,St],[d+St,St,St,St] thanks to
-Should I use “Wk”, “St” for attacks or is it better with “1”,“2”,“3”,“4” for basic 4 buttons (weak attacks, strong attacks, portal attacks, special moves)?
If I used 1 2 3 4, I could write same combo as ?2222-2222-?2222 which would be more readable I think

He has Kiva, Garulu, Basshaa. Dogga, Dogabaki, Emperor, Dogabaki emperor and flight style.

The locations don’t have to be from certain shows imo they probably used locations quite a few of the riders have been to. Either that or they could just be some of the favorites of the programmers taken from any of the series’.

Actually if you think why some chars/forms didnt made in, it makes perfect sense.

With Gatack we would achieve more or less a clone of Kabuto with different animations for attacks and rider kick. He would have same form treatment as Kabuto and same Clock Up which would make 3 superspeed form character playing simlarly (Axel, Clock Up Kabuto, Clock Up Gatack) and his special move you can use in Decade Mode is a carbon copy of Trinity Agito special move.

In same fashion, G3-X special move is a carbon copy of Zero Zeronos move (achieved by pressing 3). Autovajin just sucks, it cant even jump and is super limited.

Ryuga, Dark Kabuto and Nega Den-O are all just palette swaps with different voicing, same goes to Dark Decade. Well, following storyline of All Riders vs Daishocker, having pre-amnesia form of Decade in game would be most desirable, considering his origins.

As for Garulu/Bashaa/Dogga forms, if they would be in game, it would be bullshit, since Kuuga already has blue speedster/green shooter/purple powerhouse forms (not to mention Den-O too has speedster/shooter/powerhouse forms that already mirror Kuuga’s) and Emperor Form would be reduced to being a cameo in Kiva’s super, in other words he, Kuuga and Den-O would become a generic trio of characters.

What we have in game now allows for some decent variety of characters and playstyles, and already some play similarly (for example Sword/Gun chars like Zeronos Altair, Zeronos Vega, and Ixa Burst Mode)

I suppose, but giving more forms would probably also get people more interested in playing other characters at least whether they be clones or not. All I see people playing are Kabuto, Axel, Decade, Diend and a couple Kiva.

Also I love Kagami, he’s not as ballin as Kabuto but i’d still play him on the regular just because. I mean He died like 3 times in 1 episode you have to be some sort of awesome to do that.

They needed to do is to make supers interactive and allow you to control the character at least alittle during them. The whole “random punch/kick resulting in 1 lifebar cutscene; if you missed with it try again and again until hits” just feels lazy and requires little to no effort to use. If people would use it for easy damage every time instead of second form, it will just destroy half of game’s variety since all supers are the same (same effect when miss, same effect when hit, same 1 lifebar damage, only their cutscene “movies” differ).

What they needed to do was to either
-limit the usage of super so you can connect it only once in round
-limit the duration of super gauge staying full, so super wouldnt be a constant 1 lifebar threat
-force the gauge to empty every time you missed with a super (hell, the characters can even charge their rider gauges in this game, so it wouldnt be out of place)
-make super useable in secondary form only (would make much more sense imo), and its use would empty Rider Gauge, reverting you to first form

that plus ability to control your character during super. That would mean more variety as to aiming the rider kicks, getting close with slash supers, aiming shooting supers etc, not the cutscene crap

I would sense a problem with supers in rider form. I mean you already have some sort of gimmmck that makes you either more powerful or what have you but it would just be unfair to no end. I mean think about it, i’ll use Hibiki as an example. Go Kurenai form hit with a string and finish with the X button fireball which you can pretty much repeat since the fire is like a juggle then when your gauge is nearly depleted finish off with a 1 life bar super? That’s dumber than just special spamming I think.

Like in Diends case too I mean come on he already has [media=youtube]Fl_z_Y_n0lI"[/media] we don’t need him AND Ouja wailing on us until his meter is pretty much gone then plunking our health down even more with a super.

Ah, okay. Now I understand. Yeah, those combos are explained in the tutorial.

He’s the only one I noticed.

As long as you explain what the numbers correlate to, then that can work. The numbering system sort of confused me at first though, since some people like to use numbers for directional input notation in other fighting games.

In late Mortal Kombat games people tend to use 1 2 3 4 to mark buttons, so I thought it could work to make it shorter. In Neo-Geo games people use A B C D but this isnt neo-geo game.

About Kurenai juggles, it needs to be tested because his ones dont have reset so there is chance opponent can Air Recovery out of them

EDIT:
Someone knows why DiEnd lost his Invisible and Dimension Shoot abilities, and instead got some weird orbs that fly after him?

It’s become almost universal to use numbers as directional inputs these days. I’m more used to it being an Arcana Heart player and it’s used for Fate Unlimited and BB combo’s too from everything i’ve seen posted. For some reason many people get confused by or don’t like it but I think it’s simple and awesome.

Same goes with the ABCD thing. I believe those are pretty much universal as well but then again that comes from my personal fighting game experience. For some games that’s just how they classify the buttons (Like in BlazBlue, ABCD: weak, medium, strong, drive attack/special move)

I think as long as there is a legend for starters it would be easy to get away with something like ABCD: weak, strong, special, combo breaker. or something to that effect

How do Den-O and Kuuga play? I’m assuming similar because of the form changing, but with those juggles you have for Hibiki I’d like your insight.

I will compare by forms

Kuuga Mighty = most basic character in game, all 3 of his moves are rider kicks, his combos serve to knock opponent away and charge Rider Gauge

Den-O Sword = DenGasher Slashes for up close combat, Extreme Slash (chargeable to break Guard Gauge) exclusively for mid-range, and aerial DenGasher Toss for runaway. Break opponent’s guard then rush with combos and DenGasher slashes, basically. He is better than Kuuga Mighty

For secondary forms, I first note that Gouram assist sucks compared to DenLiner assist, DenLiner covers good area and deals big damage, while Gouram will miss alot and deals lesser damage. Both are unblockable, and both can be avoided though.

Kuuga Dragon is bad in my opinion, he could be Agito Trinity level bad, but his speed is better. Kuuga Dragon = close-range char oriented purely on combos, most of which knock opponent away from him and cannot be followed. Plus his Upward Staff Poke special move is a single-hit low-damage attack that knocks opponent away and cannott be followed, plus its blockable and deals low amount of Guard Gauge damage. I fail to see its use, it looks like a candidate for worst special move in game.

Den-O Rod Form is pretty good, safe character.
-He has projectiles to spam from long range
-his DenRider kick is safe as triggers only if his long-range rod toss connected to opponent
-his fishing attack drags opponent closer and paralyses him (“Get Over Here!!”, anyone?)
-he is one of few characters able to do “turnaround” attack that opens opponent’s back to you
-his combos are very good

Kuuga Pegasus is very solid, one of best marksman characters in game. He has
-forward shots
-anti-air shots
-backdash shots
-guard gauge-breaking shots
-can do shot combos from melee attacks
-He can fly on Gouram around arena, being hardly touchable (his movements works as evades + he is high enough and no one aside of him has anti-air shot) and shoot from there; and guess what, it blocks assists of opponent since Dimensional Portal stays open and opponent cant open own one to summon assists.

Den-O Gun Form is all about flashy stuff, but in truth he is a flawed character
-he has long shot combos that start from shots and dont track. You roll from them, then go and beat him
-his Wild Shot has long startup and is blockable. It tracks but you still can evade it with constant rolls once you spot its startup
-Breakdance Shot makes him completely vurnerable between end of breakdance and two final (standing) shots
-Jump Spinshots miss ALOT
Kuuga Pegasus beats him in everything aside of assist, but then again Kuuga Pegasus can just fly on Gouram and Den-O will stay without ability to call DenLiner

Kuuga Titan is top tier material
-he is unstoppable with his superarmor
-deals big damage
-Gouram can pick up opponent who just got hit with Calamity Titan (Kuuga Titan himself cannot follow that attack with others)
-can combo from Falling Sword Stab
-can combo off own Throw (which is unblockable).
-Off Throw, he can pull 59% combo without roman cancels and 80% combo with 1 roman cancel
-he also has a loop if you use many roman cancels, but its breakable since its based on throw combos and opponent can just use Throw Escape on second throw and break free

Den-O Ax Form is good too, but not as good as Kuuga Titan
-he is too unstoppable with superarmor
-Dynamic Chops are unblockable, can start combos + will hit laying down opponents
-problem 1 is that Dynamic Chops are hella slow and opponent can escape
-problem 2 is that laying down opponent can Ground Recovery so hitting him on ground isnt guaranteed
-problem 3 is his combo potential, his combos are very limited and take around 50% max

So
Kuuga Mighty < Den-O Sword
Kuuga Dragon < Den-O Rod
Kuuga Pegasus > Den-O Gun
Kuuga Titan > Den-O Ax


Other thoughts

In Tier List, I think two lowest positions would be

Kuuga Mighty - Kuuga Dragon
Agito Ground - Agito Trinity (bottom tier)

Dunno how this affects tiers, but DiEnd completely owns Ryuki Survive, simply because Ouja keeps Dimension Portal open for loooong time and Ryuki Survive stays without all of his special moves excluding the non-damaging Tractor Beam

BUT if opponent isnt DiEnd, then he suffers because all special moves (everything with X and O buttons) of Ryuki Survive are unblockable. Probably the ones less affected would be Titan / Ax (superarmor) and Kabuto / Faiz (evasion via superspeed modes)