K-Groove needs to dissapear

K-Groove…

I don’t know about that… It shouldn’t disappear. Wanna know why?

First of all, the Groove has JUST DEFENSE… This means that you can defend at the time you were hit and you won’t get any guard damage. Some say that you also gain really, really small amount of life.

Next, the RAGE meter. The RAGE meter is suitable for beginner players due to its attribute of easily fulling up gauges due to damage. When full, you go RAGED (the chinese/japanese character by the way means anger), you do 35% more damage. And you get less damage too…

This groove is ideal for slow characters or beginner players.

If any one groove is scrubby, I would say K because you get meter for getting hit, you become way too powerful, and your stamina is crazy too! All for being a bad player and getting hit.

You get meter for getting hit? What idiot would intentionally get hit to get meter in K Groove, thats one of the most idiotic things ive ever heard.

Personally I started playing K Groove to stop rolling, the rest of my game was solid, I just had a tendency to roll to much. IMO I just dont see how its so overpowered. A Groove like I said before is alot worse, P Groove is definetly worse and even C Groove can debatably be worse. Every groove is playable, every groove also can be beaten, its just a matter of getting of your ass and finding out how, instead of trying to find shortcuts around everything. If there is one thing I can say about alot of American, its that we are very lazy and dont really want to put forth any effort whatsoever. If you cant beat K Groove, its not because of the groove its because of you. Basically saying you can beat P Groove but K Groove beats your ass is pretty ludacris.

BTW K Groove is not only for slow characters, I Play both Athena and Joe in K Groove, and both are very good rushdown characters there.

Are you retarded? Where did I say INTENTIONALLY getting hit is a good idea? WHERE??? WHERE??? YOU STUPID FUCKING MORON, WHERE DID I SAY THIS???

Oh wow that just makes you so much smarter than me, you can use caps to yell at someone on the computer. :rolleyes:

Anyways, it appeared that thats the point you were getting at, dont know why you took it so far out of context anyway. Its not the only groove where you get meter for being hit btw, but you have to keep in mind that K Groove is the only groove that you dont get any meter whatsoever for hitting someone. I believe even in S Groove you get very little, but im not sure dont really use it. Getting hit is certaintly not the way to go in K Groove either, sure you get bar for it but alot of the times you will be nearly dead by the time you get it. After that your opponent will just choose to runaway from you, which is a good strategy, and that person will end up wasting his bar for nothing.

Damn people need to learn to chill the fuck out.

I’ll admit, it’s annoying. I remember this fight like it was 2 hours ago. I’ll never forget that shit. It was a R2 Sagat vs my R2 Cammy. I got hit with TigerRaid trying to roll cancel through a “predicted” low tiger. That was mistake 1. Ouch. So with in 2 seconds after eating that super, some how I baited him to actually throw a low tiger shot, I jumped. j.FP > FP >RH xx lvl3 Cannon Drill super. That was mistake 2. His meter was full again. He just hit me with a super. With in 4 seconds of it finishing, he had another lvl3! :mad: Well, he jumped in. I guessed wrong thinking he would just defend the Cannon Spike, so I went for the standing strong. Mistake 3. This was the only time he didn’t just defend. He jumped in an attacked. Jump RH, d+FP XX TigerRaid = Death. As gay as that was, I just accept it’s part of the game.

Jive Out!

Umm not to be a jackass, and I know this is a rare exception. But I actually saw a match at a tournament where this guy stopped blocking Hibiki’s b&b combo to take the hits. It was just what he need to feed her ass a Low Tiger Cannon in return. That super just ate her little life bar up. I know situations like that are so rare it’s not even a strategy, but I just thought it was interesting he did that.

Jive Out!

Lol thats to stupid, the guy playing Hibiki should have just turtled like a little bitch until the other guys meter ran out. If you get hit with a super its your own fault.:lol: TOP TIER that shit :lol:

What Jive was saying is that Sagat DIDN’T have super and let himself get hit by the B & B combo so it would build his meter. This was so he could punish Hibiki’s Slash with a reversal super.

Yes I know what he was saying but the person playing Hibiki should have seen Sagat was raged and played more defensively. Again if you get hit with a super thats not comboed its your own fault.

As opposed to it NOT being your fault when you get comboed into a super?

:wtf: I don’t think you understood what I was saying. Sagat (K-groove), stopped blocknig during Hibiki’s b&b combo. She did…

d+wk, d+wk, d+wk, d+wp xx qcf+p

He stopped blocking after the 2nd wk. The d+wk, d+wp XX qcf +p part of the combo was just exactly enough to max out the end of his K-groove bar. EATING those hits filled his bar. He returned the favor by feeding her a qcbx2+p super. Bright lights, game over. (That super get’s to her before she can recover wether her qcf+p hits or is blocked) He knew that, and took the hits like a man.

There was no way for her to turtle/run/roll/dash/keep away like a bitch till his meter ran out. She was stuck in the recovery animation of her qcf+p.

So in essence, yes. Taking the hits has been used as a strategy.

Jive Out!

Uhhh…this isn’t 3S. You can’t stop blocking in the middle of a blocked “combo” unless he puts gaps in between the “hits”. So, that isn’t possible, unless I’ve been missing something in the game system. Anyway, this lack of detail in the CVS series is perfect for mashers like me who mash on c. strong/c. forward in order to avoid getting tick thrown…oh the elite tactics of CVS2… :lol:

Actually you can. Go to training mode. Do her b&b combo. As the the second kick is being blocked, hold up or upforward. You will stop blocking and eat the rest of the combo. I was told the same thing by another person. I fired up my DC and showed them. It works %100 of the time.

Jive Out!

hey all again. In my opinion, sometimes i get hit to get raged. especially when there guard is about to break. I hardly play k because of my opinion on it…plus its no fun…i like canceling instead of one hit wonders or a whole cc which is hard to do. but if someones guard is gonna break sure i’ll get hit so i can break guard then SUPER! so getting hit is good :). thats why theres no skill in some aspects of it; Just defending is the only skill i believe that is used in k groove. most supers are random and not skill but the other persons fault when hit. thats why i think it could be shaped better if u could activate ur rage meter. Requiring more skill. :slight_smile: peace out

The only supers that are even halfway “random” in medium level play and above are… let’s see.
Sagat and sakura’s low supers, sonic hurricane, gigaton blow, and shine knuckle.
Maybe psycho crusher.

I think what most forget to realize is that K & P Groove do not even have rolls, something which is very vital if you want to do RCs or if you simply want to dodge a fireball. I think that K perhaps is the most balanced super (next to P). A groove is the most unbalanced super vs P or K. As soon as one blocks, the block damage is enormous(such as with Sakura or Benimaru). You always gotta be carefull as well, cause K groove is the only super which does not stay for the next round if it is filled up all the way(well S groove as well, but when one is glowing red, it does not matter anywayz, since you have unlimited lvl 1s).

Hmmmm, could it be that K groove only builds when you take damage and C groove builds the fastest…:lol:

Nope that would be your fault to, but the guys whole argument is that he gets hit with random k groove supers from what I can see. No good player does a random k groove super.

I just wanna add somthing no one has added the fact the k groove gets frame advantages from the jd on the ground(or maybe they have) sagat does dFP you jd you get free hit or combo depending on distance. i dont k is over powered but it is for sure not a scrubby groove.