K-Groove needs to dissapear

:lame: K GROOVE IS VERY LAME! i have finally realized how much advantage this groove gives u. It’s the best beginner groove and the best “Kill” groove. You hit someone with a raged super and u win. A simple combo in C or N can be a one kill wonder in K. I can hit 4 damaging b and b combos with bison and one super from any character in the game and were even.(ugh!!!). With 35% more damage with every hit and super. Not to mention u take less damage i believe 1/8 less. During a course of a match a player can rage 3 times. It makes u sick that after they waste a level 3 and if u land yours they have another damaging k super. Basically u get hit by the super u shouldn’t win the match. In no other groove can u block supers in the air well. P groove u can but rush supers u need to parry all hits and fireballs are harder. not to mention u get life back! Any player can press back on the stick. In the next snk chaos game i hope to god this is gone. thanx to all and if there any other opinions out there let me know:D

Like any groove at level 3, you just need to be more careful when they’re raged. If you’re paying attention you can turn the advantage your way since K can’t sit on it’s meter. Watch for when they turn raged and react accordingly. If you knock them down with a combo or super that rages them, don’t notice, try to get them on wakeup and eat a raged level 3 super, that’s your fault :slight_smile:

Bait them into using their super, less experienced players will probably try to rush into using their super even if they know it’s better not to (like me). If that fails, just play keep away/turtle until rage is gone.

Sure someone could get ranged 2-3 times a match, but it’s also possible to totally shut them down during that period so they don’t get anything out of it, and their next character starts empty.

And if you are losing a round and they are almost raged just taunt them… they lose it next round…

I completely disaggree that k should be taken out.

It’s not even the best groove in the game…why the hell would you want to take it out??

Not being able to sit on bar makes K balanced. If you can’t turtle for a few seconds then you deserve to be hit with a super. Also, JDing may be super easy, but its a lot harder to JD stuff like Tiger Upercuts and other multi hit moves. I mean, sure I can jump at blanka when he has a lvl 3, and no other groove can, but thats fair if the blanka player is too stupid to realize that I am baiting a lvl 3 (becuase a lot of people super on reaction to jump ins with Blanka), but unless the person is actualy practiced in JDing, Tiger Upercuts and stuff like that will own them anyway.

As for the damage boost, its perfectly fair that you get extra damage. It makes up for the fact that you cannot activly build bar. With a lot of grooves, you can sit and turtle and build bar by doing fast moves rappidly, just to get that little extra bar that you need to do a super. With K groove you have to either get hit, or you rely on your oponent “giving you” bar.

Just be thankfull that they didn’t keep the best part of JDing from MotW in CvS2, otherwise JDing Direct Lightning would give you back 1/4 your life, wheeeee.

k groove are rush whores:p But seriously everybody here has the right idea. 1. You can’t sit on the meter. Your opponent will feel the need to use that super on you especially if he is on the losing side. Just turtle back and when he gets close enough toss him, he’ll feel more desperate and would probably end up making a mistake=punish with your own super:p 2. Becareful when k groove is used with Zangief, Raiden, S. Akuma, Akuma, Vega, Bison. These characters are especially powerful in this groove. Oh yeah, Blanka, fight against this guy as cheaply as possible. I use mostly n-groove but I use k-groove against my friends for fun and sometimes with yamazaki cause it fits his characters(Hes a mad man ya know…:stuck_out_tongue: )

OOOK then… I could say the same about A-groove. A-groove=free damage on K groove… And yeah, anyone can “press back on the stick”… just the same as anyone can press forward on the stick…

“In no other groove can u block supers in the air well.”… Gee I thought you were talking about C-groove here… K-groove sucks for air defence since you still have to time it and you pop up… JD tigeruppercut and you get another on right after… C-groove you just hold back… Every groove has their own advantages so why complain?..

K groove is awesome.

that is all.

OH P groove is lame because you can parry I mean parry into super is stupid.

And A groove is lame because cc’s are so cheap and they do to much damage

and S Groove is lame because it has unlimited level 1’s and thats not fair

Oh and C Groove has air block, that just cant be allowed, we have to take out c groove to

N groove has a glowing bar that lets you do more damage, more damage shouldnt be allowed.

:lame:

Hell yeah, lets play street fighter 2 WOOT.

c groove is the scrubbiest groove hands down…

im outi

Roberth

Actually, I agree. Some of K-Grooves abilities are just lame and counter productive in a fighting game. How they let K turn out like that in the final is lame. I think capcom testers were just trying not to look like haters by letting such moronic ideas in. I’m not hating on K. I honestly feel that the system of K-groove is the stupidest new thing in a fighting game in a long time. If you want to at least do mediocre, K can give that to you for free. At high levels, K is like facing a higher ratio in every match. I’m not going to add anything because I’ve made comments about the lameness of K elsewhere. In this case, be thankful for A-groove. See A has bullshit that counters K’s bullshit:rolleyes:

Apoc.

I can understand the constant damage increases being looked at as retarded and easy damage. But I think C,A,P and N(before RC) all have their own imbalances. K is definetly more scrub friendly…but that means nothing to me…I personally only care about high level play.
k is probably my favorite groove. Just Defend IMO is the best system I’ve seen in recent Sf’s(thank you snk). Definely a better idea than Parrying.

ok jae hoon that was real childish. K- groove you need not do any combos to win. If u are playing someone in k all they have to do is hit u with one super and they win that match basically. yes all u have to do is turtle for the 15 seconds. 1. turtleing is for pansies. 2. i play people who jd everything and never attack in the air. 3 they rage 9 times in one ratio match 3 per round because they can’t hit a super. now that is lame. in no other groove will u get neraly 9 level 3’s with 35% more damage. the only disadvangtage is u can’t sit on ur meter and i repeat the only disadvantage. besides u only need 15 seconds to break someones guard and super in k or just land a super period. Once again i prefer a combo good rather than a one hit wonder.

Hi moosehummel, you’re stupid. Never post here again! Thanks.

I mean, seriously. What do a large majority of tourney-level players use? A groove. Which groove totally sucks against A groove? K groove.

K groove is fun at scrub level but it’s difficult to play at high levels. I know this because I play a good scrub level K groove, but I die to all good A groove users.

(If you have to ask why K groove and to a lesser extent P groove suck against A groove, then… yeah. Never post here again!)

they can hit a whole custom combo yes or break your guard whatever but all u need to do is hit them back when u rage once. They need to finish there custom combo. K groove is one hit wonder. i’m just expressing my opinion yall bash because ur a hater and love cheap grooves. i like k just needs to be fixed

I’m a hater! :lol: of people who have no idea of what they’re talking about, yeah.

I never had a major problem with K…The Lv 3 thing is all cute and stuff, but canceling supers from C-groove does great damage too. If you have a problem with it, don’t just yell and complain, get yer ass in Training Mode and PRACTICE! There is a way to counter everything in this game.

First of all, you’re probably one of those people who think throwing is “cheap”. I guess if you had your way everyone should just play S-groove right? What groove do you use? A k-groove lvl 3 super is pretty much the same as a C-groove or N-groove super. K-groove lvl3 takes off more, but you can’t sit on it… the opponent just runs away until you’re done. If you’re basing you theory on the super itself then it’s pretty weak because I could easily call C-groove the “cheapest” since you build meter fast. I think you need to learn how to block if you get hit with lvl 3s EVERY time someone gets raged :lol:.

A-groove is definitely a stronger groove… A-groove should be fixed since you get free damage on blocked combos unless you burn meter to alpha counter (in the case of A-Sak it’s very hard to AC).

Anyway, at major tourneys there are only a handful of players that use K. Most of the top players use A or C… Ino is probably the best K-groove player I’ve seen in action. K is scrub friendly, but what does that say about your game when you lose to scrubs?