So…you want to FA backdash in the corner? And you want to lose possible advantage? The counter was a good tool…though 4’s engine limits it’s full potential.
I can’t tell if they’re adding +3f recovery to the AE version of EX dive or to the the arcade version of Ultra. The former would be just as silly as the EX pinwheel nerf.
Also it seems Shoryuken edited (clarified?) some of the changes to Juri:
I don’t think they had changed the block stun on EX divekick before, so specifying 2012 or Arcade Ultra is pointless - it’s the same either way. It just didn’t matter in 2012 because she automatically continued with the followups.
I think Red Focus is irrelevant for her. She needs meter for Ex Sempusha, Ex Fireball and Ex Counter.
And she can combo dive kick > Ultra 2 and fireball > fadc > Ultra 2 more consistently with the new range.
I was pretty hype because it was obvious just how strong she was gonna be. Id still say shes better now but having all those potential changes in front of your eyes just to have them snatched back sniff so cold.
99% sure it will. i tested it at NCR and that was the case. starting with s.lp would hit a croucher (deejay in this case), but c.lk > s.lp would make the s.lp whiff. i doubt they changed it.
My main concern was the trading on EX Senpusha and ow everybody on the cast could either beat it clean or trade with it in their favor. As long as i have that small buff im reasonably satisfied. All though that pushback will make it so i have to not throw it out as much as i do now.
If short jab doesn’t work then I don’t even care about it. I’ll even take it that you need to short short jab but there are like zero good reasons to have it otherwise. Even if you’re doing Pinwheel FADC jab cr.hp. The pinwheel FORCES stand so who cares?
I just realized Juri will probably be able to land cr.lk, cs.lk/s.lp, fs.mp xx Fuhajin Store, negative edge U2 midscreen vs everyone. Due to fs.mp moving her forward and U2 having a bigger horizontal hitbox.
Coupled with full screen single hit EX dive U2 means Juri has more reliable ways to land U2.
I don’t think Ultra Combo Double will be relevant for her. You either pick U2 for guaranteed damage or U1 for fancy big damage resets. But I could be wrong about this. I’ll have to play around with Wultra to see if it’s worth it or not…
If you plan on using FSE I strongly recommend you explore Red Focus because it’s going to be godlike for her. FSE players will be more rushdown oriented and will need a strong corner carry and corner pressure game. And they will also need to manage their meter around red focus IMO if they’re serious and want to take full advantage of the bullshit. While U2 players need to be more patient, zoning and footsie oriented.
Of course at the highest level you’ll have to do both and know when to alternate playstyles.
Isn’t fuhajin store > U2 still hard as balls to do? There are some things in fighting games that take me a long time to get it down, but that setup escapes me. Shit I can do fuhajin releasexxFADC>U2 more consistently then I can off of a raise
Unless the new hitbox makes the timing easier? I can do the input sequence just fine but that window where the Ultra will land is just so small
I find Negative Edge U2 to be a million times easier than Fireball FADC U2. The only odd thing I find with negative edge U2 is that I can land it mid-screen against certain characters(Akuma, Gouken, Balrog…etc), but only after Pinwheel FADC mp xx Store > U2. If I do close mp xx Store > U2, it whiffs mid screen. I’ve never seen this mentioned, maybe it’s just me, I have terrible execution after all.