Juri in v2012

Not necessarily. A top player still needs to do well with that char in order to be recognised as one of the best with that char. There are players of certain chars that I like over those that are more well known with the same char.

Just time to focus my training. I’ve found everything I think I could. What I have is good. I just need to put it all together. I’ve laid all my pieces on the floor and now time to make the puzzle form.

Also… Time to show my face and get out there. I got an offer to do commentary for the long island steams with an upstart group and I’m probably going to be doing some editing for tutorials and interviews. Anything to get my name out there and boost my community.

And if my community is boosted that should boost me. It’s not who you are but who you beat. Old wrestling booking view. Gotta make both guys look good. If you beat a nobody your a nobody. Beat someone good, you look good by example.

I’m rambling.

The first is the most important. Thats why I’m going to do my notes. I need to make sense of this character.

That sounds good. Let us know when you are on streams or recordings. Make Juri big. Though on second thought, if people like Jago and other known players pick up Juri, maybe it will boost the chances of Juri appearing in other games.

I wish there was a bigger community here in Miami, and they all play on 360.

You need to make an effort, if you seek to lvl up and play good players, to go to a major. If you want to be serious and a better player you go to a major. My first major i played the legendary alex valle and i tell you i was so nervous that it he whooped me, but the guy was really nice and gave me some tips. Not to mention i met juicebox abel, picked his mind and he taught me some things that helped lvl up my juri game by a ton. Not to mention the casuals!!! If you don’t go to compete you go can go there to play. Some people don’t have money, and that’s fine. Some people lack a scene, that’s fine. Nothing gets done if you don’t do anything. Go start a scene with close friends, and they may network for you. Hell srk is the best place to begin. There are always little things going on. If you’re in FL you need to find a way to hit up option-selects monday (or was a it tuesdays) weekly. Eish is over there, a juri player, whom you could play and ask advice from. Trust me, online is great, but it’ll never simulate the experience of sitting beside someone, playing them, as the crowd watches you fight. Thinking about it makes me hype all the time! It’s why i play this game and it’s why i do what i do.

ps. Anyone of the Juris hitting up seasons beatings? I’m headed up there to play, hopefully i can see our girl be repped.
pps. capcom you better not drop the fucking 2012 update on us just yet…after seasons beatings.

I’d love to go to seasons beatings, but I cant…too broke.

after those buffs juri received and the nerfs that all the other ( by other i mean A tier to S ) characters gotten, i’m not surprised at all that people will more than likely hop on the ken, sak, juri train. i mean she was already mid tier and with these changes she’ll more than likely be upper mid ( the nerfs to the tops also helped her ) and with almost 70% of the cast being nerfed to hell ( as well as some low tiers getting lol buffs i.e: dudley ), she’ll easily stand out as a solid character. so basically, prepare for an influx of new juri players, similar to when ssf4 was first released, except they probably won’t drop her after 2 weeks this time.

I’ll be at seasons beatings. But only casuals lol I get so damn nervous.

Ok here’s my vid. I’ve literally spent the last 12 fucking hours try to upload this crap. 8 hours uploading directly to YT before it crapped out at 70% :mad:
Then another 4 hours uploading from the video editor :rofl: why doesnt anyone tell me these things lol.

Anyways here it is. Its kinda too long but oh well I suck at making videos. For those of you who have a twitter account I would appreciate it if you post it for Ono to see
I dont have a twitter.

[media=youtube]kxzz4EkcYOU[/media]

Moves that you can block in both directions, everybody had that, thats like saying they should fix unblockables, they cant its part of the engine, matter of fact being able to block it in both directions is good for mixup because (for example) in the corner you can do the Tokido jumping short mixup where even though the shorts biblockable, if u block it crossup and then he lands regular, chances are your not going to block it because of the last second switch u have to make.

The focus dash is fucked up though for sure.

After st.hp, if your holding a fireball, and dont want to waste meter, you can juggle with another fireball STORE, you dont actually have to use it.

The pinwheel thing, loads of characters have similar issues, sort of how Rufus flies over some crouchers on hit with ex messiah kick, its not broken, thats just how it is, makes it less brainless, i dont think theres particularly anything wrong with this.

The overhead is bad my design choice, it has to carry risk for what it does, instead of breaking armour, it goes over low attacks and makes lots of low profile moves whiff, it also gains high payout in damage and reset potential in FSE. Its balanced.

In Fse that recording u did on Balrog didnt work because it hit past the 1st active frame, theres nothing wrong with that surely? The rest was just what was in my video.

Basically the only good point u make in that video is the focus dash, which is also arguably like that because its intended, i dont think you actually made very good balance propositions past that. Im being blunt but realistically theres nothing wrong with 90% of the content.

Ken perhaps, but I see those Ken players also switching back to Ryu since he’s got his coward-copter back.

And Sak? Are you insane? She’s exceptionally great once she’s in, but she has very very little get in tools - she relies on opponents making mistakes before she can even get in. You have to be patient playing her and eyeing any of your opponent’s mistakes - not something that a lot of low-tier ADD-addled players of twins and Fei care about since they like to push any button as many as possible (and boy, do these three have amazing buttons).

You’re talking out of your ass as if Juri is ez-play like the twins or Fei. She’s not, never has and never will be.

Her buffs will definitely help her a bit with the crap match-ups, but she’s still easy to mixed up once she’s knocked down since she doesn’t really have any great wake-up options.
Unlike the AE twins’ herp-derp dive kicks or AE Fei’s herp-derp rekkas, her dive kicks and pinwheel kicks are risky and always have to be activated at the correct distance and/or height.

You should really stop making so many ignorant general statements about characters you don’t even play (if you actually play them, you might want to get to know them more to actually know their weaknesses before spouting off whatever general statements you have).

What’s wrong with the content presented is actually additive. Look at those things there. A lot of it is kinda bad about the character. Then. Add in all the other quirks about her. Were looking at a complete rework of the matchup because we csnt do 10 things that we can do in another matchup.

The big problem with juri is non uniformity. Gotta take the scroll out…

@MIKE

Disagree. Moves that you can block no matter what is never good. For one, its her only cross up move that has any hitstun/blockstun worth a damn. The mix up is supposed to come from the ambiguity, such that they have to guess correctly to not eat a combo. Being able to block from any way you choose should not be in. What would be the point of having a cross up then?

In the corner its a different circumstance, the wall is what makes that happen, so that would still happen regardless. I dont know a whole lot about other characters, but I would say that this biblockable junk doesnt happen midscreen. The only one I can think of is maybe T.Hawk
edit: and of course they can fix unblockables. How do you think Juri has a biblockable. They did it because they feared FSE IMO.

I would say a move whiffing is not something out of the ordinary. But what make it bad is that pinwheel is a heavily punishable already ON BLOCK. They better make damn sure that it works when it hits. Same goes for ex PW. Otherwise why use it. And I chose to show instances where the only move available is a far LK, and instances that are common during matches.

Basically, if she doesnt have a fireball stored her only choice is pinwheel. She could use lk pinwheel, but that has just as much chance of missing. So if we’re gonna fail, at least make the potential success worth it. If she has a FB stored and it happens to be lk FB, well she wouldnt even be able to punish anyway cuz she loses use of her LK…The only safe thing is to use ex fb, but Juri has to use meter for too many things, like just maintaining pressure, kamikaze “get off me” PW’s, and “I hope this works” counters. Thats the whole point of me requesting it, I just didnt want to make the video overly verbose.

As far as a store after a close HP, doesnt that only work on 1 or 2 characters only? That was the whole point of asking for the mk PW juggle. Maybe Im wrong but I dont think so.

In no way is the overhead balanced.18 frames of recovery is ridiculous The purpose of the overhead is to break their defense so they wont be holding down back all the time. Outside of FSE that is your only reward, for what 70 damage? The pay out in FSE doesnt justify it either. The payout is a result of you doing something correctly or them doing something incorrectly. Any punishment you recieve for an attempted overhead should be because they blocked correctly, not this focus through and lose 50% of your life. I dont know anyone who would think that is balanced but maybe Im in the minority

Showing the Balrog Mp thing was to show how things dont work under FSE the way it should. Nothing wrong with it? Well I guess thats subjective. Here is why I chose to show it, specifically Balrog because he embodies what how FSE doesnt work like it should.

After an overhead Juri is +6.At most we have 7 options available for a follow up.Not against Balrog we dont.After an OH, we lose close st.LK, cr.LP,and cr.MP.
Thats 42% of follow ups lost. Now say you have a lk FB stored, thats another 14%. Now you got far mp, far MK, and cr.MK. If you use the MK, shoom, there goes overhead. If you use far MP, shoooom, there goes a non cancellable normal. So IMO, YES there is something wrong w/ it. Again I didnt want to put all this reasoning in the video.

As far as reshowing what was in your video, truth be told I dont think there is anything wrong w/ extra start up on either mp/mk. The only reason I put it in is because alot of you guys feel it should not be that way. So by showing it again, it shows Capcom, “Hey they keep mentioning this”. If anything this was done by design for balance. It wouldnt bother me if they changed it and it wont bother me if it stays.

As far as with the focus thing, Juri is at +3 currently, and she has a 3 frame move. You could argue that thats good enough if you’d like, but I dont think you’re looking at Juri the character for what she is and what she has to do. Remember how she lose that 3 frame attack? Yeah. Basically I showed the things I did, with the exception of FSE MP/MK, because all these things tie together as a whole, particularly with how Juri was designed.

As far as 90% being pointless, well I guess you’re entitled to that opinion. I really dont see how a biblockable attack is any good. AFAIK, fbstore after HP is possible on like 2 charcters. Being okay with overhead have huge recovery is subjective I suppose, but I think you’ve been playing Juri too long and you’re desensitized to her properties. Pinwheel, which is a punishment only special, hitting and getting you punish Im not okay with, especially when the only other choice is to simply not punish mistakes. FSE MK/MP wasnt for me so… yeah. Far standing HK not working given the rules we must abide by FSE its ok, and only showed it to drive the poinnt that things dont work like they should.

Basically this post is all the shit I didnt want to put in the video. I didnt want to make a documentary

I know you worked hard on that vid but you’re doing it wrong. You’re presenting key problems to developpers, yet you made the video as if it was a tutorial video.

There’s no way Ono or anyone will sit down and watch the 12 minutes. Even I stopped watching after 4 minutes because it got repetitive and I thought the first problems you were talking about were silly and didn’t really mattered that much. Imagine what Ono will think.

You repeat a lot of stuff, there’s no need to show that something doesn’t work 4-5 times in a row. Only 1 example is enough to understand. I would cut down the video to 3 minutes MAX. Anything above 3 mins is just asking to be ignored.

Fair play man, alot of your issues are problems with the game engine though, not the character, in which case id have to say, thats just street fighter bro.

Look. I think the more that comes to light the better. Honestly I think the video ran a bit long and lost my attention during the overhead punishes but I still think some things are valid because the more you think about it, we have to widdle away with what’s universal to the matchups. Not only that there’s always that one character where shit don’t work.

I just found out sweep whiffs on rog in fse I’d you do clk, cmp, c.mk, c.hp, sweep. It flat out whiffs!!!’. That’s a mix up setup i would have used in a match where I would have eaten headbutt!

One more thing that I gotta keep track of. On top if the things mike has said and htx… It’s not so much that things aren’t “important”. It’s a matter that things aren’t working as they are presented. “make your own combos, everything chains”. Them when inspiration strikes… Whiff punishes…

i agree shorten the length, when i saw it was 12 mins i was like okay let’s see what it’s about. about 3-4 mins in i stopped as well. not to hate on your hard work but ono and the other devs will not care to watch a 12 min vid about why juri needs some more adjustments.

Nah I really didnt work all that hard and I agree that it was repetative. And I thought about cutting it down MORE, I took out alot of the punishment. The only reason I kept so much junk in, specifically the overhead punishment, was to show this isnt some situational stuff, and look at how much damage there is.

I aint gonna mess it with anymore. If Ono or whoever doesnt want to watch it so be it.

Basically this is what the video would show if I could articulate better.
Juri relies on Fireballs
Juri loses her 3 frame attack becuase she relies on FBs
Focus+dash is only +3, make it so she can use her next fastest attack because she relies on fb, and she can benefit without fb too
Juri loses lk PW because she relies on fireballs
make it so that she can juggle w/ MK pw
make pw not not work lol
"fix" FSE
fix biblockables

Dont seem silly to me but to each there own

HTX, is that video direct feed?

Juri’s always gonna be a situational character. You decide what her lk is best used for depending on the situation. For me it’s usually fireball stock and close standing lk for the most basic of her frame traps, cs.lk>cs.lk>fs.lk>.fs.lk. I dun get what you mean make mk pin wheel juggle. When you use it to anti air or after a forward j.mp you can fadc the first hit and do either ex pin or u2.

@ AriesWarlock
I have no idea what that means? I got it on my account but I got it so that only people w/ the link can view it. I didnt want a whole lot of people to see it and start punishing the overhead.

edit: and I had planned to take it down after one of yall posted it on twitter and the patch comes out, which should not be too far away. I posted it on Capcom unity I wonder if it was as well recieved as it was here lol

edit2: oops I thought yall would get the link but I forgot I embedded it. heres the link: